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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-16 03:51:37 +00:00
Do chunk orders and sending during onUpdate() when we know the player has been constructed
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@@ -1679,6 +1679,14 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return true;
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return true;
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}
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}
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if($this->nextChunkOrderRun-- <= 0 or $this->chunk === null){
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$this->orderChunks();
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}
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if(count($this->loadQueue) > 0 or !$this->spawned){
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$this->sendNextChunk();
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}
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$this->timings->startTiming();
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$this->timings->startTiming();
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if($this->spawned){
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if($this->spawned){
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@@ -1742,14 +1750,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return;
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return;
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}
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}
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if($this->nextChunkOrderRun-- <= 0 or $this->chunk === null){
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$this->orderChunks();
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}
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if(count($this->loadQueue) > 0 or !$this->spawned){
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$this->sendNextChunk();
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}
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if(count($this->batchedPackets) > 0){
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if(count($this->batchedPackets) > 0){
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$this->server->batchPackets([$this], $this->batchedPackets, false);
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$this->server->batchPackets([$this], $this->batchedPackets, false);
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$this->batchedPackets = [];
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$this->batchedPackets = [];
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