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Move generator classpath hack out of BaseLevelProvider
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@ -43,36 +43,6 @@ abstract class BaseLevelProvider implements LevelProvider{
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abstract protected function loadLevelData() : LevelData;
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/**
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* Hack to fix worlds broken previously by older versions of PocketMine-MP which incorrectly saved classpaths of
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* generators into level.dat on imported (not generated) worlds.
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*
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* This should only have affected leveldb worlds as far as I know, because PC format worlds include the
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* generatorName tag by default. However, MCPE leveldb ones didn't, and so they would get filled in with something
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* broken.
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*
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* This bug took a long time to get found because previously the generator manager would just return the default
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* generator silently on failure to identify the correct generator, which caused lots of unexpected bugs.
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*
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* Only classnames which were written into the level.dat from "fixing" the level data are included here. These are
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* hardcoded to avoid problems fixing broken worlds in the future if these classes get moved, renamed or removed.
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*
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* @param string $className Classname saved in level.dat
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*
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* @return null|string Name of the correct generator to replace the broken value
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*/
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public static function hackyFixForGeneratorClasspathInLevelDat(string $className) : ?string{
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//THESE ARE DELIBERATELY HARDCODED, DO NOT CHANGE!
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switch($className){
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case 'pocketmine\level\generator\normal\Normal':
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return "normal";
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case 'pocketmine\level\generator\Flat':
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return "flat";
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}
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return null;
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}
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public function getPath() : string{
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return $this->path;
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}
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@ -54,8 +54,39 @@ abstract class BaseNbtLevelData implements LevelData{
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*/
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abstract protected function load() : ?CompoundTag;
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abstract protected function fix() : void;
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/**
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* Hack to fix worlds broken previously by older versions of PocketMine-MP which incorrectly saved classpaths of
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* generators into level.dat on imported (not generated) worlds.
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*
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* This should only have affected leveldb worlds as far as I know, because PC format worlds include the
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* generatorName tag by default. However, MCPE leveldb ones didn't, and so they would get filled in with something
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* broken.
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*
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* This bug took a long time to get found because previously the generator manager would just return the default
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* generator silently on failure to identify the correct generator, which caused lots of unexpected bugs.
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*
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* Only classnames which were written into the level.dat from "fixing" the level data are included here. These are
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* hardcoded to avoid problems fixing broken worlds in the future if these classes get moved, renamed or removed.
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*
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* @param string $className Classname saved in level.dat
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*
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* @return null|string Name of the correct generator to replace the broken value
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*/
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protected static function hackyFixForGeneratorClasspathInLevelDat(string $className) : ?string{
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//THESE ARE DELIBERATELY HARDCODED, DO NOT CHANGE!
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switch($className){
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case 'pocketmine\level\generator\normal\Normal':
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return "normal";
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case 'pocketmine\level\generator\Flat':
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return "flat";
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}
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return null;
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}
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public function getCompoundTag() : CompoundTag{
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return $this->compoundTag;
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}
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@ -23,7 +23,6 @@ declare(strict_types=1);
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namespace pocketmine\level\format\io\data;
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use pocketmine\level\format\io\BaseLevelProvider;
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use pocketmine\level\generator\Flat;
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use pocketmine\level\generator\GeneratorManager;
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use pocketmine\level\Level;
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@ -133,7 +132,7 @@ class BedrockLevelData extends BaseNbtLevelData{
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}else{
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$this->compoundTag->setString("generatorName", "default");
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}
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}elseif(($generatorName = BaseLevelProvider::hackyFixForGeneratorClasspathInLevelDat($this->compoundTag->getString("generatorName"))) !== null){
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}elseif(($generatorName = self::hackyFixForGeneratorClasspathInLevelDat($this->compoundTag->getString("generatorName"))) !== null){
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$this->compoundTag->setString("generatorName", $generatorName);
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}
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@ -23,7 +23,6 @@ declare(strict_types=1);
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namespace pocketmine\level\format\io\data;
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use pocketmine\level\format\io\BaseLevelProvider;
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use pocketmine\level\generator\GeneratorManager;
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use pocketmine\level\Level;
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use pocketmine\nbt\BigEndianNBTStream;
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@ -77,7 +76,7 @@ class JavaLevelData extends BaseNbtLevelData{
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protected function fix() : void{
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if(!$this->compoundTag->hasTag("generatorName", StringTag::class)){
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$this->compoundTag->setString("generatorName", "default", true);
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}elseif(($generatorName = BaseLevelProvider::hackyFixForGeneratorClasspathInLevelDat($this->compoundTag->getString("generatorName"))) !== null){
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}elseif(($generatorName = self::hackyFixForGeneratorClasspathInLevelDat($this->compoundTag->getString("generatorName"))) !== null){
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$this->compoundTag->setString("generatorName", $generatorName);
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}
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