mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 19:02:59 +00:00
Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/10442250915
This commit is contained in:
@ -563,6 +563,17 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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CoralType::TUBE => $block->isDead() ? Ids::DEAD_TUBE_CORAL_BLOCK : Ids::TUBE_CORAL_BLOCK,
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}
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));
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$this->map(Blocks::WALL_CORAL_FAN(), fn(WallCoralFan $block) => Writer::create(
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match($block->getCoralType()){
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CoralType::TUBE => $block->isDead() ? Ids::DEAD_TUBE_CORAL_WALL_FAN : Ids::TUBE_CORAL_WALL_FAN,
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CoralType::BRAIN => $block->isDead() ? Ids::DEAD_BRAIN_CORAL_WALL_FAN : Ids::BRAIN_CORAL_WALL_FAN,
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CoralType::BUBBLE => $block->isDead() ? Ids::DEAD_BUBBLE_CORAL_WALL_FAN : Ids::BUBBLE_CORAL_WALL_FAN,
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CoralType::FIRE => $block->isDead() ? Ids::DEAD_FIRE_CORAL_WALL_FAN : Ids::FIRE_CORAL_WALL_FAN,
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CoralType::HORN => $block->isDead() ? Ids::DEAD_HORN_CORAL_WALL_FAN : Ids::HORN_CORAL_WALL_FAN,
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})
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->writeCoralFacing($block->getFacing())
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);
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}
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private function registerCauldronSerializers() : void{
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@ -784,6 +795,9 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSimple(Blocks::CHISELED_DEEPSLATE(), Ids::CHISELED_DEEPSLATE);
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$this->mapSimple(Blocks::CHISELED_NETHER_BRICKS(), Ids::CHISELED_NETHER_BRICKS);
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$this->mapSimple(Blocks::CHISELED_POLISHED_BLACKSTONE(), Ids::CHISELED_POLISHED_BLACKSTONE);
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$this->mapSimple(Blocks::CHISELED_RED_SANDSTONE(), Ids::CHISELED_RED_SANDSTONE);
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$this->mapSimple(Blocks::CHISELED_SANDSTONE(), Ids::CHISELED_SANDSTONE);
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$this->mapSimple(Blocks::CHISELED_STONE_BRICKS(), Ids::CHISELED_STONE_BRICKS);
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$this->mapSimple(Blocks::CHISELED_TUFF(), Ids::CHISELED_TUFF);
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$this->mapSimple(Blocks::CHISELED_TUFF_BRICKS(), Ids::CHISELED_TUFF_BRICKS);
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$this->mapSimple(Blocks::CHORUS_PLANT(), Ids::CHORUS_PLANT);
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@ -798,10 +812,14 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSimple(Blocks::CRACKED_DEEPSLATE_TILES(), Ids::CRACKED_DEEPSLATE_TILES);
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$this->mapSimple(Blocks::CRACKED_NETHER_BRICKS(), Ids::CRACKED_NETHER_BRICKS);
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$this->mapSimple(Blocks::CRACKED_POLISHED_BLACKSTONE_BRICKS(), Ids::CRACKED_POLISHED_BLACKSTONE_BRICKS);
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$this->mapSimple(Blocks::CRACKED_STONE_BRICKS(), Ids::CRACKED_STONE_BRICKS);
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$this->mapSimple(Blocks::CRAFTING_TABLE(), Ids::CRAFTING_TABLE);
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$this->mapSimple(Blocks::CRIMSON_ROOTS(), Ids::CRIMSON_ROOTS);
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$this->mapSimple(Blocks::CRYING_OBSIDIAN(), Ids::CRYING_OBSIDIAN);
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$this->mapSimple(Blocks::DANDELION(), Ids::YELLOW_FLOWER);
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$this->mapSimple(Blocks::DANDELION(), Ids::DANDELION);
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$this->mapSimple(Blocks::CUT_RED_SANDSTONE(), Ids::CUT_RED_SANDSTONE);
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$this->mapSimple(Blocks::CUT_SANDSTONE(), Ids::CUT_SANDSTONE);
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$this->mapSimple(Blocks::DARK_PRISMARINE(), Ids::DARK_PRISMARINE);
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$this->mapSimple(Blocks::DEAD_BUSH(), Ids::DEADBUSH);
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$this->mapSimple(Blocks::DEEPSLATE_BRICKS(), Ids::DEEPSLATE_BRICKS);
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$this->mapSimple(Blocks::DEEPSLATE_COAL_ORE(), Ids::DEEPSLATE_COAL_ORE);
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@ -960,6 +978,12 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSimple(Blocks::HARDENED_GLASS_PANE(), Ids::HARD_GLASS_PANE);
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$this->mapSimple(Blocks::HONEYCOMB(), Ids::HONEYCOMB_BLOCK);
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$this->mapSimple(Blocks::ICE(), Ids::ICE);
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$this->mapSimple(Blocks::INFESTED_CHISELED_STONE_BRICK(), Ids::INFESTED_CHISELED_STONE_BRICKS);
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$this->mapSimple(Blocks::INFESTED_COBBLESTONE(), Ids::INFESTED_COBBLESTONE);
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$this->mapSimple(Blocks::INFESTED_CRACKED_STONE_BRICK(), Ids::INFESTED_CRACKED_STONE_BRICKS);
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$this->mapSimple(Blocks::INFESTED_MOSSY_STONE_BRICK(), Ids::INFESTED_MOSSY_STONE_BRICKS);
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$this->mapSimple(Blocks::INFESTED_STONE(), Ids::INFESTED_STONE);
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$this->mapSimple(Blocks::INFESTED_STONE_BRICK(), Ids::INFESTED_STONE_BRICKS);
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$this->mapSimple(Blocks::INFO_UPDATE(), Ids::INFO_UPDATE);
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$this->mapSimple(Blocks::INFO_UPDATE2(), Ids::INFO_UPDATE2);
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$this->mapSimple(Blocks::INVISIBLE_BEDROCK(), Ids::INVISIBLE_BEDROCK);
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@ -976,6 +1000,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSimple(Blocks::MELON(), Ids::MELON_BLOCK);
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$this->mapSimple(Blocks::MONSTER_SPAWNER(), Ids::MOB_SPAWNER);
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$this->mapSimple(Blocks::MOSSY_COBBLESTONE(), Ids::MOSSY_COBBLESTONE);
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$this->mapSimple(Blocks::MOSSY_STONE_BRICKS(), Ids::MOSSY_STONE_BRICKS);
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$this->mapSimple(Blocks::MUD(), Ids::MUD);
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$this->mapSimple(Blocks::MUD_BRICKS(), Ids::MUD_BRICKS);
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$this->mapSimple(Blocks::MYCELIUM(), Ids::MYCELIUM);
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@ -999,6 +1024,8 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSimple(Blocks::POLISHED_DIORITE(), Ids::POLISHED_DIORITE);
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$this->mapSimple(Blocks::POLISHED_GRANITE(), Ids::POLISHED_GRANITE);
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$this->mapSimple(Blocks::POLISHED_TUFF(), Ids::POLISHED_TUFF);
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$this->mapSimple(Blocks::PRISMARINE(), Ids::PRISMARINE);
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$this->mapSimple(Blocks::PRISMARINE_BRICKS(), Ids::PRISMARINE_BRICKS);
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$this->mapSimple(Blocks::QUARTZ_BRICKS(), Ids::QUARTZ_BRICKS);
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$this->mapSimple(Blocks::RAW_COPPER(), Ids::RAW_COPPER_BLOCK);
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$this->mapSimple(Blocks::RAW_GOLD(), Ids::RAW_GOLD_BLOCK);
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@ -1006,8 +1033,12 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSimple(Blocks::REDSTONE(), Ids::REDSTONE_BLOCK);
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$this->mapSimple(Blocks::RED_MUSHROOM(), Ids::RED_MUSHROOM);
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$this->mapSimple(Blocks::RED_NETHER_BRICKS(), Ids::RED_NETHER_BRICK);
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$this->mapSimple(Blocks::RED_SAND(), Ids::RED_SAND);
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$this->mapSimple(Blocks::RED_SANDSTONE(), Ids::RED_SANDSTONE);
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$this->mapSimple(Blocks::REINFORCED_DEEPSLATE(), Ids::REINFORCED_DEEPSLATE);
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$this->mapSimple(Blocks::RESERVED6(), Ids::RESERVED6);
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$this->mapSimple(Blocks::SAND(), Ids::SAND);
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$this->mapSimple(Blocks::SANDSTONE(), Ids::SANDSTONE);
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$this->mapSimple(Blocks::SCULK(), Ids::SCULK);
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$this->mapSimple(Blocks::SEA_LANTERN(), Ids::SEA_LANTERN);
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$this->mapSimple(Blocks::SHROOMLIGHT(), Ids::SHROOMLIGHT);
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@ -1015,13 +1046,16 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSimple(Blocks::SLIME(), Ids::SLIME);
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$this->mapSimple(Blocks::SMITHING_TABLE(), Ids::SMITHING_TABLE);
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$this->mapSimple(Blocks::SMOOTH_BASALT(), Ids::SMOOTH_BASALT);
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$this->mapSimple(Blocks::SMOOTH_RED_SANDSTONE(), Ids::SMOOTH_RED_SANDSTONE);
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$this->mapSimple(Blocks::SMOOTH_SANDSTONE(), Ids::SMOOTH_SANDSTONE);
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$this->mapSimple(Blocks::SMOOTH_STONE(), Ids::SMOOTH_STONE);
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$this->mapSimple(Blocks::SNOW(), Ids::SNOW);
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$this->mapSimple(Blocks::SOUL_SAND(), Ids::SOUL_SAND);
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$this->mapSimple(Blocks::SOUL_SOIL(), Ids::SOUL_SOIL);
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$this->mapSimple(Blocks::SPORE_BLOSSOM(), Ids::SPORE_BLOSSOM);
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$this->mapSimple(Blocks::STONE(), Ids::STONE);
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$this->mapSimple(Blocks::TALL_GRASS(), Ids::SHORT_GRASS); //no, this is not a typo - tall_grass is now the double block, just to be confusing :(
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$this->mapSimple(Blocks::STONE_BRICKS(), Ids::STONE_BRICKS);
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$this->mapSimple(Blocks::TALL_GRASS(), Ids::SHORT_GRASS); //no, this is not a typo - tall_grass is now the double block, just to be confusing :(
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$this->mapSimple(Blocks::TINTED_GLASS(), Ids::TINTED_GLASS);
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$this->mapSimple(Blocks::TORCHFLOWER(), Ids::TORCHFLOWER);
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$this->mapSimple(Blocks::TUFF(), Ids::TUFF);
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@ -1061,19 +1095,18 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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})
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->writeBlockFace($block->getFacing())
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);
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$this->map(Blocks::ANDESITE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab3($block, StringValues::STONE_SLAB_TYPE_3_ANDESITE));
