84 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# This example requires the 'members' privileged intents
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import discord
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class MyClient(discord.Client):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.role_message_id = 0 # ID of the message that can be reacted to to add/remove a role.
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        self.emoji_to_role = {
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            discord.PartialEmoji(name='🔴'): 0, # ID of the role associated with unicode emoji '🔴'.
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            discord.PartialEmoji(name='🟡'): 0, # ID of the role associated with unicode emoji '🟡'.
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            discord.PartialEmoji(name='green', id=0): 0, # ID of the role associated with a partial emoji's ID.
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        }
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    async def on_raw_reaction_add(self, payload: discord.RawReactionActionEvent):
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        """Gives a role based on a reaction emoji."""
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        # Make sure that the message the user is reacting to is the one we care about.
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        if payload.message_id != self.role_message_id:
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            return
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        guild = self.get_guild(payload.guild_id)
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        if guild is None:
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            # Check if we're still in the guild and it's cached.
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            return
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        try:
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            role_id = self.emoji_to_role[payload.emoji]
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        except KeyError:
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            # If the emoji isn't the one we care about then exit as well.
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            return
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        role = guild.get_role(role_id)
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        if role is None:
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            # Make sure the role still exists and is valid.
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            return
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        try:
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            # Finally, add the role.
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            await payload.member.add_roles(role)
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        except discord.HTTPException:
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            # If we want to do something in case of errors we'd do it here.
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            pass
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    async def on_raw_reaction_remove(self, payload: discord.RawReactionActionEvent):
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        """Removes a role based on a reaction emoji."""
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        # Make sure that the message the user is reacting to is the one we care about.
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        if payload.message_id != self.role_message_id:
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            return
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        guild = self.get_guild(payload.guild_id)
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        if guild is None:
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            # Check if we're still in the guild and it's cached.
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            return
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        try:
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            role_id = self.emoji_to_role[payload.emoji]
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        except KeyError:
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            # If the emoji isn't the one we care about then exit as well.
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            return
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        role = guild.get_role(role_id)
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        if role is None:
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            # Make sure the role still exists and is valid.
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            return
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        # The payload for `on_raw_reaction_remove` does not provide `.member`
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        # so we must get the member ourselves from the payload's `.user_id`.
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        member = guild.get_member(payload.user_id)
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        if member is None:
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            # Make sure the member still exists and is valid.
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            return
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        try:
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            # Finally, remove the role.
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            await member.remove_roles(role)
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        except discord.HTTPException:
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            # If we want to do something in case of errors we'd do it here.
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            pass
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intents = discord.Intents(guilds=True, members=True, guild_reactions=True)
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client = MyClient(intents=intents)
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client.run('token')
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