mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-04 02:52:25 +00:00
Removed seed and spawn from server.properties
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parent
30a13fb1b4
commit
022e25ff05
@ -90,7 +90,7 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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console("[DEBUG] Loading server.properties...", true, true, 2);
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$this->parseProperties();
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define("DEBUG", $this->config["debug"]);
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$this->server = new PocketMinecraftServer($this->getProperty("server-name"), $this->getProperty("gamemode"), $this->getProperty("seed"), CURRENT_PROTOCOL, $this->getProperty("port"), $this->getProperty("server-id"));
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$this->server = new PocketMinecraftServer($this->getProperty("server-name"), $this->getProperty("gamemode"), false, CURRENT_PROTOCOL, $this->getProperty("port"), $this->getProperty("server-id"));
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$this->server->api = $this;
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if($this->getProperty("last-update") === false or ($this->getProperty("last-update") + 3600) < time()){
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console("[INFO] Checking for new server version");
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@ -130,21 +130,9 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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}
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$this->gen->init();
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$this->gen->generate();
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$this->gen->save($this->server->mapDir."chunks.dat");
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$this->setProperty("seed", $this->server->seed);
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$this->gen->save($this->server->mapDir, $this->server->mapName);
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$this->setProperty("level-name", $this->server->mapName);
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$this->setProperty("gamemode", 1);
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$s = $this->gen->getSpawn();
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$this->setProperty("spawn", array("x" => $s[0], "y" => $s[1], "z" => $s[2]));
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$array = array();
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file_put_contents($this->server->mapDir."entities.dat", serialize($array));
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file_put_contents($this->server->mapDir."tileEntities.dat", serialize($array));
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$level = array(
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"LevelName" => $this->server->mapName,
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"Time" => 0,
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"RandomSeed" => $this->server->seed,
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);
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file_put_contents($this->server->mapDir."level.dat", serialize($level));
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}
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$this->loadProperties();
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$this->server->loadMap();
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@ -220,7 +208,7 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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$this->setProperty("level-name", $level["LevelName"]);
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$this->setProperty("gamemode", $level["GameType"]);
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$this->server->seed = $level["RandomSeed"];
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$this->setProperty("spawn", array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]));
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$this->server->spawn = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]);
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$this->writeProperties();
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}
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console("[INFO] Map \"".$level["LevelName"]."\" importing done!");
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@ -261,7 +249,6 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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$this->server->motd = $this->config["motd"];
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$this->server->gamemode = $this->config["gamemode"];
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$this->server->difficulty = $this->config["difficulty"];
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$this->server->spawn = $this->config["spawn"];
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$this->server->whitelist = $this->config["white-list"];
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$this->server->reloadConfig();
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}
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@ -269,7 +256,6 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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private function writeProperties(){
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if(is_object($this->server)){
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$this->config["seed"] = $this->server->seed;
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$this->config["server-id"] = $this->server->serverID;
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}
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$config = $this->config;
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@ -277,9 +263,6 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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$config["invisible"] = $config["invisible"] === true ? "true":"false";
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$prop = "#Pocket Minecraft PHP server properties\r\n#".date("D M j H:i:s T Y")."\r\n";
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foreach($config as $n => $v){
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if($n == "spawn"){
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$v = implode(";", $v);
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}
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$prop .= $n."=".$v."\r\n";
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}
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file_put_contents(FILE_PATH."server.properties", $prop);
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@ -324,23 +307,11 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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case "time-per-second":
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$v = (int) $v;
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break;
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case "seed":
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if($v !== false and preg_match("/[^0-9\-]/", $v) > 0){
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$str = new Java_String($v);
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$v = $str->hashCode();
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}else{
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$v = (int) $v;
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}
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break;
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case "server-id":
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if($v !== false){
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$v = preg_match("/[^0-9\-]/", $v) > 0 ? Utils::readInt(substr(md5($v, true), 0, 4)):$v;
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}
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break;
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case "spawn":
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$v = explode(";", $v);
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$v = array("x" => floatval($v[0]), "y" => floatval($v[1]), "z" => floatval($v[2]));
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break;
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}
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$this->config[$n] = $v;
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}
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@ -334,9 +334,23 @@ class Generator{
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return $chunk;
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}
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public function save($file){
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@mkdir(dirname($file), 0777, true);
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return file_put_contents($file, $this->raw);
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public function save($dir, $name){
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@mkdir($dir, 0777, true);
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file_put_contents($dir."chunks.dat", $this->raw);
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$s = $this->getSpawn();
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$array = array();
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file_put_contents($dir."entities.dat", serialize($array));
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file_put_contents($dir."tileEntities.dat", serialize($array));
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$level = array(
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"LevelName" => $name,
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"Time" => 0,
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"Gamemode" => 1,
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"RandomSeed" => $this->seed,
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"SpawnX" => $s[0],
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"SpawnY" => $s[1],
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"SpawnX" => $s[2],
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);
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file_put_contents($dir."level.dat", serialize($level));
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}
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}
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@ -224,6 +224,7 @@ class PocketMinecraftServer extends stdClass{
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console("[INFO] Map: ".$this->level["LevelName"]);
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$this->time = (int) $this->level["Time"];
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$this->seed = (int) $this->level["RandomSeed"];
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$this->spawn = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]);
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$this->level["Time"] = &$this->time;
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console("[INFO] Time: ".$this->time);
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console("[INFO] Seed: ".$this->seed);
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@ -14,7 +14,5 @@ time-per-second=20
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gamemode=1
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difficulty=1
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generator-settings=
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seed=false
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level-name=false
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server-id=false
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spawn=128.5;100;128.5
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server-id=false
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