The first issue involved copied users which would lead to user updates causing faster evictions of the cache than was expected. The second issue involved users that weren't bound to an internal lifetime eviction policy. These users would not get evicted. For example, a user without mutual guilds or being part of the internal cache in general (messages, DMs) would never end up being evicted for some strange reason. To handle this case, store_user would get a counterpart named create_user which would create a user without potentially storing them in the cache. That way only users with a bound lifetime within the library would be stored.
248 lines
8.6 KiB
Python
248 lines
8.6 KiB
Python
"""
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The MIT License (MIT)
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Copyright (c) 2015-present Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from __future__ import annotations
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from typing import List, TYPE_CHECKING, Optional
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from . import utils
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from .asset import Asset
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if TYPE_CHECKING:
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from .guild import Guild
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from .types.appinfo import (
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AppInfo as AppInfoPayload,
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PartialAppInfo as PartialAppInfoPayload,
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Team as TeamPayload,
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)
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from .user import User
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from .state import ConnectionState
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__all__ = (
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'AppInfo',
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'PartialAppInfo',
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)
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class AppInfo:
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"""Represents the application info for the bot provided by Discord.
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Attributes
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-------------
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id: :class:`int`
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The application ID.
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name: :class:`str`
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The application name.
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owner: :class:`User`
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The application owner.
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team: Optional[:class:`Team`]
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The application's team.
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.. versionadded:: 1.3
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description: :class:`str`
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The application description.
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bot_public: :class:`bool`
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Whether the bot can be invited by anyone or if it is locked
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to the application owner.
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bot_require_code_grant: :class:`bool`
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Whether the bot requires the completion of the full oauth2 code
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grant flow to join.
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rpc_origins: Optional[List[:class:`str`]]
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A list of RPC origin URLs, if RPC is enabled.
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summary: :class:`str`
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If this application is a game sold on Discord,
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this field will be the summary field for the store page of its primary SKU.
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.. versionadded:: 1.3
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verify_key: :class:`str`
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The hex encoded key for verification in interactions and the
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GameSDK's `GetTicket <https://discord.com/developers/docs/game-sdk/applications#getticket>`_.
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.. versionadded:: 1.3
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guild_id: Optional[:class:`int`]
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If this application is a game sold on Discord,
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this field will be the guild to which it has been linked to.
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.. versionadded:: 1.3
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primary_sku_id: Optional[:class:`int`]
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If this application is a game sold on Discord,
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this field will be the id of the "Game SKU" that is created,
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if it exists.
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.. versionadded:: 1.3
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slug: Optional[:class:`str`]
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If this application is a game sold on Discord,
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this field will be the URL slug that links to the store page.
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.. versionadded:: 1.3
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terms_of_service_url: Optional[:class:`str`]
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The application's terms of service URL, if set.
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.. versionadded:: 2.0
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privacy_policy_url: Optional[:class:`str`]
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The application's privacy policy URL, if set.
