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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 18:32:55 +00:00
1.19.0 changes
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@ -80,6 +80,7 @@ use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
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use pocketmine\network\mcpe\protocol\PlayerInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\RequestAbilityPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\ServerSettingsRequestPacket;
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use pocketmine\network\mcpe\protocol\SetActorMotionPacket;
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@ -114,6 +115,7 @@ use function count;
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use function fmod;
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use function implode;
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use function in_array;
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use function is_bool;
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use function is_infinite;
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use function is_nan;
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use function json_decode;
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@ -610,6 +612,9 @@ class InGamePacketHandler extends PacketHandler{
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case PlayerAction::CREATIVE_PLAYER_DESTROY_BLOCK:
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//TODO: do we need to handle this?
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break;
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case PlayerAction::START_ITEM_USE_ON:
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case PlayerAction::STOP_ITEM_USE_ON:
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//TODO: this has no obvious use and seems only used for analytics in vanilla - ignore it
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default:
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$this->session->getLogger()->debug("Unhandled/unknown player action type " . $action);
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return false;
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@ -642,23 +647,7 @@ class InGamePacketHandler extends PacketHandler{
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}
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public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
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if($packet->targetActorUniqueId !== $this->player->getId()){
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return false; //TODO: operators can change other people's permissions using this
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}
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$handled = false;
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$isFlying = $packet->getFlag(AdventureSettingsPacket::FLYING);
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if($isFlying !== $this->player->isFlying()){
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if(!$this->player->toggleFlight($isFlying)){
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$this->session->syncAdventureSettings($this->player);
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}
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$handled = true;
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}
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//TODO: check for other changes
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return $handled;
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return true; //no longer used, but the client still sends it for flight changes
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}
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public function handleBlockActorData(BlockActorDataPacket $packet) : bool{
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@ -980,4 +969,22 @@ class InGamePacketHandler extends PacketHandler{
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$this->player->emote($packet->getEmoteId());
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return true;
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}
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public function handleRequestAbility(RequestAbilityPacket $packet) : bool{
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if($packet->getAbilityId() === RequestAbilityPacket::ABILITY_FLYING){
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$isFlying = $packet->getAbilityValue();
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if(!is_bool($isFlying)){
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throw new PacketHandlingException("Flying ability should always have a bool value");
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}
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if($isFlying !== $this->player->isFlying()){
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if(!$this->player->toggleFlight($isFlying)){
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$this->session->syncAdventureSettings($this->player);
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}
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}
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return true;
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}
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return false;
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}
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}
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@ -23,6 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\cache\CraftingDataCache;
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use pocketmine\network\mcpe\cache\StaticPacketCache;
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use pocketmine\network\mcpe\convert\GlobalItemTypeDictionary;
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@ -33,6 +34,7 @@ use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\StartGamePacket;
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use pocketmine\network\mcpe\protocol\types\BlockPosition;
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use pocketmine\network\mcpe\protocol\types\BoolGameRule;
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use pocketmine\network\mcpe\protocol\types\CacheableNbt;
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use pocketmine\network\mcpe\protocol\types\DimensionIds;
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use pocketmine\network\mcpe\protocol\types\Experiments;
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use pocketmine\network\mcpe\protocol\types\LevelSettings;
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@ -42,6 +44,7 @@ use pocketmine\network\mcpe\protocol\types\SpawnSettings;
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use pocketmine\player\Player;
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use pocketmine\Server;
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use pocketmine\VersionInfo;
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use Ramsey\Uuid\Uuid;
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use function sprintf;
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/**
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@ -82,6 +85,7 @@ class PreSpawnPacketHandler extends PacketHandler{
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$this->player->getOffsetPosition($location),
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$location->pitch,
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$location->yaw,
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new CacheableNbt(CompoundTag::create()), //TODO: we don't care about this right now
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$levelSettings,
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"",
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$this->server->getMotd(),
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@ -93,6 +97,7 @@ class PreSpawnPacketHandler extends PacketHandler{
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"",
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false,
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sprintf("%s %s", VersionInfo::NAME, VersionInfo::VERSION()->getFullVersion(true)),
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Uuid::fromString(Uuid::NIL),
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[],
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0,
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GlobalItemTypeDictionary::getInstance()->getDictionary()->getEntries()
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