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https://github.com/pmmp/PocketMine-MP.git
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Remove stupid MemoryManager settings
No one in their right mind is going to change the defaults for these anyway. All this crap does is overwhelm users with stuff they don't understand. Most of this stuff has no business being modified by non-developers anyway.
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@ -54,12 +54,6 @@ memory:
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#This only affects the main thread. Other threads should fire their own collections
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period: 36000
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#Fire asynchronous tasks to collect garbage from workers
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collect-async-worker: true
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#Trigger on low memory
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low-memory-trigger: true
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#Settings controlling memory dump handling.
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memory-dump:
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#Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
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@ -69,16 +63,6 @@ memory:
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#Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
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chunk-radius: 4
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#Do chunk garbage collection on trigger
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trigger-chunk-collect: true
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world-caches:
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#Disallow adding to world chunk-packet caches when memory is low
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disable-chunk-cache: true
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#Clear world caches when memory is low
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low-memory-trigger: true
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network:
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#Threshold for batching packets, in bytes. Only these packets will be compressed
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#Set to 0 to compress everything, -1 to disable.
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