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BlockFactory: Sort entries lexicographically ascending
This commit is contained in:
parent
1bc6483608
commit
00b92eaa40
@ -75,23 +75,234 @@ class BlockFactory{
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self::$stateMasks = new \SplFixedArray(8192);
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self::registerBlock(new ActivatorRail());
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self::registerBlock(new Air());
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self::registerBlock(new SmoothStone(Block::STONE, Stone::NORMAL, "Stone"));
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self::registerBlock(new Stone(Block::STONE, Stone::GRANITE, "Granite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_GRANITE, "Polished Granite"));
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self::registerBlock(new Stone(Block::STONE, Stone::DIORITE, "Diorite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_DIORITE, "Polished Diorite"));
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self::registerBlock(new Stone(Block::STONE, Stone::ANDESITE, "Andesite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_ANDESITE, "Polished Andesite"));
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self::registerBlock(new Grass());
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self::registerBlock(new Dirt(Block::DIRT, Dirt::NORMAL, "Dirt"));
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self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_NORMAL, "Anvil"));
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self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_SLIGHTLY_DAMAGED, "Slightly Damaged Anvil"));
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self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_VERY_DAMAGED, "Very Damaged Anvil"));
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self::registerBlock(new Bed());
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self::registerBlock(new Bedrock());
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self::registerBlock(new Beetroot());
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self::registerBlock(new BoneBlock());
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self::registerBlock(new Bookshelf());
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self::registerBlock(new BrewingStand());
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self::registerBlock(new BrickStairs());
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self::registerBlock(new Bricks());
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self::registerBlock(new BrownMushroom());
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self::registerBlock(new BrownMushroomBlock());
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self::registerBlock(new Cactus());
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self::registerBlock(new Cake());
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self::registerBlock(new Carrot());
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self::registerBlock(new Chest());
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self::registerBlock(new Clay());
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self::registerBlock(new Coal());
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self::registerBlock(new CoalOre());
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self::registerBlock(new CoarseDirt(Block::DIRT, Dirt::COARSE, "Coarse Dirt"));
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self::registerBlock(new Cobblestone());
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self::registerBlock(new CobblestoneStairs());
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self::registerBlock(new Cobweb());
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self::registerBlock(new CocoaBlock());
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self::registerBlock(new CraftingTable());
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self::registerBlock(new Dandelion());
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self::registerBlock(new DaylightSensor());
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self::registerBlock((new DaylightSensor())->setInverted()); //flattening hack
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self::registerBlock(new DeadBush());
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self::registerBlock(new DetectorRail());
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self::registerBlock(new Diamond());
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self::registerBlock(new DiamondOre());
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self::registerBlock(new Dirt(Block::DIRT, Dirt::NORMAL, "Dirt"));
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self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 0, "Sunflower"));
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self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 1, "Lilac"));
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self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 4, "Rose Bush"));
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self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 5, "Peony"));
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self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 2, "Double Tallgrass"));
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self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 3, "Large Fern"));
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self::registerBlock(new Emerald());
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self::registerBlock(new EmeraldOre());
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self::registerBlock(new EnchantingTable());
