Player: Fixed interaction checks preventing placing blocks when stood on the corner of one when using crosshairs

This issue can be seen on W10 Edition. Stand on the corner of a block and turn so that the majority of the target block is behind you. Then look down and try to mine it.
This commit is contained in:
Dylan K. Taylor 2017-12-22 19:58:33 +00:00
parent 2e11e448dd
commit 0688a86f57

View File

@ -1743,11 +1743,11 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
*
* @param Vector3 $pos
* @param $maxDistance
* @param float $maxDiff
* @param float $maxDiff default 0.71 (approximately sqrt(2) / 2, half of the diagonal width of a block)
*
* @return bool
*/
public function canInteract(Vector3 $pos, $maxDistance, float $maxDiff = 0.5) : bool{
public function canInteract(Vector3 $pos, $maxDistance, float $maxDiff = 0.71) : bool{
$eyePos = $this->getPosition()->add(0, $this->getEyeHeight(), 0);
if($eyePos->distanceSquared($pos) > $maxDistance ** 2){
return false;