mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
NetworkSession: Fixed InventoryManager nullability disaster
fixes #4277 fixes #4275 fixes #3139
This commit is contained in:
@ -143,9 +143,12 @@ class InGamePacketHandler extends PacketHandler{
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*/
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protected $openHardcodedWindows = [];
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public function __construct(Player $player, NetworkSession $session){
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private InventoryManager $inventoryManager;
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public function __construct(Player $player, NetworkSession $session, InventoryManager $inventoryManager){
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$this->player = $player;
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$this->session = $session;
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$this->inventoryManager = $inventoryManager;
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}
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public function handleText(TextPacket $packet) : bool{
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@ -224,7 +227,7 @@ class InGamePacketHandler extends PacketHandler{
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$result = $this->handleNormalTransaction($packet->trData);
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}elseif($packet->trData instanceof MismatchTransactionData){
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$this->session->getLogger()->debug("Mismatch transaction received");
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$this->session->getInvManager()->syncAll();
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$this->inventoryManager->syncAll();
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$result = true;
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}elseif($packet->trData instanceof UseItemTransactionData){
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$result = $this->handleUseItemTransaction($packet->trData);
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@ -235,7 +238,7 @@ class InGamePacketHandler extends PacketHandler{
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}
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if(!$result){
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$this->session->getInvManager()->syncAll();
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$this->inventoryManager->syncAll();
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}
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return $result;
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}
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@ -265,7 +268,7 @@ class InGamePacketHandler extends PacketHandler{
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}
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try{
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$action = $converter->createInventoryAction($networkInventoryAction, $this->player);
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$action = $converter->createInventoryAction($networkInventoryAction, $this->player, $this->inventoryManager);
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if($action !== null){
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$actions[] = $action;
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}
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@ -293,14 +296,14 @@ class InGamePacketHandler extends PacketHandler{
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return true;
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}
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try{
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$this->session->getInvManager()->onTransactionStart($this->craftingTransaction);
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$this->inventoryManager->onTransactionStart($this->craftingTransaction);
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$this->craftingTransaction->execute();
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}catch(TransactionException $e){
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$this->session->getLogger()->debug("Failed to execute crafting transaction: " . $e->getMessage());
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//TODO: only sync slots that the client tried to change
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foreach($this->craftingTransaction->getInventories() as $inventory){
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$this->session->getInvManager()->syncContents($inventory);
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$this->inventoryManager->syncContents($inventory);
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}
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/*
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* TODO: HACK!
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@ -328,7 +331,7 @@ class InGamePacketHandler extends PacketHandler{
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}
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$transaction = new InventoryTransaction($this->player, $actions);
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$this->session->getInvManager()->onTransactionStart($transaction);
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$this->inventoryManager->onTransactionStart($transaction);
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try{
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$transaction->execute();
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}catch(TransactionException $e){
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@ -337,7 +340,7 @@ class InGamePacketHandler extends PacketHandler{
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$logger->debug("Actions: " . json_encode($data->getActions()));
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foreach($transaction->getInventories() as $inventory){
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$this->session->getInvManager()->syncContents($inventory);
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$this->inventoryManager->syncContents($inventory);
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}
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return false;
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@ -392,12 +395,12 @@ class InGamePacketHandler extends PacketHandler{
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case UseItemTransactionData::ACTION_CLICK_AIR:
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if($this->player->isUsingItem()){
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if(!$this->player->consumeHeldItem()){
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$this->session->getInvManager()->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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}
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return true;
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}
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if(!$this->player->useHeldItem()){
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$this->session->getInvManager()->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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}
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return true;
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}
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@ -409,7 +412,7 @@ class InGamePacketHandler extends PacketHandler{
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* Internal function used to execute rollbacks when an action fails on a block.
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*/
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private function onFailedBlockAction(Vector3 $blockPos, ?int $face) : void{
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$this->session->getInvManager()->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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if($blockPos->distanceSquared($this->player->getLocation()) < 10000){
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$blocks = $blockPos->sidesArray();
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if($face !== null){
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@ -436,12 +439,12 @@ class InGamePacketHandler extends PacketHandler{
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switch($data->getActionType()){
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case UseItemOnEntityTransactionData::ACTION_INTERACT:
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if(!$this->player->interactEntity($target, $data->getClickPos())){
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$this->session->getInvManager()->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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}
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return true;
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case UseItemOnEntityTransactionData::ACTION_ATTACK:
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if(!$this->player->attackEntity($target)){
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$this->session->getInvManager()->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
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}
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return true;
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}
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@ -454,7 +457,7 @@ class InGamePacketHandler extends PacketHandler{
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switch($data->getActionType()){
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case ReleaseItemTransactionData::ACTION_RELEASE:
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if(!$this->player->releaseHeldItem()){
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$this->session->getInvManager()->syncContents($this->player->getInventory());
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$this->inventoryManager->syncContents($this->player->getInventory());
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}
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return true;
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}
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@ -467,9 +470,9 @@ class InGamePacketHandler extends PacketHandler{
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return true; //this happens when we put an item into the offhand
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}
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if($packet->windowId === ContainerIds::INVENTORY){
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$this->session->getInvManager()->onClientSelectHotbarSlot($packet->hotbarSlot);
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$this->inventoryManager->onClientSelectHotbarSlot($packet->hotbarSlot);
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if(!$this->player->selectHotbarSlot($packet->hotbarSlot)){
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$this->session->getInvManager()->syncSelectedHotbarSlot();
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$this->inventoryManager->syncSelectedHotbarSlot();
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}
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return true;
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}
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@ -603,7 +606,7 @@ class InGamePacketHandler extends PacketHandler{
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if(array_key_exists($packet->windowId, $this->openHardcodedWindows)){
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unset($this->openHardcodedWindows[$packet->windowId]);
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}else{
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$this->session->getInvManager()->onClientRemoveWindow($packet->windowId);
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$this->inventoryManager->onClientRemoveWindow($packet->windowId);
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}
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$this->session->sendDataPacket(ContainerClosePacket::create($packet->windowId, false));
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@ -27,6 +27,7 @@ use pocketmine\network\mcpe\cache\CraftingDataCache;
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use pocketmine\network\mcpe\cache\StaticPacketCache;
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use pocketmine\network\mcpe\convert\GlobalItemTypeDictionary;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\InventoryManager;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\StartGamePacket;
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@ -53,10 +54,13 @@ class PreSpawnPacketHandler extends PacketHandler{
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/** @var NetworkSession */
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private $session;
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public function __construct(Server $server, Player $player, NetworkSession $session){
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private InventoryManager $inventoryManager;
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public function __construct(Server $server, Player $player, NetworkSession $session, InventoryManager $inventoryManager){
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$this->player = $player;
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$this->server = $server;
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$this->session = $session;
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$this->inventoryManager = $inventoryManager;
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}
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public function setUp() : void{
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@ -104,9 +108,9 @@ class PreSpawnPacketHandler extends PacketHandler{
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}
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$this->player->sendData([$this->player]);
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$this->session->getInvManager()->syncAll();
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$this->session->getInvManager()->syncCreative();
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$this->session->getInvManager()->syncSelectedHotbarSlot();
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$this->inventoryManager->syncAll();
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$this->inventoryManager->syncCreative();
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$this->inventoryManager->syncSelectedHotbarSlot();
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$this->session->sendDataPacket(CraftingDataCache::getInstance()->getCache($this->server->getCraftingManager()));
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$this->session->syncPlayerList($this->server->getOnlinePlayers());
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