mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
Added aggregate timers for all world timings
this allows timings list view to display totals for these sections. It does make the tree view a bit more annoying in some cases though.
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@ -77,7 +77,6 @@ use pocketmine\promise\PromiseResolver;
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use pocketmine\scheduler\AsyncPool;
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use pocketmine\Server;
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use pocketmine\ServerConfigGroup;
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use pocketmine\timings\Timings;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\utils\Limits;
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use pocketmine\utils\ReversePriorityQueue;
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@ -999,7 +998,6 @@ class World implements ChunkManager{
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$this->timings->entityTick->startTiming();
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//Update entities that need update
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Timings::$tickEntity->startTiming();
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foreach($this->updateEntities as $id => $entity){
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if($entity->isClosed() || $entity->isFlaggedForDespawn() || !$entity->onUpdate($currentTick)){
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unset($this->updateEntities[$id]);
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@ -1008,7 +1006,6 @@ class World implements ChunkManager{
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$entity->close();
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}
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}
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Timings::$tickEntity->stopTiming();
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$this->timings->entityTick->stopTiming();
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$this->timings->randomChunkUpdates->startTiming();
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@ -1439,10 +1436,15 @@ class World implements ChunkManager{
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(new WorldSaveEvent($this))->call();
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$timings = $this->timings->syncDataSave;
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$timings->startTiming();
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$this->provider->getWorldData()->setTime($this->time);
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$this->saveChunks();
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$this->provider->getWorldData()->save();
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$timings->stopTiming();
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return true;
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}
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@ -3248,7 +3250,8 @@ class World implements ChunkManager{
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private function internalOrderChunkPopulation(int $chunkX, int $chunkZ, ?ChunkLoader $associatedChunkLoader, ?PromiseResolver $resolver) : Promise{
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$chunkHash = World::chunkHash($chunkX, $chunkZ);
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Timings::$population->startTiming();
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$timings = $this->timings->chunkPopulationOrder;
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$timings->startTiming();
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try{
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for($xx = -1; $xx <= 1; ++$xx){
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@ -3305,7 +3308,7 @@ class World implements ChunkManager{
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return $resolver->getPromise();
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}finally{
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Timings::$population->stopTiming();
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$timings->stopTiming();
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}
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}
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@ -3314,7 +3317,8 @@ class World implements ChunkManager{
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* @phpstan-param array<int, Chunk> $adjacentChunks
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*/
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private function generateChunkCallback(ChunkLockId $chunkLockId, int $x, int $z, Chunk $chunk, array $adjacentChunks, ChunkLoader $temporaryChunkLoader) : void{
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Timings::$generationCallback->startTiming();
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$timings = $this->timings->chunkPopulationCompletion;
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$timings->startTiming();
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$dirtyChunks = 0;
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for($xx = -1; $xx <= 1; ++$xx){
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@ -3383,7 +3387,7 @@ class World implements ChunkManager{
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$this->drainPopulationRequestQueue();
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}
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Timings::$generationCallback->stopTiming();
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$timings->stopTiming();
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}
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public function doChunkGarbageCollection() : void{
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@ -30,7 +30,6 @@ use pocketmine\event\world\WorldUnloadEvent;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\player\ChunkSelector;
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use pocketmine\Server;
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use pocketmine\timings\Timings;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\format\io\exception\CorruptedWorldException;
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use pocketmine\world\format\io\exception\UnsupportedWorldFormatException;
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@ -391,7 +390,6 @@ class WorldManager{
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}
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private function doAutoSave() : void{
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Timings::$worldSave->startTiming();
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foreach($this->worlds as $world){
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foreach($world->getPlayers() as $player){
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if($player->spawned){
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@ -400,6 +398,5 @@ class WorldManager{
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}
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$world->save(false);
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}
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Timings::$worldSave->stopTiming();
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}
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}
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@ -38,6 +38,7 @@ class WorldTimings{
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public TimingsHandler $randomChunkUpdatesChunkSelection;
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public TimingsHandler $doChunkGC;
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public TimingsHandler $entityTick;
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public TimingsHandler $tileTick;
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public TimingsHandler $doTick;
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public TimingsHandler $syncChunkSend;
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@ -48,33 +49,55 @@ class WorldTimings{
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public TimingsHandler $syncChunkLoadFixInvalidBlocks;
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public TimingsHandler $syncChunkLoadEntities;
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public TimingsHandler $syncChunkLoadTileEntities;
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public TimingsHandler $syncDataSave;
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public TimingsHandler $syncChunkSave;
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public TimingsHandler $chunkPopulationOrder;
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public TimingsHandler $chunkPopulationCompletion;
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/**
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* @var TimingsHandler[]
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* @phpstan-var array<string, TimingsHandler>
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*/
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private static array $aggregators = [];
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private static function newTimer(string $worldName, string $timerName) : TimingsHandler{
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$aggregator = self::$aggregators[$timerName] ??= new TimingsHandler("Worlds - $timerName"); //displayed in Minecraft primary table
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//TODO: maybe a dedicated group per world would be better?
