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https://github.com/pmmp/PocketMine-MP.git
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Improved Living entity ticking
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@ -749,11 +749,17 @@ abstract class Entity extends Position implements Metadatable{
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}
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public function isInsideOfSolid(){
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$blocks = [];
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for($i = 0; $i < 8; ++$i){
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$x = (($i % 2) - 0.5) * $this->width * 0.8;
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$y = ((($i >> 1) % 2) - 0.5) * 0.1;
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$z = ((($i >> 2) % 2) - 0.5) * $this->width * 0.8;
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$block = $this->getLevel()->getBlock((new Vector3($this->x + $x, $this->y + $this->getEyeHeight() + $y, $this->z + $z))->floor());
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$v = (new Vector3($this->x + $x, $this->y + $this->getEyeHeight() + $y, $this->z + $z))->floor();
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$blocks["{$v->x}:{$v->y}:{$v->z}"] = $v;
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}
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foreach($blocks as $vector){
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$block = $this->getLevel()->getBlock($vector);
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$bb = $block->getBoundingBox();
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@ -830,7 +836,7 @@ abstract class Entity extends Position implements Metadatable{
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//TODO: big messy loop
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}*/
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$list = $this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($dx, $dy, $dz));
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$list = $this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($dx, $dy, $dz), false);
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foreach($list as $bb){
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@ -884,7 +890,7 @@ abstract class Entity extends Position implements Metadatable{
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$this->boundingBox->setBB($axisalignedbb);
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$list = $this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($movX, $dy, $movZ));
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$list = $this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($movX, $dy, $movZ), false);
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foreach($list as $bb){
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$dy = $bb->calculateYOffset($this->boundingBox, $dy);
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@ -955,7 +961,9 @@ abstract class Entity extends Position implements Metadatable{
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if($this instanceof Player){
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if(($this->onGround and $movY != 0) or (!$this->onGround and $movY <= 0)){
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if(count($this->getLevel()->getCollisionBlocks($this->boundingBox->getOffsetBoundingBox(0, $movY - 0.1, 0)->expand(0.01, 0, 0.01))) > 0){
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$bb = clone $this->boundingBox;
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$bb->maxY = $bb->minY + 0.5;
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if(count($this->getLevel()->getCollisionBlocks($bb->expand(0.01, 0.01, 0.01))) > 0){
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$isColliding = true;
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}else{
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$isColliding = false;
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@ -1003,7 +1011,7 @@ abstract class Entity extends Position implements Metadatable{
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for($x = $minX; $x <= $maxX; ++$x){
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for($y = $minY; $y <= $maxY; ++$y){
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$block = $this->getLevel()->getBlock(new Vector3($x, $y, $z));
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if($block !== null and $block->getID() > 0){
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if($block !== null and $block->getID() > 0 and $block->hasEntityCollision){
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$block->onEntityCollide($this);
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if(!($this instanceof Player)){
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$block->addVelocityToEntity($this, $vector);
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@ -1013,7 +1021,7 @@ abstract class Entity extends Position implements Metadatable{
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}
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}
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if($vector->length() > 0){
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if(!($this instanceof Player) and $vector->length() > 0){
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$vector = $vector->normalize();
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$d = 0.014;
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$this->motionX += $vector->x * $d;
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