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self::registerBlock(new EndPortalFrame());
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self::registerBlock(new EndRod());
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self::registerBlock(new EndStone());
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self::registerBlock(new EndStoneBricks());
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self::registerBlock(new EnderChest());
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self::registerBlock(new Farmland());
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self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
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self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
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self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
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self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
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self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
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self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
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self::registerBlock(new Fire());
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ALLIUM, "Allium"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_AZURE_BLUET, "Azure Bluet"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_BLUE_ORCHID, "Blue Orchid"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ORANGE_TULIP, "Orange Tulip"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_OXEYE_DAISY, "Oxeye Daisy"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_PINK_TULIP, "Pink Tulip"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_POPPY, "Poppy"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_RED_TULIP, "Red Tulip"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_WHITE_TULIP, "White Tulip"));
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self::registerBlock(new FlowerPot());
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self::registerBlock(new Furnace());
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self::registerBlock((new Furnace())->setLit()); //flattening hack
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self::registerBlock(new Glass(Block::GLASS, 0, "Glass"));
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self::registerBlock(new GlassPane(Block::GLASS_PANE, 0, "Glass Pane"));
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self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
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self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
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self::registerBlock(new GlowingObsidian());
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self::registerBlock(new Glowstone());
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self::registerBlock(new Gold());
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self::registerBlock(new GoldOre());
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self::registerBlock(new Grass());
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self::registerBlock(new GrassPath());
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self::registerBlock(new Gravel());
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self::registerBlock(new HardenedClay(Block::HARDENED_CLAY, 0, "Hardened Clay"));
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self::registerBlock(new HayBale());
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self::registerBlock(new Ice());
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self::registerBlock(new InfoUpdate(Block::INFO_UPDATE, 0, "update!"));
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self::registerBlock(new InfoUpdate(Block::INFO_UPDATE2, 0, "ate!upd"));
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self::registerBlock(new InvisibleBedrock());
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self::registerBlock(new Iron());
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self::registerBlock(new IronBars());
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self::registerBlock(new IronDoor());
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self::registerBlock(new IronOre());
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self::registerBlock(new IronTrapdoor());
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self::registerBlock(new ItemFrame());
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self::registerBlock(new Ladder());
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self::registerBlock(new Lapis());
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self::registerBlock(new LapisOre());
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self::registerBlock(new Lava());
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self::registerBlock((new Lava())->setStill()); //flattening hack
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self::registerBlock(new Lever());
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self::registerBlock(new LitPumpkin());
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self::registerBlock(new Magma());
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self::registerBlock(new Melon());
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self::registerBlock(new MelonStem());
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self::registerBlock(new MonsterSpawner());
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self::registerBlock(new MossyCobblestone());
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self::registerBlock(new Mycelium());