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$this->mapSlab(Blocks::ANDESITE_SLAB(), Ids::ANDESITE_SLAB, Ids::ANDESITE_DOUBLE_SLAB);
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$this->map(Blocks::ANDESITE_STAIRS(), fn(Stair $block) => Helper::encodeStairs($block, new Writer(Ids::ANDESITE_STAIRS)));
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$this->map(Blocks::ANDESITE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_ANDESITE));
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$this->map(Blocks::ANVIL(), function(Anvil $block) : Writer{
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return Writer::create(Ids::ANVIL)
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->writeCardinalHorizontalFacing($block->getFacing())
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->writeString(StateNames::DAMAGE, match($damage = $block->getDamage()){
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0 => StringValues::DAMAGE_UNDAMAGED,
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1 => StringValues::DAMAGE_SLIGHTLY_DAMAGED,
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2 => StringValues::DAMAGE_VERY_DAMAGED,
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default => throw new BlockStateSerializeException("Invalid Anvil damage {$damage}"),
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});
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});
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$this->map(Blocks::ANVIL(), fn(Anvil $block) : Writer => Writer::create(
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match($damage = $block->getDamage()){
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0 => Ids::ANVIL,
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1 => Ids::CHIPPED_ANVIL,
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2 => Ids::DAMAGED_ANVIL,
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default => throw new BlockStateSerializeException("Invalid Anvil damage {$damage}"),
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})
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->writeCardinalHorizontalFacing($block->getFacing())
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);
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$this->map(Blocks::BAMBOO(), function(Bamboo $block) : Writer{
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return Writer::create(Ids::BAMBOO)
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->writeBool(StateNames::AGE_BIT, $block->isReady())
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@ -1153,7 +1186,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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->writeBool(StateNames::BREWING_STAND_SLOT_B_BIT, $block->hasSlot(BrewingStandSlot::SOUTHWEST))
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->writeBool(StateNames::BREWING_STAND_SLOT_C_BIT, $block->hasSlot(BrewingStandSlot::NORTHWEST));
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});
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$this->map(Blocks::BRICK_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab1($block, Ids::BRICK_SLAB, StringValues::STONE_SLAB_TYPE_BRICK));
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$this->mapSlab(Blocks::BRICK_SLAB(), Ids::BRICK_SLAB, Ids::BRICK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::BRICK_STAIRS(), Ids::BRICK_STAIRS);
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$this->map(Blocks::BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_BRICK));
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$this->map(Blocks::BROWN_MUSHROOM_BLOCK(), fn(BrownMushroomBlock $block) => Helper::encodeMushroomBlock($block, new Writer(Ids::BROWN_MUSHROOM_BLOCK)));
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@ -1203,10 +1236,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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->writeLegacyHorizontalFacing($block->getFacing())
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->writeInt(StateNames::BOOKS_STORED, $flags);
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});
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$this->map(Blocks::CHISELED_QUARTZ(), fn(SimplePillar $block) => Helper::encodeQuartz(StringValues::CHISEL_TYPE_CHISELED, $block->getAxis()));
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$this->map(Blocks::CHISELED_RED_SANDSTONE(), fn() => Helper::encodeSandstone(Ids::RED_SANDSTONE, StringValues::SAND_STONE_TYPE_HEIROGLYPHS));
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$this->map(Blocks::CHISELED_SANDSTONE(), fn() => Helper::encodeSandstone(Ids::SANDSTONE, StringValues::SAND_STONE_TYPE_HEIROGLYPHS));
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$this->map(Blocks::CHISELED_STONE_BRICKS(), fn() => Helper::encodeStoneBricks(StringValues::STONE_BRICK_TYPE_CHISELED));
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$this->map(Blocks::CHISELED_QUARTZ(), fn(SimplePillar $block) => Helper::encodeQuartz($block->getAxis(), Writer::create(Ids::CHISELED_QUARTZ_BLOCK)));
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$this->map(Blocks::CHORUS_FLOWER(), function(ChorusFlower $block) : Writer{
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return Writer::create(Ids::CHORUS_FLOWER)
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->writeInt(StateNames::AGE, $block->getAge());
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@ -1214,7 +1244,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSlab(Blocks::COBBLED_DEEPSLATE_SLAB(), Ids::COBBLED_DEEPSLATE_SLAB, Ids::COBBLED_DEEPSLATE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::COBBLED_DEEPSLATE_STAIRS(), Ids::COBBLED_DEEPSLATE_STAIRS);
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$this->map(Blocks::COBBLED_DEEPSLATE_WALL(), fn(Wall $block) => Helper::encodeWall($block, new Writer(Ids::COBBLED_DEEPSLATE_WALL)));
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$this->map(Blocks::COBBLESTONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab1($block, Ids::COBBLESTONE_SLAB, StringValues::STONE_SLAB_TYPE_COBBLESTONE));
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$this->mapSlab(Blocks::COBBLESTONE_SLAB(), Ids::COBBLESTONE_SLAB, Ids::COBBLESTONE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::COBBLESTONE_STAIRS(), Ids::STONE_STAIRS);
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$this->map(Blocks::COBBLESTONE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_COBBLESTONE));
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||||
$this->map(Blocks::COPPER(), function(Copper $block) : Writer{
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@ -1297,14 +1327,9 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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->writeLegacyHorizontalFacing(Facing::opposite($block->getFacing()));
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||||
});
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||||
$this->map(Blocks::COMPOUND_CREATOR(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, StringValues::CHEMISTRY_TABLE_TYPE_COMPOUND_CREATOR, new Writer(Ids::CHEMISTRY_TABLE)));
|
||||
$this->map(Blocks::CRACKED_STONE_BRICKS(), fn() => Helper::encodeStoneBricks(StringValues::STONE_BRICK_TYPE_CRACKED));
|
||||
$this->map(Blocks::CUT_RED_SANDSTONE(), fn() => Helper::encodeSandstone(Ids::RED_SANDSTONE, StringValues::SAND_STONE_TYPE_CUT));
|
||||
$this->map(Blocks::CUT_RED_SANDSTONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab4($block, StringValues::STONE_SLAB_TYPE_4_CUT_RED_SANDSTONE));
|
||||
$this->map(Blocks::CUT_SANDSTONE(), fn() => Helper::encodeSandstone(Ids::SANDSTONE, StringValues::SAND_STONE_TYPE_CUT));
|
||||
$this->map(Blocks::CUT_SANDSTONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab4($block, StringValues::STONE_SLAB_TYPE_4_CUT_SANDSTONE));
|
||||
$this->map(Blocks::DARK_PRISMARINE(), fn() => Writer::create(Ids::PRISMARINE)
|
||||
->writeString(StateNames::PRISMARINE_BLOCK_TYPE, StringValues::PRISMARINE_BLOCK_TYPE_DARK));
|
||||
$this->map(Blocks::DARK_PRISMARINE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab2($block, StringValues::STONE_SLAB_TYPE_2_PRISMARINE_DARK));
|
||||
$this->mapSlab(Blocks::CUT_RED_SANDSTONE_SLAB(), Ids::CUT_RED_SANDSTONE_SLAB, Ids::CUT_RED_SANDSTONE_DOUBLE_SLAB);
|
||||
$this->mapSlab(Blocks::CUT_SANDSTONE_SLAB(), Ids::CUT_SANDSTONE_SLAB, Ids::CUT_SANDSTONE_DOUBLE_SLAB);
|
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$this->mapSlab(Blocks::DARK_PRISMARINE_SLAB(), Ids::DARK_PRISMARINE_SLAB, Ids::DARK_PRISMARINE_DOUBLE_SLAB);
|
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$this->mapStairs(Blocks::DARK_PRISMARINE_STAIRS(), Ids::DARK_PRISMARINE_STAIRS);
|
||||
$this->map(Blocks::DAYLIGHT_SENSOR(), function(DaylightSensor $block) : Writer{
|
||||
return Writer::create($block->isInverted() ? Ids::DAYLIGHT_DETECTOR_INVERTED : Ids::DAYLIGHT_DETECTOR)
|
||||
@ -1326,20 +1351,15 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writeBool(StateNames::RAIL_DATA_BIT, $block->isActivated())
|
||||
->writeInt(StateNames::RAIL_DIRECTION, $block->getShape());
|
||||
});
|
||||
$this->map(Blocks::DIORITE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab3($block, StringValues::STONE_SLAB_TYPE_3_DIORITE));
|
||||
$this->mapSlab(Blocks::DIORITE_SLAB(), Ids::DIORITE_SLAB, Ids::DIORITE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::DIORITE_STAIRS(), Ids::DIORITE_STAIRS);
|
||||
$this->map(Blocks::DIORITE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_DIORITE));
|
||||
$this->map(Blocks::DIRT(), function(Dirt $block) : Writer{
|
||||
$dirtType = $block->getDirtType();
|
||||
if($dirtType === DirtType::ROOTED){
|
||||
return new Writer(Ids::DIRT_WITH_ROOTS);
|
||||
}
|
||||
return Writer::create(Ids::DIRT)
|
||||
->writeString(StateNames::DIRT_TYPE, match($dirtType){
|
||||
DirtType::COARSE => StringValues::DIRT_TYPE_COARSE,
|
||||
DirtType::NORMAL => StringValues::DIRT_TYPE_NORMAL,
|
||||
//ROOTED was already checked above
|
||||
});
|
||||
return Writer::create(match($block->getDirtType()){
|
||||
DirtType::NORMAL => Ids::DIRT,
|
||||
DirtType::COARSE => Ids::COARSE_DIRT,
|
||||
DirtType::ROOTED => Ids::DIRT_WITH_ROOTS,
|
||||
});
|
||||
});
|
||||
$this->map(Blocks::DOUBLE_TALLGRASS(), fn(DoubleTallGrass $block) => Helper::encodeDoublePlant($block, Writer::create(Ids::TALL_GRASS)));
|
||||
$this->map(Blocks::ELEMENT_CONSTRUCTOR(), fn(ChemistryTable $block) => Helper::encodeChemistryTable($block, StringValues::CHEMISTRY_TABLE_TYPE_ELEMENT_CONSTRUCTOR, new Writer(Ids::CHEMISTRY_TABLE)));
|
||||
@ -1356,10 +1376,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
return Writer::create(Ids::END_ROD)
|
||||
->writeEndRodFacingDirection($block->getFacing());
|
||||
});
|
||||
$this->map(Blocks::END_STONE_BRICK_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab3($block, StringValues::STONE_SLAB_TYPE_3_END_STONE_BRICK));
|
||||
$this->mapSlab(Blocks::END_STONE_BRICK_SLAB(), Ids::END_STONE_BRICK_SLAB, Ids::END_STONE_BRICK_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::END_STONE_BRICK_STAIRS(), Ids::END_BRICK_STAIRS);
|
||||
$this->map(Blocks::END_STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_END_BRICK));
|
||||
$this->map(Blocks::FAKE_WOODEN_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab1($block, Ids::PETRIFIED_OAK_SLAB, StringValues::STONE_SLAB_TYPE_WOOD));
|
||||
$this->mapSlab(Blocks::FAKE_WOODEN_SLAB(), Ids::PETRIFIED_OAK_SLAB, Ids::PETRIFIED_OAK_DOUBLE_SLAB);
|
||||
$this->map(Blocks::FARMLAND(), function(Farmland $block) : Writer{
|
||||
return Writer::create(Ids::FARMLAND)
|
||||
->writeInt(StateNames::MOISTURIZED_AMOUNT, $block->getWetness());
|
||||
@ -1390,7 +1410,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writeFacingFlags($block->getFaces());
|
||||
});
|
||||
$this->map(Blocks::GLOWING_ITEM_FRAME(), fn(ItemFrame $block) => Helper::encodeItemFrame($block, Ids::GLOW_FRAME));
|
||||
$this->map(Blocks::GRANITE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab3($block, StringValues::STONE_SLAB_TYPE_3_GRANITE));
|
||||
$this->mapSlab(Blocks::GRANITE_SLAB(), Ids::GRANITE_SLAB, Ids::GRANITE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::GRANITE_STAIRS(), Ids::GRANITE_STAIRS);
|
||||
$this->map(Blocks::GRANITE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_GRANITE));
