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synced 2025-05-12 16:59:44 +00:00
protocol: moved skin data types to their own namespace
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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\convert;
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use pocketmine\entity\InvalidSkinException;
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use pocketmine\entity\Skin;
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use pocketmine\network\mcpe\protocol\types\SkinData;
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use pocketmine\network\mcpe\protocol\types\SkinImage;
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use pocketmine\network\mcpe\protocol\types\skin\SkinData;
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use pocketmine\network\mcpe\protocol\types\skin\SkinImage;
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use function is_array;
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use function is_string;
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use function json_decode;
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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\convert;
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use pocketmine\entity\InvalidSkinException;
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use pocketmine\entity\Skin;
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use pocketmine\network\mcpe\protocol\types\SkinData;
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use pocketmine\network\mcpe\protocol\types\skin\SkinData;
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/**
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* Used to convert new skin data to the skin entity or old skin entity to skin data.
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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
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use pocketmine\network\mcpe\protocol\types\SkinData;
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use pocketmine\network\mcpe\protocol\types\skin\SkinData;
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use pocketmine\uuid\UUID;
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class PlayerSkinPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
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@ -50,12 +50,12 @@ use pocketmine\network\mcpe\protocol\types\GameRule;
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use pocketmine\network\mcpe\protocol\types\GameRuleType;
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use pocketmine\network\mcpe\protocol\types\IntGameRule;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
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use pocketmine\network\mcpe\protocol\types\PersonaPieceTintColor;
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use pocketmine\network\mcpe\protocol\types\PersonaSkinPiece;
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use pocketmine\network\mcpe\protocol\types\recipe\RecipeIngredient;
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use pocketmine\network\mcpe\protocol\types\SkinAnimation;
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use pocketmine\network\mcpe\protocol\types\SkinData;
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use pocketmine\network\mcpe\protocol\types\SkinImage;
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use pocketmine\network\mcpe\protocol\types\skin\PersonaPieceTintColor;
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use pocketmine\network\mcpe\protocol\types\skin\PersonaSkinPiece;
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use pocketmine\network\mcpe\protocol\types\skin\SkinAnimation;
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use pocketmine\network\mcpe\protocol\types\skin\SkinData;
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use pocketmine\network\mcpe\protocol\types\skin\SkinImage;
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use pocketmine\network\mcpe\protocol\types\StructureEditorData;
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use pocketmine\network\mcpe\protocol\types\StructureSettings;
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use pocketmine\utils\BinaryDataException;
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@ -23,6 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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use pocketmine\network\mcpe\protocol\types\skin\SkinData;
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use pocketmine\uuid\UUID;
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class PlayerListEntry{
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@ -23,11 +23,11 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types\login;
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use pocketmine\network\mcpe\protocol\types\PersonaPieceTintColor;
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use pocketmine\network\mcpe\protocol\types\PersonaSkinPiece;
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use pocketmine\network\mcpe\protocol\types\SkinAnimation;
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use pocketmine\network\mcpe\protocol\types\SkinData;
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use pocketmine\network\mcpe\protocol\types\SkinImage;
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use pocketmine\network\mcpe\protocol\types\skin\PersonaPieceTintColor;
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use pocketmine\network\mcpe\protocol\types\skin\PersonaSkinPiece;
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use pocketmine\network\mcpe\protocol\types\skin\SkinAnimation;
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use pocketmine\network\mcpe\protocol\types\skin\SkinData;
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use pocketmine\network\mcpe\protocol\types\skin\SkinImage;
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use pocketmine\utils\SingletonTrait;
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use function array_map;
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use function base64_decode;
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@ -21,7 +21,7 @@
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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namespace pocketmine\network\mcpe\protocol\types\skin;
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final class PersonaPieceTintColor{
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@ -21,7 +21,7 @@
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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namespace pocketmine\network\mcpe\protocol\types\skin;
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final class PersonaSkinPiece{
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@ -21,7 +21,7 @@
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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namespace pocketmine\network\mcpe\protocol\types\skin;
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class SkinAnimation{
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@ -21,7 +21,7 @@
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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namespace pocketmine\network\mcpe\protocol\types\skin;
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use pocketmine\uuid\UUID;
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@ -21,7 +21,7 @@
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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namespace pocketmine\network\mcpe\protocol\types\skin;
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use function strlen;
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