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return new TimingsHandler("$worldName - $timerName", $aggregator, Timings::GROUP_BREAKDOWN);
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}
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public function __construct(World $world){
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$name = $world->getFolderName() . " - ";
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$name = $world->getFolderName();
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$this->setBlock = new TimingsHandler($name . "setBlock", group: Timings::GROUP_BREAKDOWN);
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$this->doBlockLightUpdates = new TimingsHandler($name . "Block Light Updates", group: Timings::GROUP_BREAKDOWN);
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$this->doBlockSkyLightUpdates = new TimingsHandler($name . "Sky Light Updates", group: Timings::GROUP_BREAKDOWN);
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$this->setBlock = self::newTimer($name, "Set Blocks");
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$this->doBlockLightUpdates = self::newTimer($name, "Block Light Updates");
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$this->doBlockSkyLightUpdates = self::newTimer($name, "Sky Light Updates");
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$this->doChunkUnload = new TimingsHandler($name . "Unload Chunks", group: Timings::GROUP_BREAKDOWN);
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$this->scheduledBlockUpdates = new TimingsHandler($name . "Scheduled Block Updates", group: Timings::GROUP_BREAKDOWN);
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$this->randomChunkUpdates = new TimingsHandler($name . "Random Chunk Updates", group: Timings::GROUP_BREAKDOWN);
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$this->randomChunkUpdatesChunkSelection = new TimingsHandler($name . "Random Chunk Updates - Chunk Selection", group: Timings::GROUP_BREAKDOWN);
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$this->doChunkGC = new TimingsHandler($name . "Garbage Collection", group: Timings::GROUP_BREAKDOWN);
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$this->entityTick = new TimingsHandler($name . "Tick Entities", group: Timings::GROUP_BREAKDOWN);
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$this->doChunkUnload = self::newTimer($name, "Unload Chunks");
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$this->scheduledBlockUpdates = self::newTimer($name, "Scheduled Block Updates");
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$this->randomChunkUpdates = self::newTimer($name, "Random Chunk Updates");
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$this->randomChunkUpdatesChunkSelection = self::newTimer($name, "Random Chunk Updates - Chunk Selection");
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$this->doChunkGC = self::newTimer($name, "Garbage Collection");
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$this->entityTick = self::newTimer($name, "Entity Tick");
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$this->tileTick = self::newTimer($name, "Block Entity Tick");
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$this->doTick = self::newTimer($name, "World Tick");
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Timings::init(); //make sure the timers we want are available
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$this->syncChunkSend = new TimingsHandler($name . "Player Send Chunks", Timings::$playerChunkSend, group: Timings::GROUP_BREAKDOWN);
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$this->syncChunkSendPrepare = new TimingsHandler($name . "Player Send Chunk Prepare", Timings::$playerChunkSend, group: Timings::GROUP_BREAKDOWN);
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$this->syncChunkSend = self::newTimer($name, "Player Send Chunks");
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$this->syncChunkSendPrepare = self::newTimer($name, "Player Send Chunk Prepare");
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$this->syncChunkLoad = new TimingsHandler($name . "Chunk Load", Timings::$worldLoad, group: Timings::GROUP_BREAKDOWN);
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$this->syncChunkLoadData = new TimingsHandler($name . "Chunk Load - Data", group: Timings::GROUP_BREAKDOWN);
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$this->syncChunkLoadFixInvalidBlocks = new TimingsHandler($name . "Chunk Load - Fix Invalid Blocks", group: Timings::GROUP_BREAKDOWN);
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$this->syncChunkLoadEntities = new TimingsHandler($name . "Chunk Load - Entities", group: Timings::GROUP_BREAKDOWN);
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$this->syncChunkLoadTileEntities = new TimingsHandler($name . "Chunk Load - TileEntities", group: Timings::GROUP_BREAKDOWN);
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$this->syncChunkSave = new TimingsHandler($name . "Chunk Save", Timings::$worldSave, group: Timings::GROUP_BREAKDOWN);
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$this->syncChunkLoad = self::newTimer($name, "Chunk Load");
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$this->syncChunkLoadData = self::newTimer($name, "Chunk Load - Data");
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$this->syncChunkLoadFixInvalidBlocks = self::newTimer($name, "Chunk Load - Fix Invalid Blocks");
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$this->syncChunkLoadEntities = self::newTimer($name, "Chunk Load - Entities");
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$this->syncChunkLoadTileEntities = self::newTimer($name, "Chunk Load - Block Entities");
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$this->doTick = new TimingsHandler($name . "World Tick");
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$this->syncDataSave = self::newTimer($name, "Data Save");
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$this->syncChunkSave = self::newTimer($name, "Chunk Save");
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$this->chunkPopulationOrder = self::newTimer($name, "Chunk Population - Order");
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$this->chunkPopulationCompletion = self::newTimer($name, "Chunk Population - Completion");
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}
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}
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