|
||||
$this->map(Blocks::GREEN_TORCH(), fn(Torch $block) => Helper::encodeColoredTorch($block, true, Writer::create(Ids::COLORED_TORCH_RG)));
|
||||
@ -1404,18 +1424,6 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writeBool(StateNames::TOGGLE_BIT, $block->isPowered())
|
||||
->writeFacingWithoutUp($block->getFacing());
|
||||
});
|
||||
$this->map(Blocks::INFESTED_CHISELED_STONE_BRICK(), fn() => Writer::create(Ids::MONSTER_EGG)
|
||||
->writeString(StateNames::MONSTER_EGG_STONE_TYPE, StringValues::MONSTER_EGG_STONE_TYPE_CHISELED_STONE_BRICK));
|
||||
$this->map(Blocks::INFESTED_COBBLESTONE(), fn() => Writer::create(Ids::MONSTER_EGG)
|
||||
->writeString(StateNames::MONSTER_EGG_STONE_TYPE, StringValues::MONSTER_EGG_STONE_TYPE_COBBLESTONE));
|
||||
$this->map(Blocks::INFESTED_CRACKED_STONE_BRICK(), fn() => Writer::create(Ids::MONSTER_EGG)
|
||||
->writeString(StateNames::MONSTER_EGG_STONE_TYPE, StringValues::MONSTER_EGG_STONE_TYPE_CRACKED_STONE_BRICK));
|
||||
$this->map(Blocks::INFESTED_MOSSY_STONE_BRICK(), fn() => Writer::create(Ids::MONSTER_EGG)
|
||||
->writeString(StateNames::MONSTER_EGG_STONE_TYPE, StringValues::MONSTER_EGG_STONE_TYPE_MOSSY_STONE_BRICK));
|
||||
$this->map(Blocks::INFESTED_STONE(), fn() => Writer::create(Ids::MONSTER_EGG)
|
||||
->writeString(StateNames::MONSTER_EGG_STONE_TYPE, StringValues::MONSTER_EGG_STONE_TYPE_STONE));
|
||||
$this->map(Blocks::INFESTED_STONE_BRICK(), fn() => Writer::create(Ids::MONSTER_EGG)
|
||||
->writeString(StateNames::MONSTER_EGG_STONE_TYPE, StringValues::MONSTER_EGG_STONE_TYPE_STONE_BRICK));
|
||||
$this->map(Blocks::IRON_DOOR(), fn(Door $block) => Helper::encodeDoor($block, new Writer(Ids::IRON_DOOR)));
|
||||
$this->map(Blocks::IRON_TRAPDOOR(), fn(Trapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::IRON_TRAPDOOR)));
|
||||
$this->map(Blocks::ITEM_FRAME(), fn(ItemFrame $block) => Helper::encodeItemFrame($block, Ids::FRAME));
|
||||
@ -1450,8 +1458,25 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
});
|
||||
});
|
||||
$this->map(Blocks::LIGHT(), function(Light $block) : Writer{
|
||||
return Writer::create(Ids::LIGHT_BLOCK)
|
||||
->writeInt(StateNames::BLOCK_LIGHT_LEVEL, $block->getLightLevel());
|
||||
return Writer::create(match($block->getLightLevel()){
|
||||
0 => Ids::LIGHT_BLOCK_0,
|
||||
1 => Ids::LIGHT_BLOCK_1,
|
||||
2 => Ids::LIGHT_BLOCK_2,
|
||||
3 => Ids::LIGHT_BLOCK_3,
|
||||
4 => Ids::LIGHT_BLOCK_4,
|
||||
5 => Ids::LIGHT_BLOCK_5,
|
||||
6 => Ids::LIGHT_BLOCK_6,
|
||||
7 => Ids::LIGHT_BLOCK_7,
|
||||
8 => Ids::LIGHT_BLOCK_8,
|
||||
9 => Ids::LIGHT_BLOCK_9,
|
||||
10 => Ids::LIGHT_BLOCK_10,
|
||||
11 => Ids::LIGHT_BLOCK_11,
|
||||
12 => Ids::LIGHT_BLOCK_12,
|
||||
13 => Ids::LIGHT_BLOCK_13,
|
||||
14 => Ids::LIGHT_BLOCK_14,
|
||||
15 => Ids::LIGHT_BLOCK_15,
|
||||
default => throw new BlockStateSerializeException("Invalid light level " . $block->getLightLevel()),
|
||||
});
|
||||
});
|
||||
$this->map(Blocks::LIGHTNING_ROD(), function(LightningRod $block) : Writer{
|
||||
return Writer::create(Ids::LIGHTNING_ROD)
|
||||
@ -1472,11 +1497,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
return Writer::create(Ids::SKULL)
|
||||
->writeFacingWithoutDown($block->getFacing());
|
||||
});
|
||||
$this->map(Blocks::MOSSY_COBBLESTONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab2($block, StringValues::STONE_SLAB_TYPE_2_MOSSY_COBBLESTONE));
|
||||
$this->mapSlab(Blocks::MOSSY_COBBLESTONE_SLAB(), Ids::MOSSY_COBBLESTONE_SLAB, Ids::MOSSY_COBBLESTONE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::MOSSY_COBBLESTONE_STAIRS(), Ids::MOSSY_COBBLESTONE_STAIRS);
|
||||
$this->map(Blocks::MOSSY_COBBLESTONE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_MOSSY_COBBLESTONE));
|
||||
$this->map(Blocks::MOSSY_STONE_BRICKS(), fn() => Helper::encodeStoneBricks(StringValues::STONE_BRICK_TYPE_MOSSY));
|
||||
$this->map(Blocks::MOSSY_STONE_BRICK_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab4($block, StringValues::STONE_SLAB_TYPE_4_MOSSY_STONE_BRICK));
|
||||
$this->mapSlab(Blocks::MOSSY_STONE_BRICK_SLAB(), Ids::MOSSY_STONE_BRICK_SLAB, Ids::MOSSY_STONE_BRICK_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::MOSSY_STONE_BRICK_STAIRS(), Ids::MOSSY_STONE_BRICK_STAIRS);
|
||||
$this->map(Blocks::MOSSY_STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_MOSSY_STONE_BRICK));
|
||||
$this->mapSlab(Blocks::MUD_BRICK_SLAB(), Ids::MUD_BRICK_SLAB, Ids::MUD_BRICK_DOUBLE_SLAB);
|
||||
@ -1486,7 +1510,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writePillarAxis($block->getAxis()));
|
||||
$this->map(Blocks::MUSHROOM_STEM(), fn() => Writer::create(Ids::BROWN_MUSHROOM_BLOCK)
|
||||
->writeInt(StateNames::HUGE_MUSHROOM_BITS, BlockLegacyMetadata::MUSHROOM_BLOCK_STEM));
|
||||
$this->map(Blocks::NETHER_BRICK_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab1($block, Ids::NETHER_BRICK_SLAB, StringValues::STONE_SLAB_TYPE_NETHER_BRICK));
|
||||
$this->mapSlab(Blocks::NETHER_BRICK_SLAB(), Ids::NETHER_BRICK_SLAB, Ids::NETHER_BRICK_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::NETHER_BRICK_STAIRS(), Ids::NETHER_BRICK_STAIRS);
|
||||
$this->map(Blocks::NETHER_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_NETHER_BRICK));
|
||||
$this->map(Blocks::NETHER_PORTAL(), function(NetherPortal $block) : Writer{
|
||||
@ -1521,7 +1545,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writeInt(StateNames::GROWTH, $block->getAge() + 1 + PitcherCrop::MAX_AGE)
|
||||
->writeBool(StateNames::UPPER_BLOCK_BIT, $block->isTop());
|
||||
});
|
||||
$this->map(Blocks::POLISHED_ANDESITE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab3($block, StringValues::STONE_SLAB_TYPE_3_POLISHED_ANDESITE));
|
||||
$this->mapSlab(Blocks::POLISHED_ANDESITE_SLAB(), Ids::POLISHED_ANDESITE_SLAB, Ids::POLISHED_ANDESITE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::POLISHED_ANDESITE_STAIRS(), Ids::POLISHED_ANDESITE_STAIRS);
|
||||
$this->map(Blocks::POLISHED_BASALT(), function(SimplePillar $block) : Writer{
|
||||
return Writer::create(Ids::POLISHED_BASALT)
|
||||
@ -1538,9 +1562,9 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
$this->mapSlab(Blocks::POLISHED_DEEPSLATE_SLAB(), Ids::POLISHED_DEEPSLATE_SLAB, Ids::POLISHED_DEEPSLATE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::POLISHED_DEEPSLATE_STAIRS(), Ids::POLISHED_DEEPSLATE_STAIRS);
|
||||
$this->map(Blocks::POLISHED_DEEPSLATE_WALL(), fn(Wall $block) => Helper::encodeWall($block, new Writer(Ids::POLISHED_DEEPSLATE_WALL)));
|
||||
$this->map(Blocks::POLISHED_DIORITE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab3($block, StringValues::STONE_SLAB_TYPE_3_POLISHED_DIORITE));
|
||||
$this->mapSlab(Blocks::POLISHED_DIORITE_SLAB(), Ids::POLISHED_DIORITE_SLAB, Ids::POLISHED_DIORITE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::POLISHED_DIORITE_STAIRS(), Ids::POLISHED_DIORITE_STAIRS);
|
||||
$this->map(Blocks::POLISHED_GRANITE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab3($block, StringValues::STONE_SLAB_TYPE_3_POLISHED_GRANITE));
|
||||
$this->mapSlab(Blocks::POLISHED_GRANITE_SLAB(), Ids::POLISHED_GRANITE_SLAB, Ids::POLISHED_GRANITE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::POLISHED_GRANITE_STAIRS(), Ids::POLISHED_GRANITE_STAIRS);
|
||||
$this->mapSlab(Blocks::POLISHED_TUFF_SLAB(), Ids::POLISHED_TUFF_SLAB, Ids::POLISHED_TUFF_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::POLISHED_TUFF_STAIRS(), Ids::POLISHED_TUFF_STAIRS);
|
||||
@ -1551,13 +1575,9 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writeBool(StateNames::RAIL_DATA_BIT, $block->isPowered())
|
||||
->writeInt(StateNames::RAIL_DIRECTION, $block->getShape());
|
||||
});
|
||||
$this->map(Blocks::PRISMARINE(), fn() => Writer::create(Ids::PRISMARINE)
|
||||
->writeString(StateNames::PRISMARINE_BLOCK_TYPE, StringValues::PRISMARINE_BLOCK_TYPE_DEFAULT));
|
||||
$this->map(Blocks::PRISMARINE_BRICKS(), fn() => Writer::create(Ids::PRISMARINE)
|
||||
->writeString(StateNames::PRISMARINE_BLOCK_TYPE, StringValues::PRISMARINE_BLOCK_TYPE_BRICKS));
|
||||
$this->map(Blocks::PRISMARINE_BRICKS_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab2($block, StringValues::STONE_SLAB_TYPE_2_PRISMARINE_BRICK));
|
||||
$this->mapSlab(Blocks::PRISMARINE_BRICKS_SLAB(), Ids::PRISMARINE_BRICK_SLAB, Ids::PRISMARINE_BRICK_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::PRISMARINE_BRICKS_STAIRS(), Ids::PRISMARINE_BRICKS_STAIRS);
|
||||
$this->map(Blocks::PRISMARINE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab2($block, StringValues::STONE_SLAB_TYPE_2_PRISMARINE_ROUGH));
|
||||
$this->mapSlab(Blocks::PRISMARINE_SLAB(), Ids::PRISMARINE_SLAB, Ids::PRISMARINE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::PRISMARINE_STAIRS(), Ids::PRISMARINE_STAIRS);
|
||||
$this->map(Blocks::PRISMARINE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_PRISMARINE));
|
||||
$this->map(Blocks::PUMPKIN(), function() : Writer{
|
||||
@ -1576,11 +1596,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writeString(StateNames::CHISEL_TYPE, StringValues::CHISEL_TYPE_LINES)
|
||||
->writePillarAxis($block->getAxis());
|
||||
});
|
||||
$this->map(Blocks::PURPUR_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab2($block, StringValues::STONE_SLAB_TYPE_2_PURPUR));
|
||||
$this->mapSlab(Blocks::PURPUR_SLAB(), Ids::PURPUR_SLAB, Ids::PURPUR_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::PURPUR_STAIRS(), Ids::PURPUR_STAIRS);
|
||||
$this->map(Blocks::QUARTZ(), fn() => Helper::encodeQuartz(StringValues::CHISEL_TYPE_DEFAULT, Axis::Y));
|
||||
$this->map(Blocks::QUARTZ_PILLAR(), fn(SimplePillar $block) => Helper::encodeQuartz(StringValues::CHISEL_TYPE_LINES, $block->getAxis()));
|
||||
$this->map(Blocks::QUARTZ_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab1($block, Ids::QUARTZ_SLAB, StringValues::STONE_SLAB_TYPE_QUARTZ));
|
||||
$this->map(Blocks::QUARTZ(), fn() => Helper::encodeQuartz(Axis::Y, Writer::create(Ids::QUARTZ_BLOCK)));
|
||||
$this->map(Blocks::QUARTZ_PILLAR(), fn(SimplePillar $block) => Helper::encodeQuartz($block->getAxis(), Writer::create(Ids::QUARTZ_PILLAR)));
|
||||
$this->mapSlab(Blocks::QUARTZ_SLAB(), Ids::QUARTZ_SLAB, Ids::QUARTZ_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::QUARTZ_STAIRS(), Ids::QUARTZ_STAIRS);
|
||||
$this->map(Blocks::RAIL(), function(Rail $block) : Writer{
|
||||
return Writer::create(Ids::RAIL)
|
||||
@ -1608,21 +1628,15 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writeInt(StateNames::REDSTONE_SIGNAL, $block->getOutputSignalStrength());
|
||||
});
|
||||
$this->map(Blocks::RED_MUSHROOM_BLOCK(), fn(RedMushroomBlock $block) => Helper::encodeMushroomBlock($block, new Writer(Ids::RED_MUSHROOM_BLOCK)));
|
||||
$this->map(Blocks::RED_NETHER_BRICK_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab2($block, StringValues::STONE_SLAB_TYPE_2_RED_NETHER_BRICK));
|
||||
$this->mapSlab(Blocks::RED_NETHER_BRICK_SLAB(), Ids::RED_NETHER_BRICK_SLAB, Ids::RED_NETHER_BRICK_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::RED_NETHER_BRICK_STAIRS(), Ids::RED_NETHER_BRICK_STAIRS);
|
||||
$this->map(Blocks::RED_NETHER_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_RED_NETHER_BRICK));
|
||||
$this->map(Blocks::RED_SAND(), fn() => Writer::create(Ids::SAND)
|
||||
->writeString(StateNames::SAND_TYPE, StringValues::SAND_TYPE_RED));
|
||||
$this->map(Blocks::RED_SANDSTONE(), fn() => Helper::encodeSandstone(Ids::RED_SANDSTONE, StringValues::SAND_STONE_TYPE_DEFAULT));
|
||||
$this->map(Blocks::RED_SANDSTONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab2($block, StringValues::STONE_SLAB_TYPE_2_RED_SANDSTONE));
|
||||
$this->mapSlab(Blocks::RED_SANDSTONE_SLAB(), Ids::RED_SANDSTONE_SLAB, Ids::RED_SANDSTONE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::RED_SANDSTONE_STAIRS(), Ids::RED_SANDSTONE_STAIRS);
|
||||
$this->map(Blocks::RED_SANDSTONE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_RED_SANDSTONE));
|
||||
$this->map(Blocks::RED_TORCH(), fn(Torch $block) => Helper::encodeColoredTorch($block, false, Writer::create(Ids::COLORED_TORCH_RG)));
|
||||
$this->map(Blocks::ROSE_BUSH(), fn(DoublePlant $block) => Helper::encodeDoublePlant($block, Writer::create(Ids::ROSE_BUSH)));
|
||||
$this->map(Blocks::SAND(), fn() => Writer::create(Ids::SAND)
|
||||
->writeString(StateNames::SAND_TYPE, StringValues::SAND_TYPE_NORMAL));
|
||||
