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NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded
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@ -360,12 +360,16 @@ class NetworkSession{
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return;
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return;
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}
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}
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if(!function_exists('xdebug_is_debugger_active') || !xdebug_is_debugger_active()){
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if($this->incomingPacketBatchBudget <= 0){
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if($this->incomingPacketBatchBudget <= 0){
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if(!function_exists('xdebug_is_debugger_active') || !xdebug_is_debugger_active()){
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throw new PacketHandlingException("Receiving packets too fast");
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throw new PacketHandlingException("Receiving packets too fast");
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}else{
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//when a debugging session is active, the server may halt at any point for an indefinite length of time,
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//in which time the client will continue to send packets
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$this->incomingPacketBatchBudget = self::INCOMING_PACKET_BATCH_MAX_BUDGET;
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}
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}
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$this->incomingPacketBatchBudget--;
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}
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}
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$this->incomingPacketBatchBudget--;
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if($this->cipher !== null){
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if($this->cipher !== null){
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Timings::$playerNetworkReceiveDecrypt->startTiming();
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Timings::$playerNetworkReceiveDecrypt->startTiming();
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