Merge branch 'next-minor' into next-major

This commit is contained in:
Dylan K. Taylor
2023-02-11 17:17:08 +00:00
8 changed files with 87 additions and 52 deletions

View File

@@ -90,6 +90,8 @@ use pocketmine\network\mcpe\protocol\TakeItemActorPacket;
use pocketmine\network\mcpe\protocol\TextPacket;
use pocketmine\network\mcpe\protocol\ToastRequestPacket;
use pocketmine\network\mcpe\protocol\TransferPacket;
use pocketmine\network\mcpe\protocol\types\AbilitiesData;
use pocketmine\network\mcpe\protocol\types\AbilitiesLayer;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\network\mcpe\protocol\types\command\CommandData;
use pocketmine\network\mcpe\protocol\types\command\CommandEnum;
@@ -103,7 +105,6 @@ use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\protocol\types\UpdateAbilitiesPacketLayer;
use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
use pocketmine\network\mcpe\protocol\UpdateAdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
@@ -880,33 +881,33 @@ class NetworkSession{
//ALL of these need to be set for the base layer, otherwise the client will cry
$boolAbilities = [
UpdateAbilitiesPacketLayer::ABILITY_ALLOW_FLIGHT => $for->getAllowFlight(),
UpdateAbilitiesPacketLayer::ABILITY_FLYING => $for->isFlying(),
UpdateAbilitiesPacketLayer::ABILITY_NO_CLIP => !$for->hasBlockCollision(),
UpdateAbilitiesPacketLayer::ABILITY_OPERATOR => $isOp,
UpdateAbilitiesPacketLayer::ABILITY_TELEPORT => $for->hasPermission(DefaultPermissionNames::COMMAND_TELEPORT_SELF),
UpdateAbilitiesPacketLayer::ABILITY_INVULNERABLE => $for->isCreative(),
UpdateAbilitiesPacketLayer::ABILITY_MUTED => false,
UpdateAbilitiesPacketLayer::ABILITY_WORLD_BUILDER => false,
UpdateAbilitiesPacketLayer::ABILITY_INFINITE_RESOURCES => !$for->hasFiniteResources(),
UpdateAbilitiesPacketLayer::ABILITY_LIGHTNING => false,
UpdateAbilitiesPacketLayer::ABILITY_BUILD => !$for->isSpectator(),
UpdateAbilitiesPacketLayer::ABILITY_MINE => !$for->isSpectator(),
UpdateAbilitiesPacketLayer::ABILITY_DOORS_AND_SWITCHES => !$for->isSpectator(),
UpdateAbilitiesPacketLayer::ABILITY_OPEN_CONTAINERS => !$for->isSpectator(),
UpdateAbilitiesPacketLayer::ABILITY_ATTACK_PLAYERS => !$for->isSpectator(),
UpdateAbilitiesPacketLayer::ABILITY_ATTACK_MOBS => !$for->isSpectator(),
AbilitiesLayer::ABILITY_ALLOW_FLIGHT => $for->getAllowFlight(),
AbilitiesLayer::ABILITY_FLYING => $for->isFlying(),
AbilitiesLayer::ABILITY_NO_CLIP => !$for->hasBlockCollision(),
AbilitiesLayer::ABILITY_OPERATOR => $isOp,
AbilitiesLayer::ABILITY_TELEPORT => $for->hasPermission(DefaultPermissionNames::COMMAND_TELEPORT_SELF),
AbilitiesLayer::ABILITY_INVULNERABLE => $for->isCreative(),
AbilitiesLayer::ABILITY_MUTED => false,
AbilitiesLayer::ABILITY_WORLD_BUILDER => false,
AbilitiesLayer::ABILITY_INFINITE_RESOURCES => !$for->hasFiniteResources(),
AbilitiesLayer::ABILITY_LIGHTNING => false,
AbilitiesLayer::ABILITY_BUILD => !$for->isSpectator(),
AbilitiesLayer::ABILITY_MINE => !$for->isSpectator(),
AbilitiesLayer::ABILITY_DOORS_AND_SWITCHES => !$for->isSpectator(),
AbilitiesLayer::ABILITY_OPEN_CONTAINERS => !$for->isSpectator(),
AbilitiesLayer::ABILITY_ATTACK_PLAYERS => !$for->isSpectator(),
AbilitiesLayer::ABILITY_ATTACK_MOBS => !$for->isSpectator(),
];
$this->sendDataPacket(UpdateAbilitiesPacket::create(
$this->sendDataPacket(UpdateAbilitiesPacket::create(new AbilitiesData(
$isOp ? CommandPermissions::OPERATOR : CommandPermissions::NORMAL,
$isOp ? PlayerPermissions::OPERATOR : PlayerPermissions::MEMBER,
$for->getId(),
[
//TODO: dynamic flying speed! FINALLY!!!!!!!!!!!!!!!!!
new UpdateAbilitiesPacketLayer(UpdateAbilitiesPacketLayer::LAYER_BASE, $boolAbilities, 0.05, 0.1),
new AbilitiesLayer(AbilitiesLayer::LAYER_BASE, $boolAbilities, 0.05, 0.1),
]
));
)));
}
public function syncAdventureSettings() : void{

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@@ -145,6 +145,8 @@ class InGamePacketHandler extends PacketHandler{
public bool $forceMoveSync = false;
protected ?string $lastRequestedFullSkinId = null;
public function __construct(
private Player $player,
private NetworkSession $session,
@@ -741,6 +743,15 @@ class InGamePacketHandler extends PacketHandler{
}
public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
if($packet->skin->getFullSkinId() === $this->lastRequestedFullSkinId){
//TODO: HACK! In 1.19.60, the client sends its skin back to us if we sent it a skin different from the one
//it's using. We need to prevent this from causing a feedback loop.
$this->session->getLogger()->debug("Refused duplicate skin change request");
return true;
}
$this->lastRequestedFullSkinId = $packet->skin->getFullSkinId();
$this->session->getLogger()->debug("Processing skin change request");
try{
$skin = SkinAdapterSingleton::get()->fromSkinData($packet->skin);
}catch(InvalidSkinException $e){

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@@ -24,6 +24,7 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
use pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket;
final class SpawnResponsePacketHandler extends PacketHandler{
@@ -37,6 +38,13 @@ final class SpawnResponsePacketHandler extends PacketHandler{
return true;
}
public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
//TODO: REMOVE THIS
//As of 1.19.60, we receive this packet during pre-spawn for no obvious reason. The skin is still sent in the
//login packet, so we can ignore this one. If unhandled, this packet makes a huge debug spam in the log.
return true;
}
public function handlePlayerAuthInput(PlayerAuthInputPacket $packet) : bool{
//the client will send this every tick once we start sending chunks, but we don't handle it in this stage
//this is very spammy so we filter it out