$this->map(Blocks::SANDSTONE(), fn() => Helper::encodeSandstone(Ids::SANDSTONE, StringValues::SAND_STONE_TYPE_DEFAULT));
|
||||
$this->map(Blocks::SANDSTONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab1($block, Ids::SANDSTONE_SLAB, StringValues::STONE_SLAB_TYPE_SANDSTONE));
|
||||
$this->mapSlab(Blocks::SANDSTONE_SLAB(), Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::SANDSTONE_STAIRS(), Ids::SANDSTONE_STAIRS);
|
||||
$this->map(Blocks::SANDSTONE_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_SANDSTONE));
|
||||
$this->map(Blocks::SEA_PICKLE(), function(SeaPickle $block) : Writer{
|
||||
@ -1636,16 +1650,14 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
->writeBool(StateNames::UPPER_BLOCK_BIT, $block->isTop());
|
||||
});
|
||||
$this->map(Blocks::SMOKER(), fn(Furnace $block) => Helper::encodeFurnace($block, Ids::SMOKER, Ids::LIT_SMOKER));
|
||||
$this->map(Blocks::SMOOTH_QUARTZ(), fn() => Helper::encodeQuartz(StringValues::CHISEL_TYPE_SMOOTH, Axis::Y));
|
||||
$this->map(Blocks::SMOOTH_QUARTZ_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab4($block, StringValues::STONE_SLAB_TYPE_4_SMOOTH_QUARTZ));
|
||||
$this->map(Blocks::SMOOTH_QUARTZ(), fn() => Helper::encodeQuartz(Axis::Y, Writer::create(Ids::SMOOTH_QUARTZ)));
|
||||
$this->mapSlab(Blocks::SMOOTH_QUARTZ_SLAB(), Ids::SMOOTH_QUARTZ_SLAB, Ids::SMOOTH_QUARTZ_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::SMOOTH_QUARTZ_STAIRS(), Ids::SMOOTH_QUARTZ_STAIRS);
|
||||
$this->map(Blocks::SMOOTH_RED_SANDSTONE(), fn() => Helper::encodeSandstone(Ids::RED_SANDSTONE, StringValues::SAND_STONE_TYPE_SMOOTH));
|
||||
$this->map(Blocks::SMOOTH_RED_SANDSTONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab3($block, StringValues::STONE_SLAB_TYPE_3_SMOOTH_RED_SANDSTONE));
|
||||
$this->mapSlab(Blocks::SMOOTH_RED_SANDSTONE_SLAB(), Ids::SMOOTH_RED_SANDSTONE_SLAB, Ids::SMOOTH_RED_SANDSTONE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::SMOOTH_RED_SANDSTONE_STAIRS(), Ids::SMOOTH_RED_SANDSTONE_STAIRS);
|
||||
$this->map(Blocks::SMOOTH_SANDSTONE(), fn() => Helper::encodeSandstone(Ids::SANDSTONE, StringValues::SAND_STONE_TYPE_SMOOTH));
|
||||
$this->map(Blocks::SMOOTH_SANDSTONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab2($block, StringValues::STONE_SLAB_TYPE_2_SMOOTH_SANDSTONE));
|
||||
$this->mapSlab(Blocks::SMOOTH_SANDSTONE_SLAB(), Ids::SMOOTH_SANDSTONE_SLAB, Ids::SMOOTH_SANDSTONE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::SMOOTH_SANDSTONE_STAIRS(), Ids::SMOOTH_SANDSTONE_STAIRS);
|
||||
$this->map(Blocks::SMOOTH_STONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab1($block, Ids::SMOOTH_STONE_SLAB, StringValues::STONE_SLAB_TYPE_SMOOTH_STONE));
|
||||
$this->mapSlab(Blocks::SMOOTH_STONE_SLAB(), Ids::SMOOTH_STONE_SLAB, Ids::SMOOTH_STONE_DOUBLE_SLAB);
|
||||
$this->map(Blocks::SNOW_LAYER(), function(SnowLayer $block) : Writer{
|
||||
return Writer::create(Ids::SNOW_LAYER)
|
||||
->writeBool(StateNames::COVERED_BIT, false)
|
||||
@ -1674,13 +1686,12 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
});
|
||||
$this->map(Blocks::STONECUTTER(), fn(Stonecutter $block) => Writer::create(Ids::STONECUTTER_BLOCK)
|
||||
->writeCardinalHorizontalFacing($block->getFacing()));
|
||||
$this->map(Blocks::STONE_BRICKS(), fn() => Helper::encodeStoneBricks(StringValues::STONE_BRICK_TYPE_DEFAULT));
|
||||
$this->map(Blocks::STONE_BRICK_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab1($block, Ids::STONE_BRICK_SLAB, StringValues::STONE_SLAB_TYPE_STONE_BRICK));
|
||||
$this->mapSlab(Blocks::STONE_BRICK_SLAB(), Ids::STONE_BRICK_SLAB, Ids::STONE_BRICK_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::STONE_BRICK_STAIRS(), Ids::STONE_BRICK_STAIRS);
|
||||
$this->map(Blocks::STONE_BRICK_WALL(), fn(Wall $block) => Helper::encodeLegacyWall($block, StringValues::WALL_BLOCK_TYPE_STONE_BRICK));
|
||||
$this->map(Blocks::STONE_BUTTON(), fn(StoneButton $block) => Helper::encodeButton($block, new Writer(Ids::STONE_BUTTON)));
|
||||
$this->map(Blocks::STONE_PRESSURE_PLATE(), fn(StonePressurePlate $block) => Helper::encodeSimplePressurePlate($block, new Writer(Ids::STONE_PRESSURE_PLATE)));
|
||||
$this->map(Blocks::STONE_SLAB(), fn(Slab $block) => Helper::encodeStoneSlab4($block, StringValues::STONE_SLAB_TYPE_4_STONE));
|
||||
$this->mapSlab(Blocks::STONE_SLAB(), Ids::NORMAL_STONE_SLAB, Ids::NORMAL_STONE_DOUBLE_SLAB);
|
||||
$this->mapStairs(Blocks::STONE_STAIRS(), Ids::NORMAL_STONE_STAIRS);
|
||||
$this->map(Blocks::SUGARCANE(), function(Sugarcane $block) : Writer{
|
||||
return Writer::create(Ids::REEDS)
|
||||
@ -1743,17 +1754,6 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
|
||||
return Writer::create(Ids::WALL_BANNER)
|
||||
->writeHorizontalFacing($block->getFacing());
|
||||
});
|
||||
$this->map(Blocks::WALL_CORAL_FAN(), function(WallCoralFan $block) : Writer{
|
||||
$coralType = $block->getCoralType();
|
||||
return Writer::create(match($coralType){
|
||||
CoralType::TUBE, CoralType::BRAIN => Ids::CORAL_FAN_HANG,
|
||||
CoralType::BUBBLE, CoralType::FIRE => Ids::CORAL_FAN_HANG2,
|
||||
CoralType::HORN => Ids::CORAL_FAN_HANG3,
|
||||
})
|
||||
->writeBool(StateNames::CORAL_HANG_TYPE_BIT, $coralType === CoralType::BRAIN || $coralType === CoralType::FIRE)
|
||||
->writeBool(StateNames::DEAD_BIT, $block->isDead())
|
||||
->writeCoralFacing($block->getFacing());
|
||||
});
|
||||
$this->map(Blocks::WATER(), fn(Water $block) => Helper::encodeLiquid($block, Ids::WATER, Ids::FLOWING_WATER));
|
||||
$this->map(Blocks::WEEPING_VINES(), function(NetherVines $block) : Writer{
|
||||
return Writer::create(Ids::WEEPING_VINES)
|
||||
|
@ -324,65 +324,4 @@ final class BlockStateDeserializerHelper{
|
||||
default => throw $in->badValueException(BlockStateNames::WALL_BLOCK_TYPE, $type),
|
||||
}, $in);
|
||||
}
|
||||
|
||||
/** @throws BlockStateDeserializeException */
|
||||
public static function mapStoneSlab1Type(BlockStateReader $in) : Slab{
|
||||
//* stone_slab_type (StringTag) = brick, cobblestone, nether_brick, quartz, sandstone, smooth_stone, stone_brick, wood
|
||||
return match($type = $in->readString(BlockStateNames::STONE_SLAB_TYPE)){
|
||||
StringValues::STONE_SLAB_TYPE_BRICK => VanillaBlocks::BRICK_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_COBBLESTONE => VanillaBlocks::COBBLESTONE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_NETHER_BRICK => VanillaBlocks::NETHER_BRICK_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_QUARTZ => VanillaBlocks::QUARTZ_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_SANDSTONE => VanillaBlocks::SANDSTONE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_SMOOTH_STONE => VanillaBlocks::SMOOTH_STONE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_STONE_BRICK => VanillaBlocks::STONE_BRICK_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_WOOD => VanillaBlocks::FAKE_WOODEN_SLAB(),
|
||||
default => throw $in->badValueException(BlockStateNames::STONE_SLAB_TYPE, $type),
|
||||
};
|
||||
}
|
||||
|
||||
/** @throws BlockStateDeserializeException */
|
||||
public static function mapStoneSlab2Type(BlockStateReader $in) : Slab{
|
||||
// * stone_slab_type_2 (StringTag) = mossy_cobblestone, prismarine_brick, prismarine_dark, prismarine_rough, purpur, red_nether_brick, red_sandstone, smooth_sandstone
|
||||
return match($type = $in->readString(BlockStateNames::STONE_SLAB_TYPE_2)){
|
||||
StringValues::STONE_SLAB_TYPE_2_MOSSY_COBBLESTONE => VanillaBlocks::MOSSY_COBBLESTONE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_2_PRISMARINE_BRICK => VanillaBlocks::PRISMARINE_BRICKS_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_2_PRISMARINE_DARK => VanillaBlocks::DARK_PRISMARINE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_2_PRISMARINE_ROUGH => VanillaBlocks::PRISMARINE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_2_PURPUR => VanillaBlocks::PURPUR_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_2_RED_NETHER_BRICK => VanillaBlocks::RED_NETHER_BRICK_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_2_RED_SANDSTONE => VanillaBlocks::RED_SANDSTONE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_2_SMOOTH_SANDSTONE => VanillaBlocks::SMOOTH_SANDSTONE_SLAB(),
|
||||
default => throw $in->badValueException(BlockStateNames::STONE_SLAB_TYPE_2, $type),
|
||||
};
|
||||
}
|
||||
|
||||
/** @throws BlockStateDeserializeException */
|
||||
public static function mapStoneSlab3Type(BlockStateReader $in) : Slab{
|
||||
// * stone_slab_type_3 (StringTag) = andesite, diorite, end_stone_brick, granite, polished_andesite, polished_diorite, polished_granite, smooth_red_sandstone
|
||||
return match($type = $in->readString(BlockStateNames::STONE_SLAB_TYPE_3)){
|
||||
StringValues::STONE_SLAB_TYPE_3_ANDESITE => VanillaBlocks::ANDESITE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_3_DIORITE => VanillaBlocks::DIORITE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_3_END_STONE_BRICK => VanillaBlocks::END_STONE_BRICK_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_3_GRANITE => VanillaBlocks::GRANITE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_3_POLISHED_ANDESITE => VanillaBlocks::POLISHED_ANDESITE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_3_POLISHED_DIORITE => VanillaBlocks::POLISHED_DIORITE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_3_POLISHED_GRANITE => VanillaBlocks::POLISHED_GRANITE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_3_SMOOTH_RED_SANDSTONE => VanillaBlocks::SMOOTH_RED_SANDSTONE_SLAB(),
|
||||
default => throw $in->badValueException(BlockStateNames::STONE_SLAB_TYPE_3, $type),
|
||||
};
|
||||
}
|
||||
|
||||
/** @throws BlockStateDeserializeException */
|
||||
public static function mapStoneSlab4Type(BlockStateReader $in) : Slab{
|
||||
// * stone_slab_type_4 (StringTag) = cut_red_sandstone, cut_sandstone, mossy_stone_brick, smooth_quartz, stone
|
||||
return match($type = $in->readString(BlockStateNames::STONE_SLAB_TYPE_4)){
|
||||
StringValues::STONE_SLAB_TYPE_4_CUT_RED_SANDSTONE => VanillaBlocks::CUT_RED_SANDSTONE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_4_CUT_SANDSTONE => VanillaBlocks::CUT_SANDSTONE_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_4_MOSSY_STONE_BRICK => VanillaBlocks::MOSSY_STONE_BRICK_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_4_SMOOTH_QUARTZ => VanillaBlocks::SMOOTH_QUARTZ_SLAB(),
|
||||
StringValues::STONE_SLAB_TYPE_4_STONE => VanillaBlocks::STONE_SLAB(),
|
||||
default => throw $in->badValueException(BlockStateNames::STONE_SLAB_TYPE_4, $type),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -160,16 +160,11 @@ final class BlockStateSerializerHelper{
|
||||
->writeInt(BlockStateNames::HUGE_MUSHROOM_BITS, MushroomBlockTypeIdMap::getInstance()->toId($block->getMushroomBlockType()));
|
||||
}
|
||||
|
||||
public static function encodeQuartz(string $type, int $axis) : Writer{
|
||||
return Writer::create(Ids::QUARTZ_BLOCK)
|
||||
->writeString(BlockStateNames::CHISEL_TYPE, $type)
|
||||
public static function encodeQuartz(int $axis, Writer $out) : Writer{
|
||||
return $out
|
||||
->writePillarAxis($axis); //this isn't needed for all types, but we have to write it anyway
|
||||
}
|
||||
|
||||
public static function encodeSandstone(string $id, string $type) : Writer{
|
||||
return Writer::create($id)->writeString(BlockStateNames::SAND_STONE_TYPE, $type);
|
||||
}
|
||||
|
||||
public static function encodeSapling(Sapling $block, Writer $out) : Writer{
|
||||
return $out
|
||||
->writeBool(BlockStateNames::AGE_BIT, $block->isReady());
|
||||
@ -214,36 +209,6 @@ final class BlockStateSerializerHelper{
|
||||
->writeFacingWithoutUp($facing === Facing::UP ? Facing::DOWN : $facing);
|
||||
}
|
||||
|
||||
public static function encodeStoneBricks(string $type) : Writer{
|
||||
return Writer::create(Ids::STONEBRICK)
|
||||
->writeString(BlockStateNames::STONE_BRICK_TYPE, $type);
|
||||
}
|
||||
|
||||
private static function encodeStoneSlab(Slab $block, string $singleId, string $doubleId, string $typeKey, string $typeValue) : Writer{
|
||||
return self::encodeSlab($block, $singleId, $doubleId)
|
||||
->writeString($typeKey, $typeValue);
|
||||
}
|
||||
|
||||
public static function encodeStoneSlab1(Slab $block, string $singleId, string $doubleTypeValue) : Writer{
|
||||
//1.21 made this a mess by flattening single slab IDs but not double ones
|
||||
return $block->getSlabType() === SlabType::DOUBLE ?