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self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
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self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
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self::registerBlock(new NetherBrickFence());
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self::registerBlock(new NetherBrickStairs());
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self::registerBlock(new NetherQuartzOre());
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self::registerBlock(new NetherReactor());
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self::registerBlock(new NetherWartBlock());
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self::registerBlock(new NetherWartPlant());
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self::registerBlock(new Netherrack());
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self::registerBlock(new NoteBlock());
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self::registerBlock(new Obsidian());
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self::registerBlock(new PackedIce());
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self::registerBlock(new Podzol());
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self::registerBlock(new Potato());
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self::registerBlock(new PoweredRail());
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self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::BRICKS, "Prismarine Bricks"));
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self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::DARK, "Dark Prismarine"));
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self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::NORMAL, "Prismarine"));
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self::registerBlock(new Pumpkin());
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self::registerBlock(new PumpkinStem());
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self::registerBlock(new Purpur(Block::PURPUR_BLOCK, 0, "Purpur Block"));
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self::registerBlock(new class(Block::PURPUR_BLOCK, 2, "Purpur Pillar") extends Purpur{
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use PillarRotationTrait;
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});
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self::registerBlock(new PurpurStairs());
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self::registerBlock(new Quartz(Block::QUARTZ_BLOCK, Quartz::NORMAL, "Quartz Block"));
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self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::CHISELED, "Chiseled Quartz Block") extends Quartz{
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use PillarRotationTrait;
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});
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self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::PILLAR, "Quartz Pillar") extends Quartz{
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use PillarRotationTrait;
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});
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self::registerBlock(new QuartzStairs());
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self::registerBlock(new Rail());
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self::registerBlock(new RedMushroom());
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self::registerBlock(new RedMushroomBlock());
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self::registerBlock(new RedSandstoneStairs());
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self::registerBlock(new Redstone());
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self::registerBlock(new RedstoneLamp());
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self::registerBlock((new RedstoneLamp())->setLit()); //flattening hack
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self::registerBlock(new RedstoneOre());
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self::registerBlock((new RedstoneOre())->setLit()); //flattening hack
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self::registerBlock(new RedstoneRepeater());
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self::registerBlock((new RedstoneRepeater())->setPowered());
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self::registerBlock(new RedstoneTorch());
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self::registerBlock((new RedstoneTorch())->setLit(false)); //flattening hack
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self::registerBlock(new RedstoneWire());
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self::registerBlock(new Reserved6(Block::RESERVED6, 0, "reserved6"));
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self::registerBlock(new Sand(Block::SAND, 0, "Sand"));
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self::registerBlock(new Sand(Block::SAND, 1, "Red Sand"));
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self::registerBlock(new SandstoneStairs());
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self::registerBlock(new SeaLantern());
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self::registerBlock(new SignPost());
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self::registerBlock(new Skull());
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self::registerBlock(new SmoothStone(Block::STONE, Stone::NORMAL, "Stone"));
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self::registerBlock(new Snow());
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self::registerBlock(new SnowLayer());
