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Added new dynamic StringToEnchantmentParser
this should be used instead of VanillaEnchantments::fromString(), because it allows registering custom aliases.
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66
src/item/enchantment/StringToEnchantmentParser.php
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66
src/item/enchantment/StringToEnchantmentParser.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item\enchantment;
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use pocketmine\utils\SingletonTrait;
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use pocketmine\utils\StringToTParser;
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/**
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* Handles parsing enchantments from strings. This is used to interpret names in the /enchant command.
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*
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* @phpstan-extends StringToTParser<Enchantment>
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*/
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final class StringToEnchantmentParser extends StringToTParser{
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use SingletonTrait;
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private static function make() : self{
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$result = new self;
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$result->register("blast_protection", fn() => VanillaEnchantments::BLAST_PROTECTION());
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$result->register("efficiency", fn() => VanillaEnchantments::EFFICIENCY());
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$result->register("feather_falling", fn() => VanillaEnchantments::FEATHER_FALLING());
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$result->register("fire_aspect", fn() => VanillaEnchantments::FIRE_ASPECT());
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$result->register("fire_protection", fn() => VanillaEnchantments::FIRE_PROTECTION());
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$result->register("flame", fn() => VanillaEnchantments::FLAME());
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$result->register("infinity", fn() => VanillaEnchantments::INFINITY());
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$result->register("knockback", fn() => VanillaEnchantments::KNOCKBACK());
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$result->register("mending", fn() => VanillaEnchantments::MENDING());
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$result->register("power", fn() => VanillaEnchantments::POWER());
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$result->register("projectile_protection", fn() => VanillaEnchantments::PROJECTILE_PROTECTION());
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$result->register("protection", fn() => VanillaEnchantments::PROTECTION());
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$result->register("punch", fn() => VanillaEnchantments::PUNCH());
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$result->register("respiration", fn() => VanillaEnchantments::RESPIRATION());
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$result->register("sharpness", fn() => VanillaEnchantments::SHARPNESS());
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$result->register("silk_touch", fn() => VanillaEnchantments::SILK_TOUCH());
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$result->register("thorns", fn() => VanillaEnchantments::THORNS());
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$result->register("unbreaking", fn() => VanillaEnchantments::UNBREAKING());
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$result->register("vanishing", fn() => VanillaEnchantments::VANISHING());
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return $result;
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}
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public function parse(string $input) : ?Enchantment{
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return parent::parse($input);
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}
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}
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