|
||||
self::encodeDoubleSlab($block, Ids::DOUBLE_STONE_BLOCK_SLAB)
|
||||
->writeString(BlockStateNames::STONE_SLAB_TYPE, $doubleTypeValue) :
|
||||
self::encodeSingleSlab($block, $singleId);
|
||||
}
|
||||
|
||||
public static function encodeStoneSlab2(Slab $block, string $typeValue) : Writer{
|
||||
return self::encodeStoneSlab($block, Ids::STONE_BLOCK_SLAB2, Ids::DOUBLE_STONE_BLOCK_SLAB2, BlockStateNames::STONE_SLAB_TYPE_2, $typeValue);
|
||||
}
|
||||
|
||||
public static function encodeStoneSlab3(Slab $block, string $typeValue) : Writer{
|
||||
return self::encodeStoneSlab($block, Ids::STONE_BLOCK_SLAB3, Ids::DOUBLE_STONE_BLOCK_SLAB3, BlockStateNames::STONE_SLAB_TYPE_3, $typeValue);
|
||||
}
|
||||
|
||||
public static function encodeStoneSlab4(Slab $block, string $typeValue) : Writer{
|
||||
return self::encodeStoneSlab($block, Ids::STONE_BLOCK_SLAB4, Ids::DOUBLE_STONE_BLOCK_SLAB4, BlockStateNames::STONE_SLAB_TYPE_4, $typeValue);
|
||||
}
|
||||
|
||||
public static function encodeTrapdoor(Trapdoor $block, Writer $out) : Writer{
|
||||
return $out
|
||||
->write5MinusHorizontalFacing($block->getFacing())
|
||||
|
@ -24,12 +24,13 @@ declare(strict_types=1);
|
||||
namespace pocketmine\data\bedrock\block\convert;
|
||||
|
||||
use pocketmine\block\AmethystCluster;
|
||||
use pocketmine\block\Anvil;
|
||||
use pocketmine\block\Bamboo;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\CaveVines;
|
||||
use pocketmine\block\ChorusFlower;
|
||||
use pocketmine\block\DoublePitcherCrop;
|
||||
use pocketmine\block\Light;
|
||||
use pocketmine\block\Opaque;
|
||||
use pocketmine\block\PinkPetals;
|
||||
use pocketmine\block\PitcherCrop;
|
||||
use pocketmine\block\Slab;
|
||||
@ -83,6 +84,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->registerFlatWoodBlockDeserializers();
|
||||
$this->registerLeavesDeserializers();
|
||||
$this->registerSaplingDeserializers();
|
||||
$this->registerLightDeserializers();
|
||||
$this->registerSimpleDeserializers();
|
||||
$this->registerDeserializers();
|
||||
}
|
||||
@ -457,6 +459,17 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map($aliveId, fn(Reader $in) => Blocks::CORAL_BLOCK()->setCoralType($coralType)->setDead(false));
|
||||
$this->map($deadId, fn(Reader $in) => Blocks::CORAL_BLOCK()->setCoralType($coralType)->setDead(true));
|
||||
}
|
||||
|
||||
foreach([
|
||||
[CoralType::BRAIN, Ids::BRAIN_CORAL_WALL_FAN, Ids::DEAD_BRAIN_CORAL_WALL_FAN],
|
||||
[CoralType::BUBBLE, Ids::BUBBLE_CORAL_WALL_FAN, Ids::DEAD_BUBBLE_CORAL_WALL_FAN],
|
||||
[CoralType::FIRE, Ids::FIRE_CORAL_WALL_FAN, Ids::DEAD_FIRE_CORAL_WALL_FAN],
|
||||
[CoralType::HORN, Ids::HORN_CORAL_WALL_FAN, Ids::DEAD_HORN_CORAL_WALL_FAN],
|
||||
[CoralType::TUBE, Ids::TUBE_CORAL_WALL_FAN, Ids::DEAD_TUBE_CORAL_WALL_FAN],
|
||||
] as [$coralType, $aliveId, $deadId]){
|
||||
$this->map($aliveId, fn(Reader $in) => Blocks::WALL_CORAL_FAN()->setFacing($in->readCoralFacing())->setCoralType($coralType)->setDead(false));
|
||||
$this->map($deadId, fn(Reader $in) => Blocks::WALL_CORAL_FAN()->setFacing($in->readCoralFacing())->setCoralType($coralType)->setDead(true));
|
||||
}
|
||||
}
|
||||
|
||||
private function registerCauldronDeserializers() : void{
|
||||
@ -654,6 +667,29 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
}
|
||||
}
|
||||
|
||||
private function registerLightDeserializers() : void{
|
||||
foreach([
|
||||
Ids::LIGHT_BLOCK_0 => 0,
|
||||
Ids::LIGHT_BLOCK_1 => 1,
|
||||
Ids::LIGHT_BLOCK_2 => 2,
|
||||
Ids::LIGHT_BLOCK_3 => 3,
|
||||
Ids::LIGHT_BLOCK_4 => 4,
|
||||
Ids::LIGHT_BLOCK_5 => 5,
|
||||
Ids::LIGHT_BLOCK_6 => 6,
|
||||
Ids::LIGHT_BLOCK_7 => 7,
|
||||
Ids::LIGHT_BLOCK_8 => 8,
|
||||
Ids::LIGHT_BLOCK_9 => 9,
|
||||
Ids::LIGHT_BLOCK_10 => 10,
|
||||
Ids::LIGHT_BLOCK_11 => 11,
|
||||
Ids::LIGHT_BLOCK_12 => 12,
|
||||
Ids::LIGHT_BLOCK_13 => 13,
|
||||
Ids::LIGHT_BLOCK_14 => 14,
|
||||
Ids::LIGHT_BLOCK_15 => 15,
|
||||
] as $id => $level){
|
||||
$this->mapSimple($id, fn() => Blocks::LIGHT()->setLightLevel($level));
|
||||
}
|
||||
}
|
||||
|
||||
private function registerSimpleDeserializers() : void{
|
||||
$this->mapSimple(Ids::AIR, fn() => Blocks::AIR());
|
||||
$this->mapSimple(Ids::AMETHYST_BLOCK, fn() => Blocks::AMETHYST());
|
||||
@ -673,6 +709,9 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::CHISELED_DEEPSLATE, fn() => Blocks::CHISELED_DEEPSLATE());
|
||||
$this->mapSimple(Ids::CHISELED_NETHER_BRICKS, fn() => Blocks::CHISELED_NETHER_BRICKS());
|
||||
$this->mapSimple(Ids::CHISELED_POLISHED_BLACKSTONE, fn() => Blocks::CHISELED_POLISHED_BLACKSTONE());
|
||||
$this->mapSimple(Ids::CHISELED_RED_SANDSTONE, fn() => Blocks::CHISELED_RED_SANDSTONE());
|
||||
$this->mapSimple(Ids::CHISELED_SANDSTONE, fn() => Blocks::CHISELED_SANDSTONE());
|
||||
$this->mapSimple(Ids::CHISELED_STONE_BRICKS, fn() => Blocks::CHISELED_STONE_BRICKS());
|
||||
$this->mapSimple(Ids::CHISELED_TUFF, fn() => Blocks::CHISELED_TUFF());
|
||||
$this->mapSimple(Ids::CHISELED_TUFF_BRICKS, fn() => Blocks::CHISELED_TUFF_BRICKS());
|
||||
$this->mapSimple(Ids::CHORUS_PLANT, fn() => Blocks::CHORUS_PLANT());
|
||||
@ -686,9 +725,13 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::CRACKED_DEEPSLATE_TILES, fn() => Blocks::CRACKED_DEEPSLATE_TILES());
|
||||
$this->mapSimple(Ids::CRACKED_NETHER_BRICKS, fn() => Blocks::CRACKED_NETHER_BRICKS());
|
||||
$this->mapSimple(Ids::CRACKED_POLISHED_BLACKSTONE_BRICKS, fn() => Blocks::CRACKED_POLISHED_BLACKSTONE_BRICKS());
|
||||
$this->mapSimple(Ids::CRACKED_STONE_BRICKS, fn() => Blocks::CRACKED_STONE_BRICKS());
|
||||
$this->mapSimple(Ids::CRAFTING_TABLE, fn() => Blocks::CRAFTING_TABLE());
|
||||
$this->mapSimple(Ids::CRIMSON_ROOTS, fn() => Blocks::CRIMSON_ROOTS());
|
||||
$this->mapSimple(Ids::CRYING_OBSIDIAN, fn() => Blocks::CRYING_OBSIDIAN());
|
||||
$this->mapSimple(Ids::CUT_RED_SANDSTONE, fn() => Blocks::CUT_RED_SANDSTONE());
|
||||
$this->mapSimple(Ids::CUT_SANDSTONE, fn() => Blocks::CUT_SANDSTONE());
|
||||
$this->mapSimple(Ids::DARK_PRISMARINE, fn() => Blocks::DARK_PRISMARINE());
|
||||
$this->mapSimple(Ids::DEADBUSH, fn() => Blocks::DEAD_BUSH());
|
||||
$this->mapSimple(Ids::DEEPSLATE_BRICKS, fn() => Blocks::DEEPSLATE_BRICKS());
|
||||
$this->mapSimple(Ids::DEEPSLATE_COAL_ORE, fn() => Blocks::DEEPSLATE_COAL_ORE());
|
||||
@ -847,6 +890,12 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::HARDENED_CLAY, fn() => Blocks::HARDENED_CLAY());
|
||||
$this->mapSimple(Ids::HONEYCOMB_BLOCK, fn() => Blocks::HONEYCOMB());
|
||||
$this->mapSimple(Ids::ICE, fn() => Blocks::ICE());
|
||||
$this->mapSimple(Ids::INFESTED_CHISELED_STONE_BRICKS, fn() => Blocks::INFESTED_CHISELED_STONE_BRICK());
|
||||
$this->mapSimple(Ids::INFESTED_COBBLESTONE, fn() => Blocks::INFESTED_COBBLESTONE());
|
||||
$this->mapSimple(Ids::INFESTED_CRACKED_STONE_BRICKS, fn() => Blocks::INFESTED_CRACKED_STONE_BRICK());
|
||||
$this->mapSimple(Ids::INFESTED_MOSSY_STONE_BRICKS, fn() => Blocks::INFESTED_MOSSY_STONE_BRICK());
|
||||
$this->mapSimple(Ids::INFESTED_STONE, fn() => Blocks::INFESTED_STONE());
|
||||
$this->mapSimple(Ids::INFESTED_STONE_BRICKS, fn() => Blocks::INFESTED_STONE_BRICK());
|
||||
$this->mapSimple(Ids::INFO_UPDATE, fn() => Blocks::INFO_UPDATE());
|
||||
$this->mapSimple(Ids::INFO_UPDATE2, fn() => Blocks::INFO_UPDATE2());
|
||||
$this->mapSimple(Ids::INVISIBLE_BEDROCK, fn() => Blocks::INVISIBLE_BEDROCK());
|
||||
@ -861,6 +910,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::MELON_BLOCK, fn() => Blocks::MELON());
|
||||
$this->mapSimple(Ids::MOB_SPAWNER, fn() => Blocks::MONSTER_SPAWNER());
|
||||
$this->mapSimple(Ids::MOSSY_COBBLESTONE, fn() => Blocks::MOSSY_COBBLESTONE());
|
||||
$this->mapSimple(Ids::MOSSY_STONE_BRICKS, fn() => Blocks::MOSSY_STONE_BRICKS());
|
||||
$this->mapSimple(Ids::MUD, fn() => Blocks::MUD());
|
||||
$this->mapSimple(Ids::MUD_BRICKS, fn() => Blocks::MUD_BRICKS());
|
||||
$this->mapSimple(Ids::MYCELIUM, fn() => Blocks::MYCELIUM());
|
||||
@ -883,6 +933,8 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::POLISHED_DIORITE, fn() => Blocks::POLISHED_DIORITE());
|
||||
$this->mapSimple(Ids::POLISHED_GRANITE, fn() => Blocks::POLISHED_GRANITE());
|
||||
$this->mapSimple(Ids::POLISHED_TUFF, fn() => Blocks::POLISHED_TUFF());
|
||||
$this->mapSimple(Ids::PRISMARINE, fn() => Blocks::PRISMARINE());
|
||||
$this->mapSimple(Ids::PRISMARINE_BRICKS, fn() => Blocks::PRISMARINE_BRICKS());
|
||||
$this->mapSimple(Ids::QUARTZ_BRICKS, fn() => Blocks::QUARTZ_BRICKS());
|
||||
$this->mapSimple(Ids::QUARTZ_ORE, fn() => Blocks::NETHER_QUARTZ_ORE());
|
||||
$this->mapSimple(Ids::RAW_COPPER_BLOCK, fn() => Blocks::RAW_COPPER());
|
||||
