mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
Updated to 1.19.10
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@ -57,7 +57,6 @@ use pocketmine\network\mcpe\handler\PacketHandler;
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use pocketmine\network\mcpe\handler\PreSpawnPacketHandler;
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use pocketmine\network\mcpe\handler\ResourcePacksPacketHandler;
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use pocketmine\network\mcpe\handler\SpawnResponsePacketHandler;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
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use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
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use pocketmine\network\mcpe\protocol\ClientboundPacket;
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@ -93,6 +92,7 @@ use pocketmine\network\mcpe\protocol\types\BlockPosition;
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use pocketmine\network\mcpe\protocol\types\command\CommandData;
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use pocketmine\network\mcpe\protocol\types\command\CommandEnum;
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use pocketmine\network\mcpe\protocol\types\command\CommandParameter;
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use pocketmine\network\mcpe\protocol\types\command\CommandPermissions;
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use pocketmine\network\mcpe\protocol\types\DimensionIds;
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use pocketmine\network\mcpe\protocol\types\entity\Attribute as NetworkAttribute;
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use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty;
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@ -100,9 +100,13 @@ use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
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use pocketmine\network\mcpe\protocol\types\UpdateAbilitiesPacketLayer;
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use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
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use pocketmine\network\mcpe\protocol\UpdateAdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
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use pocketmine\network\NetworkSessionManager;
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use pocketmine\network\PacketHandlingException;
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use pocketmine\permission\DefaultPermissionNames;
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use pocketmine\permission\DefaultPermissions;
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use pocketmine\player\GameMode;
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use pocketmine\player\Player;
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@ -250,8 +254,8 @@ class NetworkSession{
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$permissionHooks = $this->player->getPermissionRecalculationCallbacks();
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$permissionHooks->add($permHook = function() : void{
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$this->logger->debug("Syncing available commands and adventure settings due to permission recalculation");
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$this->syncAdventureSettings($this->player);
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$this->logger->debug("Syncing available commands and abilities/permissions due to permission recalculation");
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$this->syncAbilities($this->player);
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$this->syncAvailableCommands();
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});
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$this->disposeHooks->add(static function() use ($permissionHooks, $permHook) : void{
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@ -716,7 +720,7 @@ class NetworkSession{
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$this->syncAttributes($this->player, $this->player->getAttributeMap()->getAll());
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$this->player->sendData(null);
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$this->syncAdventureSettings($this->player);
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$this->syncAbilities($this->player);
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$this->invManager->syncAll();
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$this->setHandler(new InGamePacketHandler($this->player, $this, $this->invManager));
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}
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@ -766,37 +770,60 @@ class NetworkSession{
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public function syncGameMode(GameMode $mode, bool $isRollback = false) : void{
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$this->sendDataPacket(SetPlayerGameTypePacket::create(TypeConverter::getInstance()->coreGameModeToProtocol($mode)));
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if($this->player !== null){
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$this->syncAdventureSettings($this->player);
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$this->syncAbilities($this->player);
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$this->syncAdventureSettings(); //TODO: we might be able to do this with the abilities packet alone
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}
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if(!$isRollback && $this->invManager !== null){
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$this->invManager->syncCreative();
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}
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}
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/**
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* TODO: make this less specialized
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*/
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public function syncAdventureSettings(Player $for) : void{
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public function syncAbilities(Player $for) : void{
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$isOp = $for->hasPermission(DefaultPermissions::ROOT_OPERATOR);
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$pk = AdventureSettingsPacket::create(
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0,
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$isOp ? AdventureSettingsPacket::PERMISSION_OPERATOR : AdventureSettingsPacket::PERMISSION_NORMAL,
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0,
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//ALL of these need to be set for the base layer, otherwise the client will cry
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$boolAbilities = [