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self::registerBlock(new SoulSand());
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self::registerBlock(new Sponge());
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self::registerBlock(new StandingBanner());
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self::registerBlock(new Stone(Block::STONE, Stone::ANDESITE, "Andesite"));
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self::registerBlock(new Stone(Block::STONE, Stone::DIORITE, "Diorite"));
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self::registerBlock(new Stone(Block::STONE, Stone::GRANITE, "Granite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_ANDESITE, "Polished Andesite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_DIORITE, "Polished Diorite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_GRANITE, "Polished Granite"));
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self::registerBlock(new StoneBrickStairs());
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self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CHISELED, "Chiseled Stone Bricks"));
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self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CRACKED, "Cracked Stone Bricks"));
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self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::MOSSY, "Mossy Stone Bricks"));
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self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::NORMAL, "Stone Bricks"));
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self::registerBlock(new StoneButton());
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self::registerBlock(new StonePressurePlate());
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self::registerBlock(new Stonecutter());
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self::registerBlock(new Sugarcane());
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self::registerBlock(new TNT());
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 0, "Fern"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 1, "Tall Grass"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 2, "Fern"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 3, "Fern"));
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self::registerBlock(new Torch());
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self::registerBlock(new Trapdoor());
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self::registerBlock(new TrappedChest());
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self::registerBlock(new Tripwire());
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self::registerBlock(new TripwireHook());
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self::registerBlock(new Vine());
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self::registerBlock(new WallBanner());
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self::registerBlock(new WallSign());
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self::registerBlock(new Water());
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self::registerBlock((new Water())->setStill()); //flattening hack
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self::registerBlock(new WaterLily());
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self::registerBlock(new WeightedPressurePlateHeavy());
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self::registerBlock(new WeightedPressurePlateLight());
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self::registerBlock(new Wheat());
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self::registerBlock(new WoodenButton());
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self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
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self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
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self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
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self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
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self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
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self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
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self::registerBlock(new WoodenPressurePlate());
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self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
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self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
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self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
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self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
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self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
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self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
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foreach(TreeType::getAll() as $treeType){
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$magicNumber = $treeType->getMagicNumber();
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@ -101,29 +312,11 @@ class BlockFactory{
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self::registerBlock(new WoodenFence(Block::FENCE, $magicNumber, $name . " Fence"));
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//TODO: find a better way to deal with this split
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self::registerBlock(new Leaves($magicNumber >= 4 ? Block::LEAVES2 : Block::LEAVES, $magicNumber & 0x03, $treeType, $name . " Leaves"));