@ -890,9 +942,13 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::RAW_IRON_BLOCK, fn() => Blocks::RAW_IRON());
|
||||
$this->mapSimple(Ids::RED_MUSHROOM, fn() => Blocks::RED_MUSHROOM());
|
||||
$this->mapSimple(Ids::RED_NETHER_BRICK, fn() => Blocks::RED_NETHER_BRICKS());
|
||||
$this->mapSimple(Ids::RED_SAND, fn() => Blocks::RED_SAND());
|
||||
$this->mapSimple(Ids::RED_SANDSTONE, fn() => Blocks::RED_SANDSTONE());
|
||||
$this->mapSimple(Ids::REDSTONE_BLOCK, fn() => Blocks::REDSTONE());
|
||||
$this->mapSimple(Ids::REINFORCED_DEEPSLATE, fn() => Blocks::REINFORCED_DEEPSLATE());
|
||||
$this->mapSimple(Ids::RESERVED6, fn() => Blocks::RESERVED6());
|
||||
$this->mapSimple(Ids::SAND, fn() => Blocks::SAND());
|
||||
$this->mapSimple(Ids::SANDSTONE, fn() => Blocks::SANDSTONE());
|
||||
$this->mapSimple(Ids::SCULK, fn() => Blocks::SCULK());
|
||||
$this->mapSimple(Ids::SEA_LANTERN, fn() => Blocks::SEA_LANTERN());
|
||||
$this->mapSimple(Ids::SHORT_GRASS, fn() => Blocks::TALL_GRASS()); //no, this is not a typo - tall_grass is now the double block, just to be confusing :(
|
||||
@ -900,6 +956,8 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::SLIME, fn() => Blocks::SLIME());
|
||||
$this->mapSimple(Ids::SMITHING_TABLE, fn() => Blocks::SMITHING_TABLE());
|
||||
$this->mapSimple(Ids::SMOOTH_BASALT, fn() => Blocks::SMOOTH_BASALT());
|
||||
$this->mapSimple(Ids::SMOOTH_RED_SANDSTONE, fn() => Blocks::SMOOTH_RED_SANDSTONE());
|
||||
$this->mapSimple(Ids::SMOOTH_SANDSTONE, fn() => Blocks::SMOOTH_SANDSTONE());
|
||||
$this->mapSimple(Ids::SMOOTH_STONE, fn() => Blocks::SMOOTH_STONE());
|
||||
$this->mapSimple(Ids::SNOW, fn() => Blocks::SNOW());
|
||||
$this->mapSimple(Ids::SOUL_SAND, fn() => Blocks::SOUL_SAND());
|
||||
@ -907,6 +965,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::SPORE_BLOSSOM, fn() => Blocks::SPORE_BLOSSOM());
|
||||
$this->mapSimple(Ids::STONE, fn() => Blocks::STONE());
|
||||
$this->mapSimple(Ids::STONECUTTER, fn() => Blocks::LEGACY_STONECUTTER());
|
||||
$this->mapSimple(Ids::STONE_BRICKS, fn() => Blocks::STONE_BRICKS());
|
||||
$this->mapSimple(Ids::TINTED_GLASS, fn() => Blocks::TINTED_GLASS());
|
||||
$this->mapSimple(Ids::TORCHFLOWER, fn() => Blocks::TORCHFLOWER());
|
||||
$this->mapSimple(Ids::TUFF, fn() => Blocks::TUFF());
|
||||
@ -917,7 +976,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::WATERLILY, fn() => Blocks::LILY_PAD());
|
||||
$this->mapSimple(Ids::WEB, fn() => Blocks::COBWEB());
|
||||
$this->mapSimple(Ids::WITHER_ROSE, fn() => Blocks::WITHER_ROSE());
|
||||
$this->mapSimple(Ids::YELLOW_FLOWER, fn() => Blocks::DANDELION());
|
||||
$this->mapSimple(Ids::DANDELION, fn() => Blocks::DANDELION());
|
||||
|
||||
$this->mapSimple(Ids::ALLIUM, fn() => Blocks::ALLIUM());
|
||||
$this->mapSimple(Ids::CORNFLOWER, fn() => Blocks::CORNFLOWER());
|
||||
@ -943,16 +1002,21 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
->setStage(AmethystCluster::STAGE_CLUSTER)
|
||||
->setFacing($in->readBlockFace());
|
||||
});
|
||||
$this->mapSlab(Ids::ANDESITE_SLAB, Ids::ANDESITE_DOUBLE_SLAB, fn() => Blocks::ANDESITE_SLAB());
|
||||
$this->mapStairs(Ids::ANDESITE_STAIRS, fn() => Blocks::ANDESITE_STAIRS());
|
||||
$this->map(Ids::ANVIL, function(Reader $in) : Block{
|
||||
return Blocks::ANVIL()
|
||||
->setDamage(match($value = $in->readString(StateNames::DAMAGE)){
|
||||
StringValues::DAMAGE_UNDAMAGED => 0,
|
||||
StringValues::DAMAGE_SLIGHTLY_DAMAGED => 1,
|
||||
StringValues::DAMAGE_VERY_DAMAGED => 2,
|
||||
StringValues::DAMAGE_BROKEN => 0,
|
||||
default => throw $in->badValueException(StateNames::DAMAGE, $value),
|
||||
})
|
||||
->setDamage(Anvil::UNDAMAGED)
|
||||
->setFacing($in->readCardinalHorizontalFacing());
|
||||
});
|
||||
$this->map(Ids::CHIPPED_ANVIL, function(Reader $in) : Block{
|
||||
return Blocks::ANVIL()
|
||||
->setDamage(Anvil::SLIGHTLY_DAMAGED)
|
||||
->setFacing($in->readCardinalHorizontalFacing());
|
||||
});
|
||||
$this->map(Ids::DAMAGED_ANVIL, function(Reader $in) : Block{
|
||||
return Blocks::ANVIL()
|
||||
->setDamage(Anvil::VERY_DAMAGED)
|
||||
->setFacing($in->readCardinalHorizontalFacing());
|
||||
});
|
||||
$this->map(Ids::BAMBOO, function(Reader $in) : Block{
|
||||
@ -1033,6 +1097,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
->setSlot(BrewingStandSlot::SOUTHWEST, $in->readBool(StateNames::BREWING_STAND_SLOT_B_BIT))
|
||||
->setSlot(BrewingStandSlot::NORTHWEST, $in->readBool(StateNames::BREWING_STAND_SLOT_C_BIT));
|
||||
});
|
||||
$this->mapSlab(Ids::BRICK_SLAB, Ids::BRICK_DOUBLE_SLAB, fn() => Blocks::BRICK_SLAB());
|
||||
$this->mapStairs(Ids::BRICK_STAIRS, fn() => Blocks::BRICK_STAIRS());
|
||||
$this->map(Ids::BROWN_MUSHROOM_BLOCK, fn(Reader $in) => Helper::decodeMushroomBlock(Blocks::BROWN_MUSHROOM_BLOCK(), $in));
|
||||
$this->map(Ids::CACTUS, function(Reader $in) : Block{
|
||||
@ -1087,6 +1152,10 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
|
||||
return $block;
|
||||
});
|
||||
$this->map(Ids::CHISELED_QUARTZ_BLOCK, function(Reader $in) : Block{
|
||||
return Blocks::CHISELED_QUARTZ()
|
||||
->setAxis($in->readPillarAxis());
|
||||
});
|
||||
$this->map(Ids::CHEMISTRY_TABLE, function(Reader $in) : Block{
|
||||
return (match($type = $in->readString(StateNames::CHEMISTRY_TABLE_TYPE)){
|
||||
StringValues::CHEMISTRY_TABLE_TYPE_COMPOUND_CREATOR => Blocks::COMPOUND_CREATOR(),
|
||||
@ -1104,9 +1173,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::CHORUS_FLOWER()
|
||||
->setAge($in->readBoundedInt(StateNames::AGE, ChorusFlower::MIN_AGE, ChorusFlower::MAX_AGE));
|
||||
});
|
||||
$this->map(Ids::COARSE_DIRT, fn() => Blocks::DIRT()->setDirtType(DirtType::COARSE));
|
||||
$this->mapSlab(Ids::COBBLED_DEEPSLATE_SLAB, Ids::COBBLED_DEEPSLATE_DOUBLE_SLAB, fn() => Blocks::COBBLED_DEEPSLATE_SLAB());
|
||||
$this->mapStairs(Ids::COBBLED_DEEPSLATE_STAIRS, fn() => Blocks::COBBLED_DEEPSLATE_STAIRS());
|
||||
$this->map(Ids::COBBLED_DEEPSLATE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::COBBLED_DEEPSLATE_WALL(), $in));
|
||||
$this->mapSlab(Ids::COBBLESTONE_SLAB, Ids::COBBLESTONE_DOUBLE_SLAB, fn() => Blocks::COBBLESTONE_SLAB());
|
||||
$this->map(Ids::COBBLESTONE_WALL, fn(Reader $in) => Helper::mapLegacyWallType($in));
|
||||
$this->map(Ids::COCOA, function(Reader $in) : Block{
|
||||
return Blocks::COCOA_POD()
|
||||
@ -1127,15 +1198,9 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::CUT_COPPER, fn() => Helper::decodeCopper(Blocks::CUT_COPPER(), CopperOxidation::NONE));
|
||||
$this->mapSlab(Ids::CUT_COPPER_SLAB, Ids::DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::NONE));
|
||||
$this->mapStairs(Ids::CUT_COPPER_STAIRS, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::NONE));
|
||||
$this->map(Ids::CORAL_FAN_HANG, fn(Reader $in) => Helper::decodeWallCoralFan(Blocks::WALL_CORAL_FAN(), $in)
|
||||
->setCoralType($in->readBool(StateNames::CORAL_HANG_TYPE_BIT) ? CoralType::BRAIN : CoralType::TUBE));
|
||||
$this->map(Ids::CORAL_FAN_HANG2, fn(Reader $in) => Helper::decodeWallCoralFan(Blocks::WALL_CORAL_FAN(), $in)
|
||||
->setCoralType($in->readBool(StateNames::CORAL_HANG_TYPE_BIT) ? CoralType::FIRE : CoralType::BUBBLE));
|
||||
$this->map(Ids::CORAL_FAN_HANG3, function(Reader $in) : Block{
|
||||
$in->ignored(StateNames::CORAL_HANG_TYPE_BIT); //the game always writes this, even though it's not used
|
||||
return Helper::decodeWallCoralFan(Blocks::WALL_CORAL_FAN(), $in)
|
||||
->setCoralType(CoralType::HORN);
|
||||
});
|
||||
$this->mapSlab(Ids::CUT_RED_SANDSTONE_SLAB, Ids::CUT_RED_SANDSTONE_DOUBLE_SLAB, fn() => Blocks::CUT_RED_SANDSTONE_SLAB());
|
||||
$this->mapSlab(Ids::CUT_SANDSTONE_SLAB, Ids::CUT_SANDSTONE_DOUBLE_SLAB, fn() => Blocks::CUT_SANDSTONE_SLAB());
|
||||
$this->mapSlab(Ids::DARK_PRISMARINE_SLAB, Ids::DARK_PRISMARINE_DOUBLE_SLAB, fn() => Blocks::DARK_PRISMARINE_SLAB());
|
||||
$this->mapStairs(Ids::DARK_PRISMARINE_STAIRS, fn() => Blocks::DARK_PRISMARINE_STAIRS());
|
||||
$this->map(Ids::DAYLIGHT_DETECTOR, fn(Reader $in) => Helper::decodeDaylightSensor(Blocks::DAYLIGHT_SENSOR(), $in)
|
||||
->setInverted(false));
|
||||
@ -1157,15 +1222,9 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
->setActivated($in->readBool(StateNames::RAIL_DATA_BIT))
|
||||
->setShape($in->readBoundedInt(StateNames::RAIL_DIRECTION, 0, 5));
|
||||
});
|
||||
$this->mapSlab(Ids::DIORITE_SLAB, Ids::DIORITE_DOUBLE_SLAB, fn() => Blocks::DIORITE_SLAB());
|
||||
$this->mapStairs(Ids::DIORITE_STAIRS, fn() => Blocks::DIORITE_STAIRS());
|
||||
$this->map(Ids::DIRT, function(Reader $in) : Block{
|
||||
return Blocks::DIRT()
|
||||
->setDirtType(match($value = $in->readString(StateNames::DIRT_TYPE)){
|
||||
StringValues::DIRT_TYPE_NORMAL => DirtType::NORMAL,