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UpdateAbilitiesPacketLayer::ABILITY_ALLOW_FLIGHT => $for->getAllowFlight(),
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UpdateAbilitiesPacketLayer::ABILITY_FLYING => $for->isFlying(),
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UpdateAbilitiesPacketLayer::ABILITY_NO_CLIP => !$for->hasBlockCollision(),
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UpdateAbilitiesPacketLayer::ABILITY_OPERATOR => $isOp,
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UpdateAbilitiesPacketLayer::ABILITY_TELEPORT => $for->hasPermission(DefaultPermissionNames::COMMAND_TELEPORT),
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UpdateAbilitiesPacketLayer::ABILITY_INVULNERABLE => $for->isCreative(),
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UpdateAbilitiesPacketLayer::ABILITY_MUTED => false,
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UpdateAbilitiesPacketLayer::ABILITY_WORLD_BUILDER => false,
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UpdateAbilitiesPacketLayer::ABILITY_INFINITE_RESOURCES => !$for->hasFiniteResources(),
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UpdateAbilitiesPacketLayer::ABILITY_LIGHTNING => false,
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UpdateAbilitiesPacketLayer::ABILITY_BUILD => !$for->isSpectator(),
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UpdateAbilitiesPacketLayer::ABILITY_MINE => !$for->isSpectator(),
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UpdateAbilitiesPacketLayer::ABILITY_DOORS_AND_SWITCHES => !$for->isSpectator(),
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UpdateAbilitiesPacketLayer::ABILITY_OPEN_CONTAINERS => !$for->isSpectator(),
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UpdateAbilitiesPacketLayer::ABILITY_ATTACK_PLAYERS => !$for->isSpectator(),
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UpdateAbilitiesPacketLayer::ABILITY_ATTACK_MOBS => !$for->isSpectator(),
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];
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$this->sendDataPacket(UpdateAbilitiesPacket::create(
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$isOp ? CommandPermissions::OPERATOR : CommandPermissions::NORMAL,
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$isOp ? PlayerPermissions::OPERATOR : PlayerPermissions::MEMBER,
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0,
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$for->getId()
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);
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$for->getId(),
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[
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//TODO: dynamic flying speed! FINALLY!!!!!!!!!!!!!!!!!
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new UpdateAbilitiesPacketLayer(UpdateAbilitiesPacketLayer::LAYER_BASE, $boolAbilities, 0.05, 0.1),
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]
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));
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}
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$pk->setFlag(AdventureSettingsPacket::WORLD_IMMUTABLE, $for->isSpectator());
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$pk->setFlag(AdventureSettingsPacket::NO_PVP, $for->isSpectator());
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$pk->setFlag(AdventureSettingsPacket::AUTO_JUMP, $for->hasAutoJump());
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$pk->setFlag(AdventureSettingsPacket::ALLOW_FLIGHT, $for->getAllowFlight());
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$pk->setFlag(AdventureSettingsPacket::NO_CLIP, !$for->hasBlockCollision());
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$pk->setFlag(AdventureSettingsPacket::FLYING, $for->isFlying());
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//TODO: permission flags
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$this->sendDataPacket($pk);
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public function syncAdventureSettings() : void{
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if($this->player === null){
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throw new \LogicException("Cannot sync adventure settings for a player that is not yet created");
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}
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//everything except auto jump is handled via UpdateAbilitiesPacket
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$this->sendDataPacket(UpdateAdventureSettingsPacket::create(
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noAttackingMobs: false,
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noAttackingPlayers: false,
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worldImmutable: false,
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showNameTags: true,
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autoJump: $this->player->hasAutoJump()
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));
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}
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/**
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@ -979,7 +979,7 @@ class InGamePacketHandler extends PacketHandler{
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}
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if($isFlying !== $this->player->isFlying()){
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if(!$this->player->toggleFlight($isFlying)){
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$this->session->syncAdventureSettings($this->player);
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$this->session->syncAbilities($this->player);
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}
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}
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@ -107,7 +107,8 @@ class PreSpawnPacketHandler extends PacketHandler{
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$this->session->sendDataPacket(StaticPacketCache::getInstance()->getBiomeDefs());
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$this->session->syncAttributes($this->player, $this->player->getAttributeMap()->getAll());
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$this->session->syncAvailableCommands();
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$this->session->syncAdventureSettings($this->player);
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$this->session->syncAbilities($this->player);
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$this->session->syncAdventureSettings();
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foreach($this->player->getEffects()->all() as $effect){
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$this->session->onEntityEffectAdded($this->player, $effect, false);
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}
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