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self::registerBlock(new Log($magicNumber >= 4 ? Block::WOOD2 : Block::WOOD, $magicNumber & 0x03, $treeType, $name . " Log"));
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self::registerBlock(new Wood($magicNumber >= 4 ? Block::WOOD2 : Block::WOOD, ($magicNumber & 0x03) | 0b1100, $treeType, $name . " Wood"));
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self::registerBlock(new Leaves($magicNumber >= 4 ? Block::LEAVES2 : Block::LEAVES, $magicNumber & 0x03, $treeType, $name . " Leaves"));
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}
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self::registerBlock(new Bedrock());
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self::registerBlock(new Water());
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self::registerBlock((new Water())->setStill()); //flattening hack
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self::registerBlock(new Lava());
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self::registerBlock((new Lava())->setStill()); //flattening hack
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self::registerBlock(new Sand(Block::SAND, 0, "Sand"));
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self::registerBlock(new Sand(Block::SAND, 1, "Red Sand"));
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self::registerBlock(new Gravel());
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self::registerBlock(new GoldOre());
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self::registerBlock(new IronOre());
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self::registerBlock(new CoalOre());
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self::registerBlock(new Sponge());
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self::registerBlock(new Glass(Block::GLASS, 0, "Glass"));
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self::registerBlock(new LapisOre());
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self::registerBlock(new Lapis());
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static $sandstoneTypes = [
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Sandstone::NORMAL => "",
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Sandstone::CHISELED => "Chiseled ",
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@ -134,47 +327,16 @@ class BlockFactory{
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self::registerBlock(new Sandstone(Block::RED_SANDSTONE, $variant, $prefix . "Red Sandstone"));
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}
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self::registerBlock(new NoteBlock());
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self::registerBlock(new Bed());
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self::registerBlock(new PoweredRail());
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self::registerBlock(new DetectorRail());
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self::registerBlock(new Cobweb());
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 0, "Fern"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 1, "Tall Grass"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 2, "Fern"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 3, "Fern"));
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self::registerBlock(new DeadBush());
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foreach(DyeColor::getAll() as $color){
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self::registerBlock(new Wool(Block::WOOL, $color->getMagicNumber(), $color->getDisplayName() . " Wool"));
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self::registerBlock(new HardenedClay(Block::STAINED_CLAY, $color->getMagicNumber(), $color->getDisplayName() . " Stained Clay"));
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self::registerBlock(new Glass(Block::STAINED_GLASS, $color->getMagicNumber(), $color->getDisplayName() . " Stained Glass"));
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self::registerBlock(new GlassPane(Block::STAINED_GLASS_PANE, $color->getMagicNumber(), $color->getDisplayName() . " Stained Glass Pane"));
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self::registerBlock(new Carpet(Block::CARPET, $color->getMagicNumber(), $color->getDisplayName() . " Carpet"));
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self::registerBlock(new Concrete(Block::CONCRETE, $color->getMagicNumber(), $color->getDisplayName() . " Concrete"));
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self::registerBlock(new ConcretePowder(Block::CONCRETE_POWDER, $color->getMagicNumber(), $color->getDisplayName() . " Concrete Powder"));
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self::registerBlock(new Glass(Block::STAINED_GLASS, $color->getMagicNumber(), $color->getDisplayName() . " Stained Glass"));
|
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self::registerBlock(new GlassPane(Block::STAINED_GLASS_PANE, $color->getMagicNumber(), $color->getDisplayName() . " Stained Glass Pane"));
|
||||
self::registerBlock(new HardenedClay(Block::STAINED_CLAY, $color->getMagicNumber(), $color->getDisplayName() . " Stained Clay"));
|
||||
self::registerBlock(new Wool(Block::WOOL, $color->getMagicNumber(), $color->getDisplayName() . " Wool"));
|
||||
}
|
||||
|
||||
self::registerBlock(new Dandelion());
|
||||
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_POPPY, "Poppy"));
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_BLUE_ORCHID, "Blue Orchid"));
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ALLIUM, "Allium"));
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_AZURE_BLUET, "Azure Bluet"));
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_RED_TULIP, "Red Tulip"));
