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Moved chunk population to async tasks, and no more cut trees!
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@ -51,7 +51,7 @@ chunk-sending:
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chunk-ticking:
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#Max amount of chunks processed each tick
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per-tick: 24
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per-tick: 40
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#Radius of chunks around a player to tick
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tick-radius: 3
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#NOTE: This is currently not implemented
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@ -59,11 +59,11 @@ chunk-ticking:
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clear-tick-list: false
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chunk-generation:
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#Max. amount of chunks in the waiting queue ot be generated
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#It's recommended to set this to 8 * settings.async-workers
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queue-size: 16
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#Max. amount of chunks to populate per tick
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populations-per-tick: 1
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#Max. amount of chunks in the waiting queue to be generated
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#It's recommended to set this to 4 * settings.async-workers
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queue-size: 8
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#Max. amount of chunks in the waiting queue to be populated
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population-queue-size: 2
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chunk-gc:
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period-in-ticks: 600
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