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Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
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@ -24,6 +24,7 @@ namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Double;
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@ -42,7 +43,7 @@ abstract class Fallable extends Solid{
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public function onUpdate($type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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$down = $this->getSide(0);
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() === self::AIR or ($down instanceof Liquid)){
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$fall = Entity::createEntity("FallingSand", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), new Compound("", [
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"Pos" => new Enum("Pos", [
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