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ORANGE_TULIP, "Orange Tulip"));
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_WHITE_TULIP, "White Tulip"));
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_PINK_TULIP, "Pink Tulip"));
|
||||
self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_OXEYE_DAISY, "Oxeye Daisy"));
|
||||
|
||||
self::registerBlock(new BrownMushroom());
|
||||
self::registerBlock(new RedMushroom());
|
||||
self::registerBlock(new Gold());
|
||||
self::registerBlock(new Iron());
|
||||
|
||||
/** @var Slab[] $slabTypes */
|
||||
$slabTypes = [
|
||||
new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 0, "Stone"),
|
||||
@ -202,237 +364,26 @@ class BlockFactory{
|
||||
self::registerBlock(new DoubleSlab($type->getDoubleSlabId(), $type->getId(), $type->getVariant()));
|
||||
}
|
||||
|
||||
self::registerBlock(new Bricks());
|
||||
self::registerBlock(new TNT());
|
||||
self::registerBlock(new Bookshelf());
|
||||
self::registerBlock(new MossyCobblestone());
|
||||
self::registerBlock(new Obsidian());
|
||||
self::registerBlock(new Torch());
|
||||
self::registerBlock(new Fire());
|
||||
self::registerBlock(new MonsterSpawner());
|
||||
self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
|
||||
self::registerBlock(new Chest());
|
||||
self::registerBlock(new RedstoneWire());
|
||||
self::registerBlock(new DiamondOre());
|
||||
self::registerBlock(new Diamond());
|
||||
self::registerBlock(new CraftingTable());
|
||||
self::registerBlock(new Wheat());
|
||||
self::registerBlock(new Farmland());
|
||||
|
||||
self::registerBlock(new Furnace());
|
||||
self::registerBlock((new Furnace())->setLit()); //flattening hack
|
||||
|
||||
self::registerBlock(new SignPost());
|
||||
self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
|
||||
self::registerBlock(new Ladder());
|
||||
self::registerBlock(new Rail());
|
||||
self::registerBlock(new CobblestoneStairs());
|
||||
self::registerBlock(new WallSign());
|
||||
self::registerBlock(new Lever());
|
||||
self::registerBlock(new StonePressurePlate());
|
||||
self::registerBlock(new IronDoor());
|
||||
self::registerBlock(new WoodenPressurePlate());
|
||||
self::registerBlock(new RedstoneOre());
|
||||
self::registerBlock((new RedstoneOre())->setLit()); //flattening hack
|
||||
self::registerBlock(new RedstoneTorch());
|
||||
self::registerBlock((new RedstoneTorch())->setLit(false)); //flattening hack
|
||||
self::registerBlock(new StoneButton());
|
||||
self::registerBlock(new SnowLayer());
|
||||
self::registerBlock(new Ice());
|
||||
self::registerBlock(new Snow());
|
||||
self::registerBlock(new Cactus());
|
||||
self::registerBlock(new Clay());
|
||||
self::registerBlock(new Sugarcane());
|
||||
|
||||
self::registerBlock(new Pumpkin());
|
||||
self::registerBlock(new Netherrack());
|
||||
self::registerBlock(new SoulSand());
|
||||
self::registerBlock(new Glowstone());
|
||||
|
||||
self::registerBlock(new LitPumpkin());
|
||||
self::registerBlock(new Cake());
|
||||
self::registerBlock(new RedstoneRepeater());
|
||||
self::registerBlock((new RedstoneRepeater())->setPowered());
|
||||
self::registerBlock(new InvisibleBedrock());
|
||||
self::registerBlock(new Trapdoor());
|
||||
|
||||
self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::NORMAL, "Stone Bricks"));
|
||||
self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::MOSSY, "Mossy Stone Bricks"));
|
||||
self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CRACKED, "Cracked Stone Bricks"));
|
||||
self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CHISELED, "Chiseled Stone Bricks"));
|
||||
|
||||
self::registerBlock(new BrownMushroomBlock());
|
||||
self::registerBlock(new RedMushroomBlock());
|
||||
self::registerBlock(new IronBars());
|
||||
self::registerBlock(new GlassPane(Block::GLASS_PANE, 0, "Glass Pane"));
|
||||
self::registerBlock(new Melon());
|
||||
self::registerBlock(new PumpkinStem());
|
||||
self::registerBlock(new MelonStem());
|
||||
self::registerBlock(new Vine());
|
||||
self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
|
||||
self::registerBlock(new BrickStairs());
|
||||
self::registerBlock(new StoneBrickStairs());
|
||||
self::registerBlock(new Mycelium());
|
||||
self::registerBlock(new WaterLily());
|
||||
self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
|
||||
self::registerBlock(new NetherBrickFence());
|
||||
self::registerBlock(new NetherBrickStairs());
|
||||
self::registerBlock(new NetherWartPlant());
|
||||
self::registerBlock(new EnchantingTable());
|
||||
self::registerBlock(new BrewingStand());
|
||||
|
||||
self::registerBlock(new EndPortalFrame());
|
||||
self::registerBlock(new EndStone());
|
||||
|
||||
self::registerBlock(new RedstoneLamp());
|
||||
self::registerBlock((new RedstoneLamp())->setLit()); //flattening hack
|
||||
|
||||
self::registerBlock(new ActivatorRail());
|
||||
self::registerBlock(new CocoaBlock());
|
||||
self::registerBlock(new SandstoneStairs());
|
||||
self::registerBlock(new EmeraldOre());
|
||||
self::registerBlock(new EnderChest());
|
||||
self::registerBlock(new TripwireHook());
|
||||
self::registerBlock(new Tripwire());
|
||||
self::registerBlock(new Emerald());
|
||||
self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
|
||||
self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
|
||||
self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
|
||||
|
||||
static $wallTypes = [
|
||||
CobblestoneWall::NONE_MOSSY_WALL => "Cobblestone",
|
||||
CobblestoneWall::MOSSY_WALL => "Mossy Cobblestone",
|
||||
CobblestoneWall::GRANITE_WALL => "Granite",
|
||||
CobblestoneWall::DIORITE_WALL => "Diorite",
|
||||
CobblestoneWall::ANDESITE_WALL => "Andesite",
|
||||
CobblestoneWall::SANDSTONE_WALL => "Sandstone",
|
||||
CobblestoneWall::BRICK_WALL => "Brick",
