mirror of
https://github.com/pmmp/PocketMine-MP.git
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Updated Levels :D
This commit is contained in:
257
src/pocketmine/level/generator/GenerationManager.php
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257
src/pocketmine/level/generator/GenerationManager.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\generator;
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use pocketmine\level\format\SimpleChunk;
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use pocketmine\utils\Binary;
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class GenerationManager{
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/*
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* IPC protocol:
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* int32 (total length)
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* byte (packet id)
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* byte[] (length - 1 bytes)
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*/
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/*
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* Direction: Server->Thread
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* byte[] payload:
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* string root namespace
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* byte[] path
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*/
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const PACKET_ADD_NAMESPACE = 0x00;
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/*
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* Direction: Both
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* If Server->Thread, request chunk generation
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* If Thread->Server, request chunk contents / loading
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* byte[] payload:
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* int32 levelID
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* int32 chunkX
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* int32 chunkZ
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*/
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const PACKET_REQUEST_CHUNK = 0x01;
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/*
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* Direction: Both
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* byte[] payload:
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* int32 levelID
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* int32 chunkX
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* int32 chunkZ
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* byte flags (1 generated, 2 populated)
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* byte[] chunk (none if generated flag is not set)
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*/
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const PACKET_SEND_CHUNK = 0x02;
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/*
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* Direction: Server->Thread
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* byte[] payload:
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* int32 levelID
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* int32 seed
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* string class that extends pocketmine\level\generator\Generator
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* byte[] serialized options array
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*/
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const PACKET_OPEN_LEVEL = 0x03;
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/*
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* Direction: Server->Thread
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* byte[] payload:
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* int32 levelID
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*/
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const PACKET_CLOSE_LEVEL = 0x04;
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/*
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* Direction: Server->Thread
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* no payload
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*/
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const PACKET_SHUTDOWN = 0xff;
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protected $socket;
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/** @var \Logger */
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protected $logger;
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/** @var \SplAutoLoader */
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protected $loader;
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/** @var GenerationChunkManager[] */
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protected $levels = [];
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/** @var \SplQueue */
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protected $requestQueue;
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protected $needsChunk = null;
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protected $shutdown = false;
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/**
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* @param resource $socket
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* @param \Logger $logger
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* @param \SplAutoloader $loader
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*/
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public function __construct($socket, \Logger $logger, \SplAutoloader $loader){
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$this->socket = $socket;
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$this->logger = $logger;
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$this->loader = $loader;
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$this->requestQueue = new \SplQueue();
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while($this->shutdown !== true){
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if($this->requestQueue->count() > 0){
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$r = $this->requestQueue->dequeue();
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$levelID = $r[0];
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$chunkX = $r[1];
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$chunkZ = $r[2];
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$this->generateChunk($levelID, $chunkX, $chunkZ);
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}
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$this->readPacket();
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}
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}
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protected function openLevel($levelID, $seed, $class, array $options){
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if(!isset($this->levels[$levelID])){
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$this->levels[$levelID] = new GenerationChunkManager($this, $levelID, $seed, $class, $options);
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}
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}
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protected function generateChunk($levelID, $chunkX, $chunkZ){
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if(isset($this->levels[$levelID])){
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$this->levels[$levelID]->populateChunk($chunkX, $chunkZ); //Request population directly
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//TODO: wait for queue generation (to wait for extra chunk changes)
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}
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}
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protected function closeLevel($levelID){
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if(!isset($this->levels[$levelID])){
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$this->levels[$levelID]->shutdown();
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unset($this->levels[$levelID]);
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}
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}
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protected function enqueueChunk($levelID, $chunkX, $chunkZ){
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$this->requestQueue->enqueue([$levelID, $chunkX, $chunkZ]);
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}
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protected function receiveChunk($levelID, SimpleChunk $chunk){
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if($this->needsChunk !== null and $this->needsChunk[0] === $levelID){
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if($this->needsChunk[1] === $chunk->getX() and $this->needsChunk[2] === $chunk->getZ()){
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$this->needsChunk = $chunk;
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}
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}
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//TODO: set new received chunks
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}
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/**
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* @param $levelID
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* @param $chunkX
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* @param $chunkZ
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*
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* @return SimpleChunk
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*/
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public function requestChunk($levelID, $chunkX, $chunkZ){
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$this->needsChunk = [$levelID, $chunkX, $chunkZ];
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$binary = chr(self::PACKET_REQUEST_CHUNK . Binary::writeInt($levelID) . Binary::writeInt($chunkX) . Binary::writeInt($chunkZ));
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@socket_write($this->socket, Binary::writeInt(strlen($binary)) . $binary);
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do{
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$this->readPacket();
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}while($this->shutdown !== true and !($this->needsChunk instanceof SimpleChunk));
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$chunk = $this->needsChunk;
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$this->needsChunk = null;
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if($chunk instanceof SimpleChunk){
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return $chunk;
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}else{
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return new SimpleChunk($chunkX, $chunkZ, 0);
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}
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}
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public function sendChunk($levelID, SimpleChunk $chunk){
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$binary = chr(self::PACKET_SEND_CHUNK . Binary::writeInt($levelID) . $chunk->toBinary());
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@socket_write($this->socket, Binary::writeInt(strlen($binary)) . $binary);
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}
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protected function readPacket(){
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$len = socket_read($this->socket, 4);
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if($len === false or $len === ""){
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usleep(5000);
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return;
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}
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$packet = socket_read($this->socket, Binary::readInt($len));
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$pid = ord($packet{0});
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$offset = 1;
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if($pid === self::PACKET_REQUEST_CHUNK){
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$levelID = Binary::readInt(substr($packet, $offset, 4));
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$offset += 4;
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$chunkX = Binary::readInt(substr($packet, $offset, 4));
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$offset += 4;
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$chunkZ = Binary::readInt(substr($packet, $offset, 4));
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$this->enqueueChunk($levelID, $chunkX, $chunkZ);
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}elseif($pid === self::PACKET_SEND_CHUNK){
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$levelID = Binary::readInt(substr($packet, $offset, 4));
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$offset += 4;
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$chunk = SimpleChunk::fromBinary(substr($packet, $offset));
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$this->receiveChunk($levelID, $chunk);
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}elseif($pid === self::PACKET_OPEN_LEVEL){
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$levelID = Binary::readInt(substr($packet, $offset, 4));
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$offset += 4;
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$seed = Binary::readInt(substr($packet, $offset, 4));
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$offset += 4;
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$len = Binary::readShort(substr($packet, $offset, 2));
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$offset += 2;
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$class = substr($packet, $offset, $len);
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$offset += $len;
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$options = unserialize(substr($packet, $offset));
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$this->openLevel($levelID, $seed, $class, $options);
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}elseif($pid === self::PACKET_CLOSE_LEVEL){
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$levelID = Binary::readInt(substr($packet, $offset, 4));
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$this->closeLevel($levelID);
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}elseif($pid === self::PACKET_ADD_NAMESPACE){
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$len = Binary::readShort(substr($packet, $offset, 2));
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$offset += 2;
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$namespace = substr($packet, $offset, $len);
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$offset += $len;
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$path = substr($packet, $offset);
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$this->loader->add($namespace, [$path]);
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}elseif($pid === self::PACKET_SHUTDOWN){
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foreach($this->levels as $level){
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$level->shutdown();
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}
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$this->levels = [];
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$this->shutdown = true;
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socket_close($this->socket);
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}
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}
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/**
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* @return \Logger
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*/
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public function getLogger(){
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return $this->logger;
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}
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}
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