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RuntimeBlockMapping: borrow a hack from PM5 to reduce memory footprint
we can't change the internals of this on a patch release, but this hack provides a 12 MB memory usage reduction, which is very significant.
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@ -27,7 +27,10 @@ use pocketmine\block\Block;
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use pocketmine\block\BlockLegacyIds;
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use pocketmine\data\bedrock\BedrockDataFiles;
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use pocketmine\data\bedrock\LegacyBlockIdToStringIdMap;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\protocol\serializer\NetworkNbtSerializer;
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use pocketmine\utils\BinaryStream;
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use pocketmine\utils\Filesystem;
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@ -53,15 +56,45 @@ final class RuntimeBlockMapping{
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);
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}
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/**
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* @param string[] $keyIndex
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* @param (ByteTag|StringTag|IntTag)[][] $valueIndex
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* @phpstan-param array<string, string> $keyIndex
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* @phpstan-param array<int, array<int|string, ByteTag|IntTag|StringTag>> $valueIndex
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*/
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private static function deduplicateCompound(CompoundTag $tag, array &$keyIndex, array &$valueIndex) : CompoundTag{
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if($tag->count() === 0){
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return $tag;
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}
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$newTag = CompoundTag::create();
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foreach($tag as $key => $value){
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$key = $keyIndex[$key] ??= $key;
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if($value instanceof CompoundTag){
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$value = self::deduplicateCompound($value, $keyIndex, $valueIndex);
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}elseif($value instanceof ByteTag || $value instanceof IntTag || $value instanceof StringTag){
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$value = $valueIndex[$value->getType()][$value->getValue()] ??= $value;
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}
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$newTag->setTag($key, $value);
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}
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return $newTag;
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}
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public function __construct(string $canonicalBlockStatesFile, string $r12ToCurrentBlockMapFile){
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$stream = new BinaryStream(Filesystem::fileGetContents($canonicalBlockStatesFile));
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$list = [];
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$nbtReader = new NetworkNbtSerializer();
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$keyIndex = [];
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$valueIndex = [];
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while(!$stream->feof()){
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$offset = $stream->getOffset();
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$blockState = $nbtReader->read($stream->getBuffer(), $offset)->mustGetCompoundTag();
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$stream->setOffset($offset);
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$list[] = $blockState;
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$list[] = self::deduplicateCompound($blockState, $keyIndex, $valueIndex);
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}
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$this->bedrockKnownStates = $list;
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