mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-05 09:26:06 +00:00
Added block order detection, added support for non-sectioned level formats
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@ -136,6 +136,9 @@ class Level implements ChunkManager, Metadatable{
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/** @var BlockMetadataStore */
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private $blockMetadata;
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private $useSections;
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private $blockOrder;
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protected $chunkTickRadius;
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protected $chunkTickList = [];
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protected $chunksPerTick;
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@ -199,6 +202,9 @@ class Level implements ChunkManager, Metadatable{
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$this->levelId = static::$levelIdCounter++;
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$this->blockMetadata = new BlockMetadataStore($this);
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$this->server = $server;
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/** @var LevelProvider $provider */
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if(is_subclass_of($provider, "pocketmine\\level\\format\\LevelProvider", true)){
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$this->provider = new $provider($this, $path);
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}else{
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@ -208,6 +214,9 @@ class Level implements ChunkManager, Metadatable{
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$generator = Generator::getGenerator($this->provider->getGenerator());
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$this->server->getGenerationManager()->openLevel($this, $generator, $this->provider->getGeneratorOptions());
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$this->blockOrder = $provider::getProviderOrder();
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$this->useSections = $provider::usesChunkSection();
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$this->folderName = $name;
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$this->updateQueue = new ReversePriorityQueue();
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$this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH);
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@ -220,6 +229,7 @@ class Level implements ChunkManager, Metadatable{
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$this->chunkTickList = [];
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$this->clearChunksOnTick = (bool) $this->server->getProperty("chunk-ticking.clear-tick-list", false);
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$this->timings = new LevelTimings($this);
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}
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/**
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@ -509,9 +519,27 @@ class Level implements ChunkManager, Metadatable{
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$chunk = $this->getChunkAt($chunkX, $chunkZ, true);
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foreach($chunk->getSections() as $section){
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if(!($section instanceof EmptyChunkSection)){
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$Y = $section->getY();
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if($this->useSections){
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foreach($chunk->getSections() as $section){
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if(!($section instanceof EmptyChunkSection)){
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$Y = $section->getY();
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$k = mt_rand(0, PHP_INT_MAX);
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for($i = 0; $i < 3; ++$i){
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$j = $k >> 2;
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$x = $j & 0x0f;
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$y = ($j >> 8) & 0x0f;
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$z = ($j >> 16) & 0x0f;
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$k %= 1073741827;
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$blockId = $section->getBlockId($x, $y, $z);
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if(isset($this->randomTickBlocks[$blockId])){
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$block = Block::get($blockId, $section->getBlockData($x, $y, $z), new Position($chunkX * 16 + $x, ($Y << 4) + $y, $chunkZ * 16 + $z, $this));
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$block->onUpdate(self::BLOCK_UPDATE_RANDOM);
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}
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}
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}
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}
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}else{
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for($Y = 0; $Y < 8; ++$Y){
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$k = mt_rand(0, PHP_INT_MAX);
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for($i = 0; $i < 3; ++$i){
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$j = $k >> 2;
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@ -519,9 +547,9 @@ class Level implements ChunkManager, Metadatable{
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$y = ($j >> 8) & 0x0f;
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$z = ($j >> 16) & 0x0f;
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$k %= 1073741827;
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$blockId = $section->getBlockId($x, $y, $z);
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$blockId = $chunk->getBlockId($x, $y + ($Y << 4), $z);
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if(isset($this->randomTickBlocks[$blockId])){
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$block = Block::get($blockId, $section->getBlockData($x, $y, $z), new Position($chunkX * 16 + $x, $Y * 16 + $y, $chunkZ * 16 + $z, $this));
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$block = Block::get($blockId, $chunk->getBlockData($x, $y + ($Y << 4), $z), new Position($chunkX * 16 + $x, ($Y << 4) + $y, $chunkZ * 16 + $z, $this));
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$block->onUpdate(self::BLOCK_UPDATE_RANDOM);
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}
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}
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@ -1372,13 +1400,36 @@ class Level implements ChunkManager, Metadatable{
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$this->server->getPluginManager()->callEvent(new SpawnChangeEvent($this, $previousSpawn));
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}
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public function requestChunk($x, $z, Player $player){
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$index = Level::chunkHash($x, $z);
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if(!isset($this->chunkSendQueue[$index])){
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$this->chunkSendQueue[$index] = [];
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public function requestChunk($x, $z, Player $player, $order = LevelProvider::ORDER_ZXY){
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if($this->blockOrder === $order){
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$player->sendChunk($x, $z, $this->getNetworkChunk($x, $z));
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}else{
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$index = Level::chunkHash($x, $z);
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if(!isset($this->chunkSendQueue[$index])){
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$this->chunkSendQueue[$index] = [];
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}
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$this->chunkSendQueue[$index][spl_object_hash($player)] = $player;
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}
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}
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protected function getNetworkChunk($x, $z){
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$chunk = $this->getChunkAt($x, $z, true);
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$tiles = "";
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$nbt = new NBT(NBT::LITTLE_ENDIAN);
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foreach($chunk->getTiles() as $tile){
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if($tile instanceof Spawnable){
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$nbt->setData($tile->getSpawnCompound());
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$tiles .= $nbt->write();
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}
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}
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$this->chunkSendQueue[$index][spl_object_hash($player)] = $player;
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$biomeColors = "";
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foreach($chunk->getBiomeColorArray() as $color){
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$biomeColors .= Binary::writeInt($color);
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}
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return zlib_encode(Binary::writeLInt($x) . Binary::writeLInt($z) . $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . $chunk->getBiomeIdArray() . $biomeColors . $tiles, ZLIB_ENCODING_DEFLATE, Level::$COMPRESSION_LEVEL);
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}
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protected function processChunkRequest(){
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