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LevelAPI and pre-map r
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73
classes/API/LevelAPI.php
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73
classes/API/LevelAPI.php
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<?php
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/*
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-
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/ \
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/ \
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/ POCKET \
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/ MINECRAFT PHP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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*/
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class LevelAPI{
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private $server, $map, $active = false;
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function __construct($server){
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$this->server = $server;
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$this->map = $this->server->map;
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if($this->map !== false){
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$this->active = true;
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}
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}
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private function check(){
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if($this->active === false and $this->server->map === false){
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return false;
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}
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$this->active = true;
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return true;
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}
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public function getChunk($X, $Z){
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/*if($this->check() and isset($this->map->map[$X][$Z])){
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return $this->map->map[$X][$Z];
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}*/
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return false;
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}
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public function getOrderedChunk($X, $Z, $columnsPerPacket = 2){
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$columnsPerPacket = max(1, (int) $columnsPerPacket);
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$c = $this->getChunk($X, $Z);
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if($c === false){
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return array(str_repeat("\x00", 256));
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}
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$ordered = array();
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for($i = 0;$i < 0xff; ){
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$ordered[$i] = str_repeat("\x00", $i);
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for($j = 0; $j < $columnsPerPacket; ++$j){
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$ordered[$i] .= "\xff";
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for($k = 0; $k < 8; ++$k){
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$ordered[$i] .= substr($c[$i][0], $k << 4, 16); //Block data
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$ordered[$i] .= substr($c[$i][1], $k << 3, 8); //Meta data
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}
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++$i;
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}
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}
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return $ordered;
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}
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}
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@ -80,6 +80,8 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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$this->server->mapName = $this->getProperty("level-name");
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$this->server->mapDir = FILE_PATH."data/maps/".$this->getProperty("level-name")."/";
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$this->loadProperties();
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$this->server->loadMap();
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//Autoload all default APIs
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console("[INFO] Loading default APIs");
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$dir = dir(FILE_PATH."classes/API/");
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@ -53,8 +53,9 @@ class ChunkParser{
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}
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private function getOffset($X, $Z){
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$info = $this->getOffsetPosition($X, $Z);
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return 4096 + (($info[1] * $info[0]) << 12) + (($info[2] * $data[0]) << 16);
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//$info = $this->getOffsetPosition($X, $Z);
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//return 4096 + (($info[1] * $info[0]) << 12) + (($info[2] * $data[0]) << 16);
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return 4096 + (($X * 21) << 12) + (($Z * 21) << 16);
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}
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public function getChunk($X, $Z, $header = true){
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@ -121,7 +121,7 @@ class CustomPacketHandler{
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$this->raw .= Utils::writeLong($this->data["session"]);
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}
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break;
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case MC_CLIENT_DISCONNECT:
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case MC_DISCONNECT:
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//null
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break;
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case 0x18:
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@ -379,17 +379,17 @@ class CustomPacketHandler{
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$this->data["z"] = Utils::readInt($this->get(4));
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}else{
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$this->raw .= Utils::writeInt($this->data["x"]);
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$this->raw .= Utils::writeInt($this->data["y"]);
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$this->raw .= Utils::writeInt($this->data["z"]);
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}
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break;
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case MC_CHUNK_DATA:
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if($this->c === false){
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$this->data["x"] = Utils::readInt($this->get(4));
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$this->data["z"] = Utils::readInt($this->get(4));
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$this->data["data"] = $this->get(256);
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$this->data["data"] = $this->get(true);
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}else{
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$this->raw .= Utils::writeInt($this->data["x"]);
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$this->raw .= Utils::writeInt($this->data["y"]);
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$this->raw .= Utils::writeInt($this->data["z"]);
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$this->raw .= $this->data["data"];
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}
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break;
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@ -196,11 +196,12 @@ class PocketMinecraftServer extends stdClass{
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}
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}
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private function loadMap(){
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public function loadMap(){
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if($this->mapName !== false and trim($this->mapName) !== ""){
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$this->level = unserialize(file_get_contents($this->mapDir."level.dat"));
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console("[INFO] Map: ".$this->level["LevelName"]);
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$this->time = (int) $this->level["Time"];
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$this->seed = (int) $this->level["RandomSeed"];
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$this->level["Time"] = &$this->time;
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console("[INFO] Time: ".$this->time);
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console("[INFO] Seed: ".$this->seed);
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@ -246,7 +247,6 @@ class PocketMinecraftServer extends stdClass{
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$this->event("onTick", array($this, "tickerFunction"));
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$this->event("onReceivedPacket", "packetHandler", true);
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register_shutdown_function(array($this, "close"));
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$this->loadMap();
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console("[INFO] Server started!");
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$this->process();
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}
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@ -81,6 +81,14 @@ class Session{
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$this->server->trigger("onChat", $this->username." left the game");
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}
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console("[INFO] Session with ".$this->ip.":".$this->port." Client ID ".$this->clientID." closed due to ".$reason);
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_DISCONNECT,
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),
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));
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++$this->counter[0];
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$this->server->api->player->remove($this->CID);
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}
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@ -247,7 +255,7 @@ class Session{
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$this->send(0xc0, array(1, true, $data[0]));
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}
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switch($data["id"]){
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case MC_CLIENT_DISCONNECT:
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case MC_DISCONNECT:
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$this->close("client disconnect");
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break;
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case MC_CLIENT_CONNECT:
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@ -367,23 +375,30 @@ class Session{
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//$this->server->trigger("onChat", $this->username." joined the game");
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break;
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case MC_MOVE_PLAYER:
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$this->entity->setPosition($data["x"], $data["y"], $data["z"], $data["yaw"], $data["pitch"]);
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$this->server->trigger("onEntityMove", $this->eid);
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if(is_object($this->entity)){
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$this->entity->setPosition($data["x"], $data["y"], $data["z"], $data["yaw"], $data["pitch"]);
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$this->server->trigger("onEntityMove", $this->eid);
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}
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break;
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case MC_PLAYER_EQUIPMENT:
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console("[DEBUG] EID ".$this->eid." has now ".$data["block"].":".$data["meta"]." in their hands!", true, true, 2);
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break;
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case MC_REQUEST_CHUNK:
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_CHUNK_DATA,
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"x" => $data["x"],
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"z" => $data["z"],
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"data" => str_repeat("\x00", 256),
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),
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));
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case MC_REQUEST_CHUNK:
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$chunk = $this->server->api->level->getOrderedChunk($data["x"], $data["z"]);
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foreach($chunk as $d){
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_CHUNK_DATA,
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"x" => $data["x"],
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"z" => $data["z"],
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"data" => $d,
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),
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));
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}
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++$this->counter[0];
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console("[DEBUG] Chunk X ".$data["x"]." Z ".$data["z"]." requested", true, true, 2);
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break;
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@ -35,7 +35,7 @@ define("MC_SERVER_HANDSHAKE", 0x10);
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define("MC_CLIENT_HANDSHAKE", 0x13);
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define("MC_CLIENT_DISCONNECT", 0x15);
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define("MC_DISCONNECT", 0x15);
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define("MC_LOGIN", 0x82);
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define("MC_LOGIN_STATUS", 0x83);
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@ -33,7 +33,7 @@ $dataName = array(
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MC_CLIENT_HANDSHAKE => "ClientHandshake",
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MC_CLIENT_DISCONNECT => "ClientDisconnect",
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MC_DISCONNECT => "Disconnect",
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0x18 => "Unknown",
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