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Update some LevelEvents
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@ -1,31 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\protocol\LevelEventPacket;
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class BatSound extends GenericSound{
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public function __construct(Vector3 $pos, $pitch = 0){
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parent::__construct($pos, LevelEventPacket::EVENT_SOUND_BAT_FLY, $pitch);
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}
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}
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@ -1,31 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\protocol\LevelEventPacket;
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class ZombieHealSound extends GenericSound{
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public function __construct(Vector3 $pos, $pitch = 0){
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parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ZOMBIE_HEAL, $pitch);
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}
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}
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@ -1,31 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\protocol\LevelEventPacket;
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class ZombieInfectSound extends GenericSound{
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public function __construct(Vector3 $pos, $pitch = 0){
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parent::__construct($pos, LevelEventPacket::EVENT_SOUND_ZOMBIE_INFECT, $pitch);
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}
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}
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@ -31,34 +31,59 @@ class LevelEventPacket extends DataPacket{
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const EVENT_SOUND_SHOOT = 1002;
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const EVENT_SOUND_DOOR = 1003;
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const EVENT_SOUND_FIZZ = 1004;
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const EVENT_SOUND_IGNITE = 1005;
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const EVENT_SOUND_GHAST = 1007;
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const EVENT_SOUND_GHAST_SHOOT = 1008;
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const EVENT_SOUND_BLAZE_SHOOT = 1009;
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const EVENT_SOUND_DOOR_BUMP = 1010;
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const EVENT_SOUND_DOOR_CRASH = 1012;
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const EVENT_SOUND_BAT_FLY = 1015;
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const EVENT_SOUND_ZOMBIE_INFECT = 1016;
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const EVENT_SOUND_ZOMBIE_HEAL = 1017;
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const EVENT_SOUND_ENDERMAN_TELEPORT = 1018;
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const EVENT_SOUND_ANVIL_BREAK = 1020;
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const EVENT_SOUND_ANVIL_USE = 1021;
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const EVENT_SOUND_ANVIL_FALL = 1022;
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const EVENT_SOUND_POP = 1030;
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const EVENT_SOUND_PORTAL = 1032;
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const EVENT_SOUND_ITEMFRAME_ADD_ITEM = 1040;
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const EVENT_SOUND_ITEMFRAME_REMOVE = 1041;
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const EVENT_SOUND_ITEMFRAME_PLACE = 1042;
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const EVENT_SOUND_ITEMFRAME_REMOVE_ITEM = 1043;
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const EVENT_SOUND_ITEMFRAME_ROTATE_ITEM = 1044;
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const EVENT_SOUND_CAMERA = 1050;
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const EVENT_SOUND_ORB = 1051;
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const EVENT_PARTICLE_SHOOT = 2000;
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const EVENT_PARTICLE_DESTROY = 2001;
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const EVENT_PARTICLE_SPLASH = 2002;
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const EVENT_PARTICLE_EYE_DESPAWN = 2003;
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const EVENT_PARTICLE_SPAWN = 2004;
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const EVENT_GUARDIAN_CURSE = 2006;
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const EVENT_PARTICLE_BLOCK_FORCE_FIELD = 2008;
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const EVENT_START_RAIN = 3001;
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const EVENT_START_THUNDER = 3002;
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const EVENT_STOP_RAIN = 3003;
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const EVENT_STOP_THUNDER = 3004;
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const EVENT_REDSTONE_TRIGGER = 3500;
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const EVENT_CAULDRON_EXPLODE = 3501;
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const EVENT_CAULDRON_DYE_ARMOR = 3502;
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const EVENT_CAULDRON_CLEAN_ARMOR = 3503;
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const EVENT_CAULDRON_FILL_POTION = 3504;
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const EVENT_CAULDRON_TAKE_POTION = 3505;
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const EVENT_CAULDRON_FILL_WATER = 3506;
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const EVENT_CAULDRON_TAKE_WATER = 3507;
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const EVENT_CAULDRON_ADD_DYE = 3508;
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const EVENT_SET_DATA = 4000;
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const EVENT_PLAYERS_SLEEPING = 9800;
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