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synced 2025-06-06 20:07:09 +00:00
Added TallGrassTrait, remove weirdly specific logic from FortuneDropHelper
this needs to be dealt with before release otherwise we'll be stuck with FortuneDropHelper::grass() this is the obvious solution and should have been done some time ago - stuff like flammability was already a problem for double tall grass anyway
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@ -23,10 +23,13 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\FortuneDropHelper;
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use pocketmine\block\utils\TallGrassTrait;
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use pocketmine\item\Item;
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class DoubleTallGrass extends DoublePlant{
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use TallGrassTrait {
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getDropsForIncompatibleTool as traitGetDropsForIncompatibleTool;
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}
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public function canBeReplaced() : bool{
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return true;
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@ -34,7 +37,7 @@ class DoubleTallGrass extends DoublePlant{
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public function getDropsForIncompatibleTool(Item $item) : array{
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if($this->top){
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return FortuneDropHelper::grass($item);
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return $this->traitGetDropsForIncompatibleTool($item);
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}
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return [];
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}
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@ -23,7 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\FortuneDropHelper;
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use pocketmine\block\utils\TallGrassTrait;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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@ -31,10 +31,7 @@ use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class TallGrass extends Flowable{
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public function canBeReplaced() : bool{
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return true;
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}
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use TallGrassTrait;
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private function canBeSupportedBy(Block $block) : bool{
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return $block->hasTypeTag(BlockTypeTags::DIRT) || $block->hasTypeTag(BlockTypeTags::MUD);
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@ -53,16 +50,4 @@ class TallGrass extends Flowable{
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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public function getDropsForIncompatibleTool(Item $item) : array{
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return FortuneDropHelper::grass($item);
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}
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public function getFlameEncouragement() : int{
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return 60;
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}
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public function getFlammability() : int{
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return 100;
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}
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}
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@ -25,7 +25,6 @@ namespace pocketmine\block\utils;
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use pocketmine\item\enchantment\VanillaEnchantments;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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use function max;
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use function min;
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use function mt_getrandmax;
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@ -85,26 +84,6 @@ final class FortuneDropHelper{
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return $count;
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}
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/**
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* Grass have a fixed chance to drop wheat seed.
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* Fortune level increases the maximum number of seeds that can be dropped.
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* A discrete uniform distribution is used to determine the number of seeds dropped.
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*
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* TODO: I'm not sure this really belongs here, but it's preferable not to duplicate this code between grass and
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* tall grass.
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*
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* @return Item[]
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*/
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public static function grass(Item $usedItem) : array{
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if(FortuneDropHelper::bonusChanceDivisor($usedItem, 8, 2)){
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return [
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VanillaItems::WHEAT_SEEDS()
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];
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}
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return [];
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}
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/**
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* Adds the fortune level to the base max and picks a random number between the minimim and adjusted maximum.
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* Each amount in the range has an equal chance of being picked.
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54
src/block/utils/TallGrassTrait.php
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54
src/block/utils/TallGrassTrait.php
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@ -0,0 +1,54 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\utils;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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/**
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* @internal
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*/
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trait TallGrassTrait{
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public function canBeReplaced() : bool{
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return true;
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}
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public function getDropsForIncompatibleTool(Item $item) : array{
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if(FortuneDropHelper::bonusChanceDivisor($item, 8, 2)){
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return [
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VanillaItems::WHEAT_SEEDS()
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];
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}
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return [];
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}
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public function getFlameEncouragement() : int{
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return 60;
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}
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public function getFlammability() : int{
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return 100;
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}
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}
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