|
||||
StringValues::DIRT_TYPE_COARSE => DirtType::COARSE,
|
||||
default => throw $in->badValueException(StateNames::DIRT_TYPE, $value),
|
||||
});
|
||||
});
|
||||
$this->map(Ids::DIRT, fn() => Blocks::DIRT()->setDirtType(DirtType::NORMAL));
|
||||
$this->map(Ids::DIRT_WITH_ROOTS, fn() => Blocks::DIRT()->setDirtType(DirtType::ROOTED));
|
||||
$this->map(Ids::LARGE_FERN, fn(Reader $in) => Helper::decodeDoublePlant(Blocks::LARGE_FERN(), $in));
|
||||
$this->map(Ids::TALL_GRASS, fn(Reader $in) => Helper::decodeDoublePlant(Blocks::DOUBLE_TALLGRASS(), $in));
|
||||
@ -1183,6 +1242,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::END_ROD()
|
||||
->setFacing($in->readEndRodFacingDirection());
|
||||
});
|
||||
$this->mapSlab(Ids::END_STONE_BRICK_SLAB, Ids::END_STONE_BRICK_DOUBLE_SLAB, fn() => Blocks::END_STONE_BRICK_SLAB());
|
||||
$this->map(Ids::ENDER_CHEST, function(Reader $in) : Block{
|
||||
return Blocks::ENDER_CHEST()
|
||||
->setFacing($in->readCardinalHorizontalFacing());
|
||||
@ -1222,6 +1282,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
->setPowered($in->readBool(StateNames::RAIL_DATA_BIT))
|
||||
->setShape($in->readBoundedInt(StateNames::RAIL_DIRECTION, 0, 5));
|
||||
});
|
||||
$this->mapSlab(Ids::GRANITE_SLAB, Ids::GRANITE_DOUBLE_SLAB, fn() => Blocks::GRANITE_SLAB());
|
||||
$this->mapStairs(Ids::GRANITE_STAIRS, fn() => Blocks::GRANITE_STAIRS());
|
||||
$this->map(Ids::HAY_BLOCK, function(Reader $in) : Block{
|
||||
$in->ignored(StateNames::DEPRECATED);
|
||||
@ -1269,10 +1330,6 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
default => throw $in->badValueException(StateNames::LEVER_DIRECTION, $value),
|
||||
});
|
||||
});
|
||||
$this->map(Ids::LIGHT_BLOCK, function(Reader $in) : Block{
|
||||
return Blocks::LIGHT()
|
||||
->setLightLevel($in->readBoundedInt(StateNames::BLOCK_LIGHT_LEVEL, Light::MIN_LIGHT_LEVEL, Light::MAX_LIGHT_LEVEL));
|
||||
});
|
||||
$this->map(Ids::LIGHTNING_ROD, function(Reader $in) : Block{
|
||||
return Blocks::LIGHTNING_ROD()
|
||||
->setFacing($in->readFacingDirection());
|
||||
@ -1316,18 +1373,9 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
->setFacing($in->readBlockFace());
|
||||
});
|
||||
$this->map(Ids::MELON_STEM, fn(Reader $in) => Helper::decodeStem(Blocks::MELON_STEM(), $in));
|
||||
$this->map(Ids::MONSTER_EGG, function(Reader $in) : Block{
|
||||
return match($type = $in->readString(StateNames::MONSTER_EGG_STONE_TYPE)){
|
||||
StringValues::MONSTER_EGG_STONE_TYPE_CHISELED_STONE_BRICK => Blocks::INFESTED_CHISELED_STONE_BRICK(),
|
||||
StringValues::MONSTER_EGG_STONE_TYPE_COBBLESTONE => Blocks::INFESTED_COBBLESTONE(),
|
||||
StringValues::MONSTER_EGG_STONE_TYPE_CRACKED_STONE_BRICK => Blocks::INFESTED_CRACKED_STONE_BRICK(),
|
||||
StringValues::MONSTER_EGG_STONE_TYPE_MOSSY_STONE_BRICK => Blocks::INFESTED_MOSSY_STONE_BRICK(),
|
||||
StringValues::MONSTER_EGG_STONE_TYPE_STONE => Blocks::INFESTED_STONE(),
|
||||
StringValues::MONSTER_EGG_STONE_TYPE_STONE_BRICK => Blocks::INFESTED_STONE_BRICK(),
|
||||
default => throw $in->badValueException(StateNames::MONSTER_EGG_STONE_TYPE, $type),
|
||||
};
|
||||
});
|
||||
$this->mapSlab(Ids::MOSSY_COBBLESTONE_SLAB, Ids::MOSSY_COBBLESTONE_DOUBLE_SLAB, fn() => Blocks::MOSSY_COBBLESTONE_SLAB());
|
||||
$this->mapStairs(Ids::MOSSY_COBBLESTONE_STAIRS, fn() => Blocks::MOSSY_COBBLESTONE_STAIRS());
|
||||
$this->mapSlab(Ids::MOSSY_STONE_BRICK_SLAB, Ids::MOSSY_STONE_BRICK_DOUBLE_SLAB, fn() => Blocks::MOSSY_STONE_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::MOSSY_STONE_BRICK_STAIRS, fn() => Blocks::MOSSY_STONE_BRICK_STAIRS());
|
||||
$this->mapSlab(Ids::MUD_BRICK_SLAB, Ids::MUD_BRICK_DOUBLE_SLAB, fn() => Blocks::MUD_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::MUD_BRICK_STAIRS, fn() => Blocks::MUD_BRICK_STAIRS());
|
||||
@ -1336,11 +1384,13 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::MUDDY_MANGROVE_ROOTS()
|
||||
->setAxis($in->readPillarAxis());
|
||||
});
|
||||
$this->mapSlab(Ids::NETHER_BRICK_SLAB, Ids::NETHER_BRICK_DOUBLE_SLAB, fn() => Blocks::NETHER_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::NETHER_BRICK_STAIRS, fn() => Blocks::NETHER_BRICK_STAIRS());
|
||||
$this->map(Ids::NETHER_WART, function(Reader $in) : Block{
|
||||
return Blocks::NETHER_WART()
|
||||
->setAge($in->readBoundedInt(StateNames::AGE, 0, 3));
|
||||
});
|
||||
$this->mapSlab(Ids::NORMAL_STONE_SLAB, Ids::NORMAL_STONE_DOUBLE_SLAB, fn() => Blocks::STONE_SLAB());
|
||||
$this->mapStairs(Ids::NORMAL_STONE_STAIRS, fn() => Blocks::STONE_STAIRS());
|
||||
$this->map(Ids::OCHRE_FROGLIGHT, fn(Reader $in) => Blocks::FROGLIGHT()->setFroglightType(FroglightType::OCHRE)->setAxis($in->readPillarAxis()));
|
||||
$this->map(Ids::OXIDIZED_COPPER, fn() => Helper::decodeCopper(Blocks::COPPER(), CopperOxidation::OXIDIZED));
|
||||
@ -1348,6 +1398,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSlab(Ids::OXIDIZED_CUT_COPPER_SLAB, Ids::OXIDIZED_DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::OXIDIZED));
|
||||
$this->mapStairs(Ids::OXIDIZED_CUT_COPPER_STAIRS, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::OXIDIZED));
|
||||
$this->map(Ids::PEARLESCENT_FROGLIGHT, fn(Reader $in) => Blocks::FROGLIGHT()->setFroglightType(FroglightType::PEARLESCENT)->setAxis($in->readPillarAxis()));
|
||||
$this->mapSlab(Ids::PETRIFIED_OAK_SLAB, Ids::PETRIFIED_OAK_DOUBLE_SLAB, fn() => Blocks::FAKE_WOODEN_SLAB());
|
||||
$this->map(Ids::PINK_PETALS, function(Reader $in) : Block{
|
||||
//Pink petals only uses 0-3, but GROWTH state can go up to 7
|
||||
$growth = $in->readBoundedInt(StateNames::GROWTH, 0, 7);
|
||||
@ -1371,6 +1422,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::PITCHER_PLANT()
|
||||
->setTop($in->readBool(StateNames::UPPER_BLOCK_BIT));
|
||||
});
|
||||
$this->mapSlab(Ids::POLISHED_ANDESITE_SLAB, Ids::POLISHED_ANDESITE_DOUBLE_SLAB, fn() => Blocks::POLISHED_ANDESITE_SLAB());
|
||||
$this->mapStairs(Ids::POLISHED_ANDESITE_STAIRS, fn() => Blocks::POLISHED_ANDESITE_STAIRS());
|
||||
$this->map(Ids::POLISHED_BASALT, function(Reader $in) : Block{
|
||||
return Blocks::POLISHED_BASALT()
|
||||
@ -1387,7 +1439,9 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSlab(Ids::POLISHED_DEEPSLATE_SLAB, Ids::POLISHED_DEEPSLATE_DOUBLE_SLAB, fn() => Blocks::POLISHED_DEEPSLATE_SLAB());
|
||||
$this->mapStairs(Ids::POLISHED_DEEPSLATE_STAIRS, fn() => Blocks::POLISHED_DEEPSLATE_STAIRS());
|
||||
$this->map(Ids::POLISHED_DEEPSLATE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::POLISHED_DEEPSLATE_WALL(), $in));
|
||||
$this->mapSlab(Ids::POLISHED_DIORITE_SLAB, Ids::POLISHED_DIORITE_DOUBLE_SLAB, fn() => Blocks::POLISHED_DIORITE_SLAB());
|
||||
$this->mapStairs(Ids::POLISHED_DIORITE_STAIRS, fn() => Blocks::POLISHED_DIORITE_STAIRS());
|
||||
$this->mapSlab(Ids::POLISHED_GRANITE_SLAB, Ids::POLISHED_GRANITE_DOUBLE_SLAB, fn() => Blocks::POLISHED_GRANITE_SLAB());
|
||||
$this->mapStairs(Ids::POLISHED_GRANITE_STAIRS, fn() => Blocks::POLISHED_GRANITE_STAIRS());
|
||||
$this->mapSlab(Ids::POLISHED_TUFF_SLAB, Ids::POLISHED_TUFF_DOUBLE_SLAB, fn() => Blocks::POLISHED_TUFF_SLAB());
|
||||
$this->mapStairs(Ids::POLISHED_TUFF_STAIRS, fn() => Blocks::POLISHED_TUFF_STAIRS());
|
||||
@ -1405,15 +1459,9 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::POWERED_COMPARATOR, fn(Reader $in) => Helper::decodeComparator(Blocks::REDSTONE_COMPARATOR(), $in));
|
||||
$this->map(Ids::POWERED_REPEATER, fn(Reader $in) => Helper::decodeRepeater(Blocks::REDSTONE_REPEATER(), $in)
|
||||
->setPowered(true));
|
||||
$this->map(Ids::PRISMARINE, function(Reader $in) : Block{
|
||||
return match($type = $in->readString(StateNames::PRISMARINE_BLOCK_TYPE)){
|
||||
StringValues::PRISMARINE_BLOCK_TYPE_BRICKS => Blocks::PRISMARINE_BRICKS(),
|
||||
StringValues::PRISMARINE_BLOCK_TYPE_DARK => Blocks::DARK_PRISMARINE(),
|
||||
StringValues::PRISMARINE_BLOCK_TYPE_DEFAULT => Blocks::PRISMARINE(),
|
||||
default => throw $in->badValueException(StateNames::PRISMARINE_BLOCK_TYPE, $type),
|
||||
};
|
||||
});
|
||||
$this->mapSlab(Ids::PRISMARINE_BRICK_SLAB, Ids::PRISMARINE_BRICK_DOUBLE_SLAB, fn() => Blocks::PRISMARINE_BRICKS_SLAB());
|
||||
$this->mapStairs(Ids::PRISMARINE_BRICKS_STAIRS, fn() => Blocks::PRISMARINE_BRICKS_STAIRS());
|
||||
$this->mapSlab(Ids::PRISMARINE_SLAB, Ids::PRISMARINE_DOUBLE_SLAB, fn() => Blocks::PRISMARINE_SLAB());
|
||||
$this->mapStairs(Ids::PRISMARINE_STAIRS, fn() => Blocks::PRISMARINE_STAIRS());
|
||||
$this->map(Ids::PUMPKIN, function(Reader $in) : Block{
|
||||
$in->ignored(StateNames::MC_CARDINAL_DIRECTION); //obsolete
|
||||
@ -1434,39 +1482,26 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
