diff --git a/src/classes/Player.php b/src/classes/Player.php index 96eab8563..518c48247 100644 --- a/src/classes/Player.php +++ b/src/classes/Player.php @@ -495,7 +495,7 @@ class Player{ $this->evid[] = $this->server->event("player.pickup", array($this, "eventHandler")); $this->evid[] = $this->server->event("block.change", array($this, "eventHandler")); $this->evid[] = $this->server->event("player.block.place", array($this, "eventHandler")); - $this->handle("player.armor", array("eid" => $this->eid, "slot0" => $this->armor[0], "slot1" => $this->armor[1], "slot2" => $this->armor[2], "slot3" => $this->armor[3])); + $this->server->api->dhandle("player.armor", array("eid" => $this->eid, "slot0" => $this->armor[0], "slot1" => $this->armor[1], "slot2" => $this->armor[2], "slot3" => $this->armor[3])); console("[DEBUG] Player \"".$this->username."\" EID ".$this->eid." spawned at X ".$this->entity->x." Y ".$this->entity->y." Z ".$this->entity->z, true, true, 2); $this->eventHandler(new Container($this->server->motd), "server.chat"); if($this->MTU <= 548){ @@ -576,7 +576,7 @@ class Player{ break; case MC_SET_ARMOR: $data["eid"] = $this->eid; - $this->handle("player.armor", $data); + $this->server->handle("player.armor", $data); break; case MC_INTERACT: if(isset($this->server->entities[$data["target"]]) and Utils::distance($this->entity->position, $this->server->entities[$data["target"]]->position) <= 8){