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Armor: Implement right-click to equip, closes #2641
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@ -24,11 +24,14 @@ declare(strict_types=1);
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namespace pocketmine\item;
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\item\enchantment\ProtectionEnchantment;
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use pocketmine\item\enchantment\ProtectionEnchantment;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\Player;
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use pocketmine\utils\Binary;
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use pocketmine\utils\Binary;
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use pocketmine\utils\Color;
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use pocketmine\utils\Color;
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use function lcg_value;
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use function lcg_value;
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@ -122,4 +125,13 @@ abstract class Armor extends Durable{
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return 0;
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return 0;
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}
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}
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public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
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$existing = $player->getArmorInventory()->getItem($this->getArmorSlot());
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if(!$existing->isNull()){
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return ItemUseResult::FAIL();
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}
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$player->getArmorInventory()->setItem($this->getArmorSlot(), $this->pop());
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return ItemUseResult::SUCCESS();
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}
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}
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}
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