Merge branch 'next-minor' into next-major

This commit is contained in:
Dylan K. Taylor
2023-02-17 20:00:51 +00:00
7 changed files with 73 additions and 29 deletions

View File

@@ -129,7 +129,6 @@ use function array_values;
use function base64_encode;
use function bin2hex;
use function count;
use function function_exists;
use function get_class;
use function hrtime;
use function in_array;
@@ -144,7 +143,6 @@ use function strtolower;
use function substr;
use function time;
use function ucfirst;
use function xdebug_is_debugger_active;
use const JSON_THROW_ON_ERROR;
use const SORT_NUMERIC;
@@ -363,12 +361,9 @@ class NetworkSession{
}
if($this->incomingPacketBatchBudget <= 0){
if(!function_exists('xdebug_is_debugger_active') || !xdebug_is_debugger_active()){
$this->updatePacketBudget();
if($this->incomingPacketBatchBudget <= 0){
throw new PacketHandlingException("Receiving packets too fast");
}else{
//when a debugging session is active, the server may halt at any point for an indefinite length of time,
//in which time the client will continue to send packets
$this->incomingPacketBatchBudget = self::INCOMING_PACKET_BATCH_MAX_BUDGET;
}
}
$this->incomingPacketBatchBudget--;
@@ -1188,6 +1183,23 @@ class NetworkSession{
$this->sendDataPacket(ToastRequestPacket::create($title, $body));
}
private function updatePacketBudget() : void{
$nowNs = hrtime(true);
$timeSinceLastUpdateNs = $nowNs - $this->lastPacketBudgetUpdateTimeNs;
if($timeSinceLastUpdateNs > 50_000_000){
$ticksSinceLastUpdate = intdiv($timeSinceLastUpdateNs, 50_000_000);
/*
* If the server takes an abnormally long time to process a tick, add the budget for time difference to
* compensate. This extra budget may be very large, but it will disappear the next time a normal update
* occurs. This ensures that backlogs during a large lag spike don't cause everyone to get kicked.
* As long as all the backlogged packets are processed before the next tick, everything should be OK for
* clients behaving normally.
*/
$this->incomingPacketBatchBudget = min($this->incomingPacketBatchBudget, self::INCOMING_PACKET_BATCH_MAX_BUDGET) + (self::INCOMING_PACKET_BATCH_PER_TICK * 2 * $ticksSinceLastUpdate);
$this->lastPacketBudgetUpdateTimeNs = $nowNs;
}
}
public function tick() : void{
if(!$this->isConnected()){
$this->dispose();
@@ -1215,16 +1227,5 @@ class NetworkSession{
}
$this->flushSendBuffer();
$nowNs = hrtime(true);
$timeSinceLastUpdateNs = $nowNs - $this->lastPacketBudgetUpdateTimeNs;
if($timeSinceLastUpdateNs > 50_000_000){
$ticksSinceLastUpdate = intdiv($timeSinceLastUpdateNs, 50_000_000);
$this->incomingPacketBatchBudget = min(
$this->incomingPacketBatchBudget + (self::INCOMING_PACKET_BATCH_PER_TICK * 2 * $ticksSinceLastUpdate),
self::INCOMING_PACKET_BATCH_MAX_BUDGET
);
$this->lastPacketBudgetUpdateTimeNs = $nowNs;
}
}
}

View File

@@ -45,6 +45,7 @@ use pocketmine\player\XboxLivePlayerInfo;
use pocketmine\Server;
use Ramsey\Uuid\Uuid;
use function is_array;
use function preg_match;
/**
* Handles the initial login phase of the session. This handler is used as the initial state.
@@ -77,6 +78,27 @@ class LoginPacketHandler extends PacketHandler{
}
$clientData = $this->parseClientData($packet->clientDataJwt);
//TODO: REMOVE THIS
//Mojang forgot to bump the protocol version when they changed protocol in 1.19.62. Check the game version instead.
if(preg_match('/^(\d+)\.(\d+)\.(\d+)/', $clientData->GameVersion, $matches) !== 1){
throw new PacketHandlingException("Invalid game version format, expected at least 3 digits");
}
$major = (int) $matches[1];
$minor = (int) $matches[2];
$patch = (int) $matches[3];
if($major === 1 && $minor === 19 && $patch < 62){
$this->session->sendDataPacket(PlayStatusPacket::create(PlayStatusPacket::LOGIN_FAILED_CLIENT), true);
//This pocketmine disconnect message will only be seen by the console (PlayStatusPacket causes the messages to be shown for the client)
$this->session->disconnect(
$this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_disconnect_incompatibleProtocol("$packet->protocol (< v1.19.62)")),
false
);
return true;
}
try{
$skin = SkinAdapterSingleton::get()->fromSkinData(ClientDataToSkinDataHelper::fromClientData($clientData));
}catch(\InvalidArgumentException | InvalidSkinException $e){