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World: added setDisplayName()
this is an obvious use case, and I'm not really sure why it wasn't supported sooner.
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@ -51,6 +51,7 @@ use pocketmine\event\world\ChunkLoadEvent;
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use pocketmine\event\world\ChunkPopulateEvent;
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use pocketmine\event\world\ChunkUnloadEvent;
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use pocketmine\event\world\SpawnChangeEvent;
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use pocketmine\event\world\WorldDisplayNameChangeEvent;
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use pocketmine\event\world\WorldParticleEvent;
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use pocketmine\event\world\WorldSaveEvent;
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use pocketmine\event\world\WorldSoundEvent;
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@ -2971,6 +2972,16 @@ class World implements ChunkManager{
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return $this->displayName;
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}
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/**
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* Sets the World display name.
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*/
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public function setDisplayName(string $name) : void{
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(new WorldDisplayNameChangeEvent($this, $this->displayName, $name))->call();
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$this->displayName = $name;
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$this->provider->getWorldData()->setName($name);
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}
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/**
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* Returns the World folder name. This will not change at runtime and will be unique to a world per runtime.
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*/
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@ -34,6 +34,8 @@ interface WorldData{
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public function getName() : string;
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public function setName(string $value) : void;
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/**
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* Returns the generator name
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*/
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@ -116,6 +116,10 @@ abstract class BaseNbtWorldData implements WorldData{
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return $this->compoundTag->getString(self::TAG_LEVEL_NAME);
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}
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public function setName(string $value) : void{
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$this->compoundTag->setString(self::TAG_LEVEL_NAME, $value);
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}
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public function getGenerator() : string{
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return $this->compoundTag->getString(self::TAG_GENERATOR_NAME, "DEFAULT");
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}
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