Entity: new data flags

This commit is contained in:
Dylan K. Taylor 2020-05-04 21:58:44 +01:00
parent 71271a0e03
commit 06e8c6a3ad

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@ -297,11 +297,11 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
public const DATA_FLAG_OVER_SCAFFOLDING = 69;
public const DATA_FLAG_FALL_THROUGH_SCAFFOLDING = 70;
public const DATA_FLAG_BLOCKING = 71; //shield
public const DATA_FLAG_DISABLE_BLOCKING = 72;
//73 is set when a player is attacked while using shield, unclear on purpose
//74 related to shield usage, needs further investigation
public const DATA_FLAG_TRANSITION_BLOCKING = 72;
public const DATA_FLAG_BLOCKED_USING_SHIELD = 73;
public const DATA_FLAG_BLOCKED_USING_DAMAGED_SHIELD = 74;
public const DATA_FLAG_SLEEPING = 75;
//76 related to sleeping, unclear usage
public const DATA_FLAG_WANTS_TO_WAKE = 76;
public const DATA_FLAG_TRADE_INTEREST = 77;
public const DATA_FLAG_DOOR_BREAKER = 78; //...
public const DATA_FLAG_BREAKING_OBSTRUCTION = 79;
@ -311,8 +311,12 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
public const DATA_FLAG_ROARING = 83;
public const DATA_FLAG_DELAYED_ATTACKING = 84;
public const DATA_FLAG_AVOIDING_MOBS = 85;
//86 used by RangedAttackGoal
//87 used by NearestAttackableTargetGoal
public const DATA_FLAG_FACING_TARGET_TO_RANGE_ATTACK = 86;
public const DATA_FLAG_HIDDEN_WHEN_INVISIBLE = 87; //??????????????????
public const DATA_FLAG_IS_IN_UI = 88;
public const DATA_FLAG_STALKING = 89;
public const DATA_FLAG_EMOTING = 90;
public const DATA_FLAG_CELEBRATING = 91;
public const DATA_PLAYER_FLAG_SLEEP = 1;
public const DATA_PLAYER_FLAG_DEAD = 2; //TODO: CHECK