};
|
||||
}
|
||||
});
|
||||
$this->mapSlab(Ids::PURPUR_SLAB, Ids::PURPUR_DOUBLE_SLAB, fn() => Blocks::PURPUR_SLAB());
|
||||
$this->mapStairs(Ids::PURPUR_STAIRS, fn() => Blocks::PURPUR_STAIRS());
|
||||
$this->map(Ids::QUARTZ_BLOCK, function(Reader $in) : Block{
|
||||
switch($type = $in->readString(StateNames::CHISEL_TYPE)){
|
||||
case StringValues::CHISEL_TYPE_CHISELED:
|
||||
return Blocks::CHISELED_QUARTZ()->setAxis($in->readPillarAxis());
|
||||
case StringValues::CHISEL_TYPE_DEFAULT:
|
||||
$in->ignored(StateNames::PILLAR_AXIS);
|
||||
return Blocks::QUARTZ();
|
||||
case StringValues::CHISEL_TYPE_LINES:
|
||||
return Blocks::QUARTZ_PILLAR()->setAxis($in->readPillarAxis());
|
||||
case StringValues::CHISEL_TYPE_SMOOTH:
|
||||
$in->ignored(StateNames::PILLAR_AXIS);
|
||||
return Blocks::SMOOTH_QUARTZ();
|
||||
default:
|
||||
throw $in->badValueException(StateNames::CHISEL_TYPE, $type);
|
||||
}
|
||||
$this->map(Ids::QUARTZ_BLOCK, function(Reader $in) : Opaque{
|
||||
$in->ignored(StateNames::PILLAR_AXIS);
|
||||
return Blocks::QUARTZ();
|
||||
});
|
||||
$this->map(Ids::QUARTZ_PILLAR, function(Reader $in) : Block{
|
||||
return Blocks::QUARTZ_PILLAR()
|
||||
->setAxis($in->readPillarAxis());
|
||||
});
|
||||
$this->mapSlab(Ids::QUARTZ_SLAB, Ids::QUARTZ_DOUBLE_SLAB, fn() => Blocks::QUARTZ_SLAB());
|
||||
$this->mapStairs(Ids::QUARTZ_STAIRS, fn() => Blocks::QUARTZ_STAIRS());
|
||||
$this->map(Ids::RAIL, function(Reader $in) : Block{
|
||||
return Blocks::RAIL()
|
||||
->setShape($in->readBoundedInt(StateNames::RAIL_DIRECTION, 0, 9));
|
||||
});
|
||||
$this->map(Ids::RED_MUSHROOM_BLOCK, fn(Reader $in) => Helper::decodeMushroomBlock(Blocks::RED_MUSHROOM_BLOCK(), $in));
|
||||
$this->mapSlab(Ids::RED_NETHER_BRICK_SLAB, Ids::RED_NETHER_BRICK_DOUBLE_SLAB, fn() => Blocks::RED_NETHER_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::RED_NETHER_BRICK_STAIRS, fn() => Blocks::RED_NETHER_BRICK_STAIRS());
|
||||
$this->map(Ids::RED_SANDSTONE, function(Reader $in) : Block{
|
||||
return match($type = $in->readString(StateNames::SAND_STONE_TYPE)){
|
||||
StringValues::SAND_STONE_TYPE_CUT => Blocks::CUT_RED_SANDSTONE(),
|
||||
StringValues::SAND_STONE_TYPE_DEFAULT => Blocks::RED_SANDSTONE(),
|
||||
StringValues::SAND_STONE_TYPE_HEIROGLYPHS => Blocks::CHISELED_RED_SANDSTONE(),
|
||||
StringValues::SAND_STONE_TYPE_SMOOTH => Blocks::SMOOTH_RED_SANDSTONE(),
|
||||
default => throw $in->badValueException(StateNames::SAND_STONE_TYPE, $type),
|
||||
};
|
||||
});
|
||||
$this->mapSlab(Ids::RED_SANDSTONE_SLAB, Ids::RED_SANDSTONE_DOUBLE_SLAB, fn() => Blocks::RED_SANDSTONE_SLAB());
|
||||
$this->mapStairs(Ids::RED_SANDSTONE_STAIRS, fn() => Blocks::RED_SANDSTONE_STAIRS());
|
||||
$this->map(Ids::REDSTONE_LAMP, function() : Block{
|
||||
return Blocks::REDSTONE_LAMP()
|
||||
@ -1489,22 +1524,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::SUGARCANE()
|
||||
->setAge($in->readBoundedInt(StateNames::AGE, 0, 15));
|
||||
});
|
||||
$this->map(Ids::SAND, function(Reader $in) : Block{
|
||||
return match($value = $in->readString(StateNames::SAND_TYPE)){
|
||||
StringValues::SAND_TYPE_NORMAL => Blocks::SAND(),
|
||||
StringValues::SAND_TYPE_RED => Blocks::RED_SAND(),
|
||||
default => throw $in->badValueException(StateNames::SAND_TYPE, $value),
|
||||
};
|
||||
});
|
||||
$this->map(Ids::SANDSTONE, function(Reader $in) : Block{
|
||||
return match($type = $in->readString(StateNames::SAND_STONE_TYPE)){
|
||||
StringValues::SAND_STONE_TYPE_CUT => Blocks::CUT_SANDSTONE(),
|
||||
StringValues::SAND_STONE_TYPE_DEFAULT => Blocks::SANDSTONE(),
|
||||
StringValues::SAND_STONE_TYPE_HEIROGLYPHS => Blocks::CHISELED_SANDSTONE(),
|
||||
StringValues::SAND_STONE_TYPE_SMOOTH => Blocks::SMOOTH_SANDSTONE(),
|
||||
default => throw $in->badValueException(StateNames::SAND_STONE_TYPE, $type),
|
||||
};
|
||||
});
|
||||
$this->mapSlab(Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB, fn() => Blocks::SANDSTONE_SLAB());
|
||||
$this->mapStairs(Ids::SANDSTONE_STAIRS, fn() => Blocks::SANDSTONE_STAIRS());
|
||||
$this->map(Ids::SEA_PICKLE, function(Reader $in) : Block{
|
||||
return Blocks::SEA_PICKLE()
|
||||
@ -1530,9 +1550,17 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
->setFacing($in->readCardinalHorizontalFacing())
|
||||
->setTop($in->readBool(StateNames::UPPER_BLOCK_BIT));
|
||||
});
|
||||
$this->map(Ids::SMOOTH_QUARTZ, function(Reader $in) : Block{
|
||||
$in->ignored(StateNames::PILLAR_AXIS);
|
||||
return Blocks::SMOOTH_QUARTZ();
|
||||
});
|
||||
$this->mapSlab(Ids::SMOOTH_QUARTZ_SLAB, Ids::SMOOTH_QUARTZ_DOUBLE_SLAB, fn() => Blocks::SMOOTH_QUARTZ_SLAB());
|
||||
$this->mapStairs(Ids::SMOOTH_QUARTZ_STAIRS, fn() => Blocks::SMOOTH_QUARTZ_STAIRS());
|
||||
$this->mapSlab(Ids::SMOOTH_RED_SANDSTONE_SLAB, Ids::SMOOTH_RED_SANDSTONE_DOUBLE_SLAB, fn() => Blocks::SMOOTH_RED_SANDSTONE_SLAB());
|
||||
$this->mapStairs(Ids::SMOOTH_RED_SANDSTONE_STAIRS, fn() => Blocks::SMOOTH_RED_SANDSTONE_STAIRS());
|
||||
$this->mapSlab(Ids::SMOOTH_SANDSTONE_SLAB, Ids::SMOOTH_SANDSTONE_DOUBLE_SLAB, fn() => Blocks::SMOOTH_SANDSTONE_SLAB());
|
||||
$this->mapStairs(Ids::SMOOTH_SANDSTONE_STAIRS, fn() => Blocks::SMOOTH_SANDSTONE_STAIRS());
|
||||
$this->mapSlab(Ids::SMOOTH_STONE_SLAB, Ids::SMOOTH_STONE_DOUBLE_SLAB, fn() => Blocks::SMOOTH_STONE_SLAB());
|
||||
$this->map(Ids::SNOW_LAYER, function(Reader $in) : Block{
|
||||
$in->ignored(StateNames::COVERED_BIT); //seems to be useless
|
||||
return Blocks::SNOW_LAYER()->setLayers($in->readBoundedInt(StateNames::HEIGHT, 0, 7) + 1);
|
||||
@ -1565,35 +1593,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
return Blocks::BANNER()
|
||||
->setRotation($in->readBoundedInt(StateNames::GROUND_SIGN_DIRECTION, 0, 15));
|
||||
});
|
||||
$this->mapSlab(Ids::STONE_BRICK_SLAB, Ids::STONE_BRICK_DOUBLE_SLAB, fn() => Blocks::STONE_BRICK_SLAB());
|
||||
$this->mapStairs(Ids::STONE_BRICK_STAIRS, fn() => Blocks::STONE_BRICK_STAIRS());
|
||||
$this->map(Ids::STONE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::STONE_BUTTON(), $in));
|
||||
$this->map(Ids::STONE_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::STONE_PRESSURE_PLATE(), $in));
|
||||
|
||||
//mess for partially flattened slabs - the single IDs were flattened but not the double ones
|
||||
$this->map(Ids::DOUBLE_STONE_BLOCK_SLAB, fn(Reader $in) => Helper::decodeDoubleSlab(Helper::mapStoneSlab1Type($in), $in));
|
||||
$this->map(Ids::BRICK_SLAB, fn(Reader $in) => Helper::decodeSingleSlab(Blocks::BRICK_SLAB(), $in));
|
||||
$this->map(Ids::COBBLESTONE_SLAB, fn(Reader $in) => Helper::decodeSingleSlab(Blocks::COBBLESTONE_SLAB(), $in));
|
||||
$this->map(Ids::NETHER_BRICK_SLAB, fn(Reader $in) => Helper::decodeSingleSlab(Blocks::NETHER_BRICK_SLAB(), $in));
|
||||
$this->map(Ids::PETRIFIED_OAK_SLAB, fn(Reader $in) => Helper::decodeSingleSlab(Blocks::FAKE_WOODEN_SLAB(), $in));
|
||||
$this->map(Ids::QUARTZ_SLAB, fn(Reader $in) => Helper::decodeSingleSlab(Blocks::QUARTZ_SLAB(), $in));
|
||||
$this->map(Ids::SANDSTONE_SLAB, fn(Reader $in) => Helper::decodeSingleSlab(Blocks::SANDSTONE_SLAB(), $in));
|
||||
$this->map(Ids::SMOOTH_STONE_SLAB, fn(Reader $in) => Helper::decodeSingleSlab(Blocks::SMOOTH_STONE_SLAB(), $in));
|
||||
$this->map(Ids::STONE_BRICK_SLAB, fn(Reader $in) => Helper::decodeSingleSlab(Blocks::STONE_BRICK_SLAB(), $in));
|
||||
|
||||
$this->mapSlab(Ids::STONE_BLOCK_SLAB2, Ids::DOUBLE_STONE_BLOCK_SLAB2, fn(Reader $in) => Helper::mapStoneSlab2Type($in));
|
||||
$this->mapSlab(Ids::STONE_BLOCK_SLAB3, Ids::DOUBLE_STONE_BLOCK_SLAB3, fn(Reader $in) => Helper::mapStoneSlab3Type($in));
|
||||
$this->mapSlab(Ids::STONE_BLOCK_SLAB4, Ids::DOUBLE_STONE_BLOCK_SLAB4, fn(Reader $in) => Helper::mapStoneSlab4Type($in));
|
||||
$this->mapStairs(Ids::STONE_STAIRS, fn() => Blocks::COBBLESTONE_STAIRS());
|
||||
$this->map(Ids::STONEBRICK, function(Reader $in) : Block{
|
||||
return match($type = $in->readString(StateNames::STONE_BRICK_TYPE)){
|
||||
StringValues::STONE_BRICK_TYPE_SMOOTH, //TODO: bug in vanilla
|
||||
StringValues::STONE_BRICK_TYPE_DEFAULT => Blocks::STONE_BRICKS(),
|
||||
StringValues::STONE_BRICK_TYPE_CHISELED => Blocks::CHISELED_STONE_BRICKS(),
|
||||
StringValues::STONE_BRICK_TYPE_CRACKED => Blocks::CRACKED_STONE_BRICKS(),
|
||||
StringValues::STONE_BRICK_TYPE_MOSSY => Blocks::MOSSY_STONE_BRICKS(),
|
||||
default => throw $in->badValueException(StateNames::STONE_BRICK_TYPE, $type),
|
||||
};
|
||||
});
|
||||
$this->map(Ids::STONECUTTER_BLOCK, function(Reader $in) : Block{
|
||||
return Blocks::STONECUTTER()
|
||||
->setFacing($in->readCardinalHorizontalFacing());
|
||||
|
Reference in New Issue
Block a user