Save items properly on several places, added NBT::getItemHelper() and NBT::putItemHelper()

This commit is contained in:
Shoghi Cervantes
2015-08-06 21:44:00 +02:00
parent 554bfb4855
commit 02cb9d69a9
10 changed files with 84 additions and 65 deletions

View File

@ -123,9 +123,9 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
if($item["Slot"] >= 0 and $item["Slot"] < 9){ //Hotbar
$this->inventory->setHotbarSlotIndex($item["Slot"], isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1);
}elseif($item["Slot"] >= 100 and $item["Slot"] < 104){ //Armor
$this->inventory->setItem($this->inventory->getSize() + $item["Slot"] - 100, ItemItem::get($item["id"], $item["Damage"], $item["Count"]));
$this->inventory->setItem($this->inventory->getSize() + $item["Slot"] - 100, NBT::getItemHelper($item));
}else{
$this->inventory->setItem($item["Slot"] - 9, ItemItem::get($item["id"], $item["Damage"], $item["Count"]));
$this->inventory->setItem($item["Slot"] - 9, NBT::getItemHelper($item));
}
}
}
@ -158,16 +158,14 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
if($hotbarSlot !== -1){
$item = $this->inventory->getItem($hotbarSlot);
if($item->getId() !== 0 and $item->getCount() > 0){
$this->namedtag->Inventory[$slot] = new Compound("", [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Byte("TrueSlot", $hotbarSlot),
new Short("id", $item->getId()),
]);
$tag = NBT::putItemHelper($item, $slot);
$tag->TrueSlot = new Byte("TrueSlot", $hotbarSlot);
$this->namedtag->Inventory[$slot] = $tag;
continue;
}
}
$this->namedtag->Inventory[$slot] = new Compound("", [
new Byte("Count", 0),
new Short("Damage", 0),
@ -182,24 +180,14 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
//$slotCount = (($this instanceof Player and ($this->gamemode & 0x01) === 1) ? Player::CREATIVE_SLOTS : Player::SURVIVAL_SLOTS) + 9;
for($slot = 9; $slot < $slotCount; ++$slot){
$item = $this->inventory->getItem($slot - 9);
$this->namedtag->Inventory[$slot] = new Compound("", [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Short("id", $item->getId()),
]);
$this->namedtag->Inventory[$slot] = NBT::putItemHelper($item, $slot);
}
//Armor
for($slot = 100; $slot < 104; ++$slot){
$item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100);
if($item instanceof ItemItem and $item->getId() !== ItemItem::AIR){
$this->namedtag->Inventory[$slot] = new Compound("", [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Short("id", $item->getId()),
]);
$this->namedtag->Inventory[$slot] = NBT::putItemHelper($item, $slot);
}
}
}