|
||||
CobblestoneWall::STONE_BRICK_WALL => "Stone Brick",
|
||||
CobblestoneWall::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
|
||||
CobblestoneWall::NETHER_BRICK_WALL => "Nether Brick",
|
||||
CobblestoneWall::DIORITE_WALL => "Diorite",
|
||||
CobblestoneWall::END_STONE_BRICK_WALL => "End Stone Brick",
|
||||
CobblestoneWall::GRANITE_WALL => "Granite",
|
||||
CobblestoneWall::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
|
||||
CobblestoneWall::MOSSY_WALL => "Mossy Cobblestone",
|
||||
CobblestoneWall::NETHER_BRICK_WALL => "Nether Brick",
|
||||
CobblestoneWall::NONE_MOSSY_WALL => "Cobblestone",
|
||||
CobblestoneWall::PRISMARINE_WALL => "Prismarine",
|
||||
CobblestoneWall::RED_NETHER_BRICK_WALL => "Red Nether Brick",
|
||||
CobblestoneWall::RED_SANDSTONE_WALL => "Red Sandstone",
|
||||
CobblestoneWall::RED_NETHER_BRICK_WALL => "Red Nether Brick"
|
||||
CobblestoneWall::SANDSTONE_WALL => "Sandstone",
|
||||
CobblestoneWall::STONE_BRICK_WALL => "Stone Brick"
|
||||
];
|
||||
foreach($wallTypes as $magicNumber => $prefix){
|
||||
self::registerBlock(new CobblestoneWall(Block::COBBLESTONE_WALL, $magicNumber, $prefix . " Wall"));
|
||||
}
|
||||
|
||||
self::registerBlock(new FlowerPot());
|
||||
self::registerBlock(new Carrot());
|
||||
self::registerBlock(new Potato());
|
||||
self::registerBlock(new WoodenButton());
|
||||
self::registerBlock(new Skull());
|
||||
|
||||
self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_NORMAL, "Anvil"));
|
||||
self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_SLIGHTLY_DAMAGED, "Slightly Damaged Anvil"));
|
||||
self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_VERY_DAMAGED, "Very Damaged Anvil"));
|
||||
|
||||
self::registerBlock(new TrappedChest());
|
||||
self::registerBlock(new WeightedPressurePlateLight());
|
||||
self::registerBlock(new WeightedPressurePlateHeavy());
|
||||
|
||||
self::registerBlock(new DaylightSensor());
|
||||
self::registerBlock((new DaylightSensor())->setInverted()); //flattening hack
|
||||
|
||||
self::registerBlock(new Redstone());
|
||||
self::registerBlock(new NetherQuartzOre());
|
||||
|
||||
self::registerBlock(new Quartz(Block::QUARTZ_BLOCK, Quartz::NORMAL, "Quartz Block"));
|
||||
self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::CHISELED, "Chiseled Quartz Block") extends Quartz{
|
||||
use PillarRotationTrait;
|
||||
});
|
||||
self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::PILLAR, "Quartz Pillar") extends Quartz{
|
||||
use PillarRotationTrait;
|
||||
});
|
||||
|
||||
self::registerBlock(new Purpur(Block::PURPUR_BLOCK, 0, "Purpur Block"));
|
||||
self::registerBlock(new class(Block::PURPUR_BLOCK, 2, "Purpur Pillar") extends Purpur{
|
||||
use PillarRotationTrait;
|
||||
});
|
||||
|
||||
self::registerBlock(new QuartzStairs());
|
||||
|
||||
self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
|
||||
self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
|
||||
|
||||
self::registerBlock(new IronTrapdoor());
|
||||
|
||||
self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::NORMAL, "Prismarine"));
|
||||
self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::DARK, "Dark Prismarine"));
|
||||
self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::BRICKS, "Prismarine Bricks"));
|
||||
|
||||
self::registerBlock(new SeaLantern());
|
||||
self::registerBlock(new HayBale());
|
||||
|
||||
self::registerBlock(new HardenedClay(Block::HARDENED_CLAY, 0, "Hardened Clay"));
|
||||
self::registerBlock(new Coal());
|
||||
self::registerBlock(new PackedIce());
|
||||
|
||||
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 0, "Sunflower"));
|
||||
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 1, "Lilac"));
|
||||
self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 2, "Double Tallgrass"));
|
||||
self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 3, "Large Fern"));
|
||||
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 4, "Rose Bush"));
|
||||
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 5, "Peony"));
|
||||
|
||||
self::registerBlock(new StandingBanner());
|
||||
self::registerBlock(new WallBanner());
|
||||
|
||||
self::registerBlock(new RedSandstoneStairs());
|
||||
self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
|
||||
self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
|
||||
|
||||
self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
|
||||
self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
|
||||
self::registerBlock(new GrassPath());
|
||||
self::registerBlock(new ItemFrame());
|
||||
|
||||
self::registerBlock(new PurpurStairs());
|
||||
|
||||
self::registerBlock(new EndStoneBricks());
|
||||
self::registerBlock(new EndRod());
|
||||
|
||||
self::registerBlock(new Magma());
|
||||
self::registerBlock(new NetherWartBlock());
|
||||
self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
|
||||
self::registerBlock(new BoneBlock());
|
||||
|
||||
self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
|
||||
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
|
||||
self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
|
||||
|
||||
self::registerBlock(new Podzol());
|
||||
self::registerBlock(new Beetroot());
|
||||
self::registerBlock(new Stonecutter());
|
||||
self::registerBlock(new GlowingObsidian());
|
||||
self::registerBlock(new NetherReactor());
|
||||
self::registerBlock(new InfoUpdate(Block::INFO_UPDATE, 0, "update!"));
|
||||
self::registerBlock(new InfoUpdate(Block::INFO_UPDATE2, 0, "ate!upd"));
|
||||
|
||||
self::registerBlock(new Reserved6(Block::RESERVED6, 0, "reserved6"));
|
||||
|
||||
//TODO: minecraft:acacia_button
|
||||
//TODO: minecraft:acacia_pressure_plate
|
||||
//TODO: minecraft:acacia_standing_sign
|
||||
|
Loading…
x
Reference in New Issue
Block a user