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commit
0cf3914f5d
@ -290,6 +290,8 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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protected $stepHeight = 0.6;
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protected $baseOffset = 1.62;
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public $usedChunks = [];
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protected $chunkLoadCount = 0;
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protected $loadQueue = [];
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@ -1580,7 +1582,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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if($to->distanceSquared($ev->getTo()) > 0.01){ //If plugins modify the destination
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$this->teleport($ev->getTo());
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}else{
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$this->level->addEntityMovement($this->x >> 4, $this->z >> 4, $this->getId(), $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw);
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$this->level->addEntityMovement($this->x >> 4, $this->z >> 4, $this->getId(), $this->x, $this->y + $this->baseOffset, $this->z, $this->yaw, $this->pitch, $this->yaw);
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$distance = $from->distance($to);
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//TODO: check swimming (adds 0.015 exhaustion in MCPE)
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@ -2135,7 +2137,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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$newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z);
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$newPos = new Vector3($packet->x, $packet->y - $this->baseOffset, $packet->z);
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$revert = false;
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if(!$this->isAlive() or $this->spawned !== true){
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@ -3962,7 +3964,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$pk = new MovePlayerPacket();
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$pk->entityRuntimeId = $this->getId();
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$pk->x = $pos->x;
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$pk->y = $pos->y + $this->getEyeHeight();
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$pk->y = $pos->y + $this->baseOffset;
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$pk->z = $pos->z;
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$pk->bodyYaw = $yaw;
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$pk->pitch = $pitch;
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