Bug was caused to the shallow copy not copying over the VoiceState information embedded into the copy. This would mean that when the event is called, before and after voice state information is essentially equivalent. The solution to fix this is to also copy the VoiceState objects.
203 lines
7.2 KiB
Python
203 lines
7.2 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2016 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from .user import User
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from .game import Game
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from . import utils
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from .enums import Status, ChannelType
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from .colour import Colour
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import copy
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class VoiceState:
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"""Represents a Discord user's voice state.
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Attributes
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------------
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deaf: bool
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Indicates if the user is currently deafened by the server.
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mute: bool
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Indicates if the user is currently muted by the server.
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self_mute: bool
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Indicates if the user is currently muted by their own accord.
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self_deaf: bool
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Indicates if the user is currently deafened by their own accord.
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is_afk: bool
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Indicates if the user is currently in the AFK channel in the server.
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voice_channel: Optional[Union[:class:`Channel`, :class:`PrivateChannel`]]
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The voice channel that the user is currently connected to. None if the user
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is not currently in a voice channel.
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"""
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__slots__ = [ 'session_id', 'deaf', 'mute', 'self_mute',
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'self_deaf', 'is_afk', 'voice_channel' ]
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def __init__(self, **kwargs):
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self.session_id = kwargs.get('session_id')
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self._update_voice_state(**kwargs)
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def _update_voice_state(self, **kwargs):
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self.self_mute = kwargs.get('self_mute', False)
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self.self_deaf = kwargs.get('self_deaf', False)
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self.is_afk = kwargs.get('suppress', False)
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self.mute = kwargs.get('mute', False)
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self.deaf = kwargs.get('deaf', False)
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self.voice_channel = kwargs.get('voice_channel')
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def flatten_voice_states(cls):
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for attr in VoiceState.__slots__:
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def getter(self, x=attr):
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return getattr(self.voice, x)
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setattr(cls, attr, property(getter))
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return cls
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@flatten_voice_states
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class Member(User):
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"""Represents a Discord member to a :class:`Server`.
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This is a subclass of :class:`User` that extends more functionality
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that server members have such as roles and permissions.
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Attributes
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----------
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voice: :class:`VoiceState`
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The member's voice state. Properties are defined to mirror access of the attributes.
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e.g. ``Member.is_afk`` is equivalent to `Member.voice.is_afk``.
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roles
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A list of :class:`Role` that the member belongs to. Note that the first element of this
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list is always the default '@everyone' role.
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joined_at : `datetime.datetime`
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A datetime object that specifies the date and time in UTC that the member joined the server for
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the first time.
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status : :class:`Status`
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The member's status. There is a chance that the status will be a ``str``
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if it is a value that is not recognised by the enumerator.
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game : :class:`Game`
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The game that the user is currently playing. Could be None if no game is being played.
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server : :class:`Server`
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The server that the member belongs to.
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nick : Optional[str]
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The server specific nickname of the user.
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"""
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__slots__ = [ 'roles', 'joined_at', 'status', 'game', 'server', 'nick', 'voice' ]
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def __init__(self, **kwargs):
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super().__init__(**kwargs.get('user'))
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self.voice = VoiceState(**kwargs)
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self.joined_at = utils.parse_time(kwargs.get('joined_at'))
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self.roles = kwargs.get('roles', [])
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self.status = Status.offline
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game = kwargs.get('game', {})
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self.game = Game(**game) if game else None
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self.server = kwargs.get('server', None)
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self.nick = kwargs.get('nick', None)
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def _update_voice_state(self, **kwargs):
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self.voice.self_mute = kwargs.get('self_mute', False)
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self.voice.self_deaf = kwargs.get('self_deaf', False)
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self.voice.is_afk = kwargs.get('suppress', False)
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self.voice.mute = kwargs.get('mute', False)
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self.voice.deaf = kwargs.get('deaf', False)
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old_channel = getattr(self, 'voice_channel', None)
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vc = kwargs.get('voice_channel')
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if old_channel is None and vc is not None:
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# we joined a channel
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vc.voice_members.append(self)
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elif old_channel is not None:
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try:
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# we either left a channel or we switched channels
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old_channel.voice_members.remove(self)
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except ValueError:
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pass
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finally:
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# we switched channels
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if vc is not None:
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vc.voice_members.append(self)
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self.voice.voice_channel = vc
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def _copy(self):
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ret = copy.copy(self)
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ret.voice = copy.copy(self.voice)
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return ret
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@property
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def colour(self):
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"""A property that returns a :class:`Colour` denoting the rendered colour
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for the member. If the default colour is the one rendered then an instance
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of :meth:`Colour.default` is returned.
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There is an alias for this under ``color``.
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"""
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default_colour = Colour.default()
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# highest order of the colour is the one that gets rendered.
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# if the highest is the default colour then the next one with a colour
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# is chosen instead
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if self.roles:
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roles = sorted(self.roles, key=lambda r: r.position, reverse=True)
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for role in roles:
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if role.colour == default_colour:
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continue
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else:
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return role.colour
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return default_colour
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color = colour
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@property
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def mention(self):
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if self.nick:
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return '<@!{}>'.format(self.id)
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return '<@{}>'.format(self.id)
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def mentioned_in(self, message):
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mentioned = super().mentioned_in(message)
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if mentioned:
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return True
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for role in message.role_mentions:
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has_role = utils.get(self.roles, id=role.id) is not None
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if has_role:
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return True
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return False
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@property
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def top_role(self):
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"""Returns the member's highest role.
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This is useful for figuring where a member stands in the role
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hierarchy chain.
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"""
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if self.roles:
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roles = sorted(self.roles, key=lambda r: r.position, reverse=True)
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return roles[0]
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return None
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