These are events that get triggered regardless of the state of the message cache. Useful for getting data from before the bot was booted.
161 lines
5.0 KiB
Python
161 lines
5.0 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2017 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from .iterators import ReactionIterator
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class Reaction:
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"""Represents a reaction to a message.
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Depending on the way this object was created, some of the attributes can
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have a value of ``None``.
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.. container:: operations
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.. describe:: x == y
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Checks if two reactions are equal. This works by checking if the emoji
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is the same. So two messages with the same reaction will be considered
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"equal".
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.. describe:: x != y
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Checks if two reactions are not equal.
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.. describe:: hash(x)
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Returns the reaction's hash.
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.. describe:: str(x)
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Returns the channel's name.
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Attributes
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-----------
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emoji: :class:`Emoji` or str
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The reaction emoji. May be a custom emoji, or a unicode emoji.
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count: int
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Number of times this reaction was made
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me: bool
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If the user sent this reaction.
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message: :class:`Message`
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Message this reaction is for.
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"""
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__slots__ = ('message', 'count', 'emoji', 'me')
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def __init__(self, *, message, data, emoji=None):
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self.message = message
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self.emoji = emoji or message._state.get_reaction_emoji(data['emoji'])
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self.count = data.get('count', 1)
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self.me = data.get('me')
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@property
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def custom_emoji(self):
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"""bool: If this is a custom emoji."""
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return not isinstance(self.emoji, str)
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def __eq__(self, other):
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return isinstance(other, self.__class__) and other.emoji == self.emoji
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def __ne__(self, other):
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if isinstance(other, self.__class__):
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return other.emoji != self.emoji
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return True
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def __hash__(self):
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return hash(self.emoji)
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def __repr__(self):
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return '<Reaction emoji={0.emoji!r} me={0.me} count={0.count}>'.format(self)
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def users(self, limit=None, after=None):
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"""|coro|
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Returns an :class:`AsyncIterator` representing the
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users that have reacted to the message.
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The ``after`` parameter must represent a member
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and meet the :class:`abc.Snowflake` abc.
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Parameters
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------------
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limit: int
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The maximum number of results to return.
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If not provided, returns all the users who
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reacted to the message.
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after: :class:`abc.Snowflake`
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For pagination, reactions are sorted by member.
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Raises
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--------
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HTTPException
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Getting the users for the reaction failed.
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Examples
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---------
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Usage ::
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# I do not actually recommend doing this.
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async for user in reaction.users():
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await channel.send('{0} has reacted with {1.emoji}!'.format(user, reaction))
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Flattening into a list: ::
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users = await reaction.users().flatten()
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# users is now a list...
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winner = random.choice(users)
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await channel.send('{} has won the raffle.'.format(winner))
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Python 3.4 Usage ::
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iterator = reaction.users()
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while True:
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try:
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user = yield from iterator.get()
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except discord.NoMoreItems:
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break
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else:
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await channel.send('{0} has reacted with {1.emoji}!'.format(user, reaction))
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Yields
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--------
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Union[:class:`User`, :class:`Member`]
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The member (if retrievable) or the user that has reacted
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to this message. The case where it can be a :class:`Member` is
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in a guild message context. Sometimes it can be a :class:`User`
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if the member has left the guild.
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"""
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if self.custom_emoji:
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emoji = '{0.name}:{0.id}'.format(self.emoji)
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else:
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emoji = self.emoji
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if limit is None:
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limit = self.count
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return ReactionIterator(self.message, emoji, limit, after)
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