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.. versionadded:: 2.0
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"""
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__slots__ = (
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'_state',
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'description',
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'id',
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'name',
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'rpc_origins',
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'bot_public',
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'bot_require_code_grant',
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'owner',
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'_icon',
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'summary',
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'verify_key',
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'team',
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'guild_id',
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'primary_sku_id',
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'slug',
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'_cover_image',
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'terms_of_service_url',
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'privacy_policy_url',
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)
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def __init__(self, state: ConnectionState, data: AppInfoPayload):
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from .team import Team
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self._state: ConnectionState = state
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self.id: int = int(data['id'])
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self.name: str = data['name']
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self.description: str = data['description']
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self._icon: Optional[str] = data['icon']
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self.rpc_origins: List[str] = data['rpc_origins']
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self.bot_public: bool = data['bot_public']
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self.bot_require_code_grant: bool = data['bot_require_code_grant']
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self.owner: User = state.create_user(data['owner'])
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team: Optional[TeamPayload] = data.get('team')
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self.team: Optional[Team] = Team(state, team) if team else None
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self.summary: str = data['summary']
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self.verify_key: str = data['verify_key']
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self.guild_id: Optional[int] = utils._get_as_snowflake(data, 'guild_id')
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self.primary_sku_id: Optional[int] = utils._get_as_snowflake(data, 'primary_sku_id')
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self.slug: Optional[str] = data.get('slug')
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self._cover_image: Optional[str] = data.get('cover_image')
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self.terms_of_service_url: Optional[str] = data.get('terms_of_service_url')
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self.privacy_policy_url: Optional[str] = data.get('privacy_policy_url')
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def __repr__(self) -> str:
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return (
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f'<{self.__class__.__name__} id={self.id} name={self.name!r} '
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f'description={self.description!r} public={self.bot_public} '
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f'owner={self.owner!r}>'
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)
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@property
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def icon(self) -> Optional[Asset]:
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"""Optional[:class:`.Asset`]: Retrieves the application's icon asset, if any."""
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if self._icon is None:
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return None
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return Asset._from_icon(self._state, self.id, self._icon, path='app')
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@property
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def cover_image(self) -> Optional[Asset]:
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"""Optional[:class:`.Asset`]: Retrieves the cover image on a store embed, if any.
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This is only available if the application is a game sold on Discord.
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"""
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if self._cover_image is None:
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return None
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return Asset._from_cover_image(self._state, self.id, self._cover_image)
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@property
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def guild(self) -> Optional[Guild]:
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"""Optional[:class:`Guild`]: If this application is a game sold on Discord,
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this field will be the guild to which it has been linked
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.. versionadded:: 1.3
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"""
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return self._state._get_guild(self.guild_id)
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class PartialAppInfo:
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"""Represents a partial AppInfo given by :func:`~discord.abc.GuildChannel.create_invite`
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.. versionadded:: 2.0
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Attributes
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-------------
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id: :class:`int`
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The application ID.
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name: :class:`str`
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The application name.
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description: :class:`str`
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The application description.
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rpc_origins: Optional[List[:class:`str`]]
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A list of RPC origin URLs, if RPC is enabled.
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summary: :class:`str`
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If this application is a game sold on Discord,
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this field will be the summary field for the store page of its primary SKU.
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verify_key: :class:`str`
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The hex encoded key for verification in interactions and the
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GameSDK's `GetTicket <https://discord.com/developers/docs/game-sdk/applications#getticket>`_.
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terms_of_service_url: Optional[:class:`str`]
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The application's terms of service URL, if set.
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privacy_policy_url: Optional[:class:`str`]
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The application's privacy policy URL, if set.
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"""
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__slots__ = ('_state', 'id', 'name', 'description', 'rpc_origins', 'summary', 'verify_key', 'terms_of_service_url', 'privacy_policy_url', '_icon')
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def __init__(self, *, state: ConnectionState, data: PartialAppInfoPayload):
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self._state: ConnectionState = state
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self.id: int = int(data['id'])
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self.name: str = data['name']
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self._icon: Optional[str] = data.get('icon')
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self.description: str = data['description']
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self.rpc_origins: Optional[List[str]] = data.get('rpc_origins')
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self.summary: str = data['summary']
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self.verify_key: str = data['verify_key']
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self.terms_of_service_url: Optional[str] = data.get('terms_of_service_url')
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self.privacy_policy_url: Optional[str] = data.get('privacy_policy_url')
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def __repr__(self) -> str:
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return f'<{self.__class__.__name__} id={self.id} name={self.name!r} description={self.description!r}>'
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@property
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def icon(self) -> Optional[Asset]:
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"""Optional[:class:`.Asset`]: Retrieves the application's icon asset, if any."""
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if self._icon is None:
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return None
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return Asset._from_icon(self._state, self.id, self._icon, path='app')
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