143 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import List
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from discord.ext import commands
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import discord
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# Defines a custom button that contains the logic of the game.
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# The ['TicTacToe'] bit is for type hinting purposes to tell your IDE or linter
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# what the type of `self.view` is. It is not required.
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class TicTacToeButton(discord.ui.Button['TicTacToe']):
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    def __init__(self, x: int, y: int):
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        # A label is required, but we don't need one so a zero-width space is used
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        # The row parameter tells the View which row to place the button under.
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        # A View can only contain up to 5 rows -- each row can only have 5 buttons.
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        # Since a Tic Tac Toe grid is 3x3 that means we have 3 rows and 3 columns.
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        super().__init__(style=discord.ButtonStyle.secondary, label='\u200b', row=y)
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        self.x = x
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        self.y = y
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    # This function is called whenever this particular button is pressed
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    # This is part of the "meat" of the game logic
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    async def callback(self, interaction: discord.Interaction):
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        assert self.view is not None
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        view: TicTacToe = self.view
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        state = view.board[self.y][self.x]
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        if state in (view.X, view.O):
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            return
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        if view.current_player == view.X:
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            self.style = discord.ButtonStyle.danger
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            self.label = 'X'
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            self.disabled = True
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            view.board[self.y][self.x] = view.X
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            view.current_player = view.O
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            content = "It is now O's turn"
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        else:
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            self.style = discord.ButtonStyle.success
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            self.label = 'O'
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            self.disabled = True
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            view.board[self.y][self.x] = view.O
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            view.current_player = view.X
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            content = "It is now X's turn"
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        winner = view.check_board_winner()
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        if winner is not None:
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            if winner == view.X:
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                content = 'X won!'
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            elif winner == view.O:
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                content = 'O won!'
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            else:
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                content = "It's a tie!"
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            for child in view.children:
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                child.disabled = True
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            view.stop()
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        await interaction.response.edit_message(content=content, view=view)
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# This is our actual board View
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class TicTacToe(discord.ui.View):
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    # This tells the IDE or linter that all our children will be TicTacToeButtons
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    # This is not required
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    children: List[TicTacToeButton]
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    X = -1
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    O = 1
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    Tie = 2
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    def __init__(self):
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        super().__init__()
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        self.current_player = self.X
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        self.board = [
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            [0, 0, 0],
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            [0, 0, 0],
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            [0, 0, 0],
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        ]
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        # Our board is made up of 3 by 3 TicTacToeButtons
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        # The TicTacToeButton maintains the callbacks and helps steer
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        # the actual game.
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        for x in range(3):
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            for y in range(3):
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                self.add_item(TicTacToeButton(x, y))
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    # This method checks for the board winner -- it is used by the TicTacToeButton
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    def check_board_winner(self):
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        for across in self.board:
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            value = sum(across)
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            if value == 3:
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                return self.O
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            elif value == -3:
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                return self.X
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        # Check vertical
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        for line in range(3):
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            value = self.board[0][line] + self.board[1][line] + self.board[2][line]
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            if value == 3:
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                return self.O
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            elif value == -3:
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                return self.X
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        # Check diagonals
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        diag = self.board[0][2] + self.board[1][1] + self.board[2][0]
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        if diag == 3:
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            return self.O
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        elif diag == -3:
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            return self.X
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        diag = self.board[0][0] + self.board[1][1] + self.board[2][2]
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        if diag == 3:
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            return self.O
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        elif diag == -3:
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            return self.X
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        # If we're here, we need to check if a tie was made
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        if all(i != 0 for row in self.board for i in row):
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            return self.Tie
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        return None
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class TicTacToeBot(commands.Bot):
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    def __init__(self):
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        super().__init__(
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            command_prefix=commands.when_mentioned_or('$'),
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            intents=discord.Intents(guilds=True, messages=True)
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        )
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    async def on_ready(self):
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        print(f'Logged in as {self.user} (ID: {self.user.id})')
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        print('------')
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bot = TicTacToeBot()
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@bot.command()
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async def tic(ctx: commands.Context):
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    """Starts a tic-tac-toe game with yourself."""
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    await ctx.send('Tic Tac Toe: X goes first', view=TicTacToe())
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bot.run('token')
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