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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Updated to v0.9.0 build 2, now using Anvil worlds
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@ -132,43 +132,43 @@ abstract class BaseChunk implements Chunk{
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}
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public function getBlock($x, $y, $z, &$blockId, &$meta = null){
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return $this->sections[$y >> 4]->getBlock($x, $y - ($y >> 4), $z, $blockId, $meta);
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return $this->sections[$y >> 4]->getBlock($x, $y & 0x0f, $z, $blockId, $meta);
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}
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public function setBlock($x, $y, $z, $blockId = null, $meta = null){
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$this->sections[$y >> 4]->setBlock($x, $y - ($y >> 4), $z, $blockId, $meta);
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$this->sections[$y >> 4]->setBlock($x, $y & 0x0f, $z, $blockId, $meta);
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}
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public function getBlockId($x, $y, $z){
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return $this->sections[$y >> 4]->getBlockId($x, $y - ($y >> 4), $z);
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return $this->sections[$y >> 4]->getBlockId($x, $y & 0x0f, $z);
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}
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public function setBlockId($x, $y, $z, $id){
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$this->sections[$y >> 4]->setBlockId($x, $y - ($y >> 4), $z, $id);
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$this->sections[$y >> 4]->setBlockId($x, $y & 0x0f, $z, $id);
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}
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public function getBlockData($x, $y, $z){
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return $this->sections[$y >> 4]->getBlockData($x, $y - ($y >> 4), $z);
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return $this->sections[$y >> 4]->getBlockData($x, $y & 0x0f, $z);
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}
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public function setBlockData($x, $y, $z, $data){
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$this->sections[$y >> 4]->setBlockData($x, $y - ($y >> 4), $z, $data);
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$this->sections[$y >> 4]->setBlockData($x, $y & 0x0f, $z, $data);
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}
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public function getBlockSkyLight($x, $y, $z){
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return $this->sections[$y >> 4]->getBlockSkyLight($x, $y - ($y >> 4), $z);
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return $this->sections[$y >> 4]->getBlockSkyLight($x, $y & 0x0f, $z);
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}
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public function setBlockSkyLight($x, $y, $z, $data){
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$this->sections[$y >> 4]->getBlockSkyLight($x, $y - ($y >> 4), $z, $data);
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$this->sections[$y >> 4]->getBlockSkyLight($x, $y & 0x0f, $z, $data);
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}
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public function getBlockLight($x, $y, $z){
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return $this->sections[$y >> 4]->getBlockSkyLight($x, $y - ($y >> 4), $z);
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return $this->sections[$y >> 4]->getBlockSkyLight($x, $y & 0x0f, $z);
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}
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public function setBlockLight($x, $y, $z, $data){
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$this->sections[$y >> 4]->getBlockSkyLight($x, $y - ($y >> 4), $z, $data);
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$this->sections[$y >> 4]->getBlockSkyLight($x, $y & 0x0f, $z, $data);
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}
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public function getHighestBlockAt($x, $z){
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@ -37,7 +37,7 @@ abstract class BaseLevelProvider implements LevelProvider{
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protected $levelData;
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public function __construct(Level $level, $path){
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$this->level = $level->getServer();
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$this->level = $level;
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$this->path = $path;
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@mkdir($this->path, 0777, true);
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$nbt = new NBT(NBT::BIG_ENDIAN);
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@ -50,6 +50,14 @@ class EmptyChunkSection implements ChunkSection{
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return "\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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final public function getBlockSkyLightColumn($x, $z){
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return "\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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final public function getBlockLightColumn($x, $z){
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return "\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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final public function getBlock($x, $y, $z, &$id = null, &$meta = null){
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$id = 0;
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$meta = 0;
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