mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
Human: make held item sync on inventory content change more consistent
before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
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@ -30,6 +30,8 @@ use pocketmine\entity\effect\VanillaEffects;
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use pocketmine\entity\projectile\ProjectileSource;
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use pocketmine\entity\projectile\ProjectileSource;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\event\player\PlayerExhaustEvent;
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use pocketmine\inventory\CallbackInventoryListener;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\item\enchantment\VanillaEnchantments;
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use pocketmine\item\enchantment\VanillaEnchantments;
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@ -56,6 +58,7 @@ use pocketmine\utils\Limits;
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use pocketmine\uuid\UUID;
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use pocketmine\uuid\UUID;
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use pocketmine\world\sound\TotemUseSound;
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use pocketmine\world\sound\TotemUseSound;
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use function array_filter;
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use function array_filter;
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use function array_key_exists;
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use function array_merge;
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use function array_merge;
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use function array_values;
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use function array_values;
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use function min;
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use function min;
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@ -210,6 +213,23 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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$this->xpManager = new ExperienceManager($this);
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$this->xpManager = new ExperienceManager($this);
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$this->inventory = new PlayerInventory($this);
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$this->inventory = new PlayerInventory($this);
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$syncHeldItem = function() : void{
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foreach($this->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobEquipmentChange($this);
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}
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};
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$this->inventory->getListeners()->add(new CallbackInventoryListener(
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function(Inventory $unused, int $slot, Item $unused2) use ($syncHeldItem) : void{
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if($slot === $this->inventory->getHeldItemIndex()){
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$syncHeldItem();
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}
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},
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function(Inventory $unused, array $oldItems) use ($syncHeldItem) : void{
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if(array_key_exists($this->inventory->getHeldItemIndex(), $oldItems)){
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$syncHeldItem();
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}
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}
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));
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$this->enderChestInventory = new EnderChestInventory();
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$this->enderChestInventory = new EnderChestInventory();
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$this->initHumanData($nbt);
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$this->initHumanData($nbt);
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@ -217,6 +237,8 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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if($inventoryTag !== null){
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if($inventoryTag !== null){
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$armorListeners = $this->armorInventory->getListeners()->toArray();
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$armorListeners = $this->armorInventory->getListeners()->toArray();
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$this->armorInventory->getListeners()->clear();
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$this->armorInventory->getListeners()->clear();
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$inventoryListeners = $this->inventory->getListeners()->toArray();
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$this->inventory->getListeners()->clear();
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/** @var CompoundTag $item */
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/** @var CompoundTag $item */
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foreach($inventoryTag as $i => $item){
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foreach($inventoryTag as $i => $item){
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@ -231,6 +253,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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}
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}
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$this->armorInventory->getListeners()->add(...$armorListeners);
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$this->armorInventory->getListeners()->add(...$armorListeners);
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$this->inventory->getListeners()->add(...$inventoryListeners);
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}
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}
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$enderChestInventoryTag = $nbt->getListTag("EnderChestInventory");
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$enderChestInventoryTag = $nbt->getListTag("EnderChestInventory");
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@ -104,9 +104,6 @@ class PlayerInventory extends BaseInventory{
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*/
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*/
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public function setItemInHand(Item $item) : void{
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public function setItemInHand(Item $item) : void{
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$this->setItem($this->getHeldItemIndex(), $item);
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$this->setItem($this->getHeldItemIndex(), $item);
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foreach($this->holder->getViewers() as $viewer){
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$viewer->getNetworkSession()->onMobEquipmentChange($this->holder);
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}
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}
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}
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/**
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/**
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