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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-05 17:36:12 +00:00
Level optimization, added new chunk/block hashes
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@ -83,25 +83,27 @@ class Explosion{
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return false;
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}
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$pointer = new Vector3(0, 0, 0);
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$vector = new Vector3(0, 0, 0);
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$vBlock = new Vector3(0, 0, 0);
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$mRays = $this->rays - 1;
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$mRays = intval($this->rays - 1);
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for($i = 0; $i < $this->rays; ++$i){
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for($j = 0; $j < $this->rays; ++$j){
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//break 2 gets here
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for($k = 0; $k < $this->rays; ++$k){
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if($i == 0 or $i == $mRays or $j == 0 or $j == $mRays or $k == 0 or $k == $mRays){
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if($i === 0 or $i === $mRays or $j === 0 or $j === $mRays or $k === 0 or $k === $mRays){
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$vector->setComponents($i / $mRays * 2 - 1, $j / $mRays * 2 - 1, $k / $mRays * 2 - 1);
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$vector->setComponents(($vector->x / ($len = $vector->length())) * $this->stepLen, ($vector->y / $len) * $this->stepLen, ($vector->z / $len) * $this->stepLen);
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$pointer->setComponents($this->source->x, $this->source->y, $this->source->z);
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$pointerX = $this->source->x;
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$pointerY = $this->source->y;
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$pointerZ = $this->source->z;
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for($blastForce = $this->size * (mt_rand(700, 1300) / 1000); $blastForce > 0; $blastForce -= $this->stepLen * 0.75){
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$x = (int) $pointer->x;
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$y = (int) $pointer->y;
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$z = (int) $pointer->z;
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$vBlock->setComponents($pointer->x >= $x ? $x : $x - 1, $pointer->y >= $y ? $y : $y - 1, $pointer->z >= $z ? $z : $z - 1);
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$x = (int) $pointerX;
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$y = (int) $pointerY;
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$z = (int) $pointerZ;
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$vBlock->x = $pointerX >= $x ? $x : $x - 1;
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$vBlock->y = $pointerY >= $y ? $y : $y - 1;
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$vBlock->z = $pointerZ >= $z ? $z : $z - 1;
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if($vBlock->y < 0 or $vBlock->y > 127){
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break;
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}
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@ -110,15 +112,14 @@ class Explosion{
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if($block->getId() !== 0){
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$blastForce -= ($block->getHardness() / 5 + 0.3) * $this->stepLen;
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if($blastForce > 0){
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$index = ($block->x << 15) + ($block->z << 7) + $block->y;
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if(!isset($this->affectedBlocks[$index])){
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if(!isset($this->affectedBlocks[$index = Level::blockHash($block->x, $block->y, $block->z)])){
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$this->affectedBlocks[$index] = $block;
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}
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}
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}
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$pointer->x += $vector->x;
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$pointer->y += $vector->y;
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$pointer->z += $vector->z;
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$pointerX += $vector->x;
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$pointerY += $vector->y;
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$pointerZ += $vector->z;
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}
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}
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}
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