Fixed precondition on double chunk send being useless

this is messy, but necessary for now.
This commit is contained in:
Dylan K. Taylor
2021-04-19 00:46:27 +01:00
parent d19c21e2e1
commit 09a2402f01
3 changed files with 18 additions and 10 deletions

View File

@ -102,6 +102,7 @@ use pocketmine\permission\DefaultPermissions;
use pocketmine\player\GameMode;
use pocketmine\player\Player;
use pocketmine\player\PlayerInfo;
use pocketmine\player\UsedChunkStatus;
use pocketmine\player\XboxLivePlayerInfo;
use pocketmine\Server;
use pocketmine\timings\Timings;
@ -919,10 +920,17 @@ class NetworkSession{
return;
}
$currentWorld = $this->player->getLocation()->getWorld();
if($world !== $currentWorld or !$this->player->isUsingChunk($chunkX, $chunkZ)){
if($world !== $currentWorld or ($status = $this->player->getUsedChunkStatus($chunkX, $chunkZ)) === null){
$this->logger->debug("Tried to send no-longer-active chunk $chunkX $chunkZ in world " . $world->getFolderName());
return;
}
if(!$status->equals(UsedChunkStatus::REQUESTED())){
//TODO: make this an error
//this could be triggered due to the shitty way that chunk resends are handled
//right now - not because of the spammy re-requesting, but because the chunk status reverts
//to NEEDED if they want to be resent.
return;
}
$world->timings->syncChunkSend->startTiming();
try{
$this->queueCompressed($promise);