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Improved trees, improved inventory transactions, improved snowball/bow usage
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47
src/pocketmine/level/generator/object/BirchTree.php
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47
src/pocketmine/level/generator/object/BirchTree.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\generator\object;
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use pocketmine\block\Block;
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use pocketmine\block\Wood;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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class BirchTree extends Tree{
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protected $superBirch = false;
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public function __construct($superBirch = false){
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$this->trunkBlock = Block::LOG;
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$this->leafBlock = Block::LEAVES;
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$this->type = Wood::BIRCH;
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$this->superBirch = (bool) $superBirch;
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}
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public function placeObject(ChunkManager $level, $x, $y, $z, Random $random){
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$this->treeHeight = $random->nextBoundedInt(3) + 5;
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if($this->superBirch){
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$this->treeHeight += 5;
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}
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parent::placeObject($level, $x, $y, $z, $random);
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}
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}
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