Split Game object to separate Activity subtypes for Rich Presences.
This is a massive breaking change. * All references to "game" have been renamed to "activity" * Activity objects contain a majority of the rich presence information * Game and Streaming are subtypes for memory optimisation purposes for the more common cases. * Introduce a more specialised read-only type, Spotify, for the official Spotify integration to make it easier to use.
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@ -72,8 +72,8 @@ class Client:
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.. _ProxyConnector: http://aiohttp.readthedocs.org/en/stable/client_reference.html#proxyconnector
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Parameters
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----------
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max_messages : Optional[int]
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-----------
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max_messages : Optional[:class:`int`]
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The maximum number of messages to store in the internal message cache.
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This defaults to 5000. Passing in `None` or a value less than 100
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will use the default instead of the passed in value.
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@ -82,24 +82,24 @@ class Client:
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in which case the default event loop is used via ``asyncio.get_event_loop()``.
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connector : aiohttp.BaseConnector
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The `connector`_ to use for connection pooling.
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proxy : Optional[str]
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proxy : Optional[:class:`str`]
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Proxy URL.
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proxy_auth : Optional[aiohttp.BasicAuth]
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An object that represents proxy HTTP Basic Authorization.
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shard_id : Optional[int]
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shard_id : Optional[:class:`int`]
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Integer starting at 0 and less than shard_count.
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shard_count : Optional[int]
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shard_count : Optional[:class:`int`]
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The total number of shards.
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fetch_offline_members: bool
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fetch_offline_members: :class:`bool`
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Indicates if :func:`on_ready` should be delayed to fetch all offline
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members from the guilds the bot belongs to. If this is ``False``\, then
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no offline members are received and :meth:`request_offline_members`
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must be used to fetch the offline members of the guild.
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game: Optional[:class:`Game`]
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A game to start your presence with upon logging on to Discord.
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status: Optional[:class:`Status`]
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A status to start your presence with upon logging on to Discord.
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heartbeat_timeout: float
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activity: Optional[Union[:class:`Activity`, :class:`Game`, :class:`Streaming`]]
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An activity to start your presence with upon logging on to Discord.
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heartbeat_timeout: :class:`float`
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The maximum numbers of seconds before timing out and restarting the
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WebSocket in the case of not receiving a HEARTBEAT_ACK. Useful if
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processing the initial packets take too long to the point of disconnecting
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@ -794,23 +794,24 @@ class Client:
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return self.event(coro)
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@asyncio.coroutine
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def change_presence(self, *, game=None, status=None, afk=False):
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def change_presence(self, *, activity=None, status=None, afk=False):
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"""|coro|
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Changes the client's presence.
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The game parameter is a Game object (not a string) that represents
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a game being played currently.
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The activity parameter is a :class:`Activity` object (not a string) that represents
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the activity being done currently. This could also be the slimmed down versions,
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:class:`Game` and :class:`Streaming`.
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Example: ::
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game = discord.Game(name="with the API")
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await client.change_presence(status=discord.Status.idle, game=game)
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game = discord.Game("with the API")
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await client.change_presence(status=discord.Status.idle, activity=game)
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Parameters
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----------
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game: Optional[:class:`Game`]
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The game being played. None if no game is being played.
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activity: Optional[Union[:class:`Game`, :class:`Streaming`, :class:`Activity`]]
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The activity being done. ``None`` if no currently active activity is done.
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status: Optional[:class:`Status`]
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Indicates what status to change to. If None, then
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:attr:`Status.online` is used.
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@ -822,7 +823,7 @@ class Client:
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Raises
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------
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InvalidArgument
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If the ``game`` parameter is not :class:`Game` or None.
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If the ``activity`` parameter is not the proper type.
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"""
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if status is None:
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@ -835,14 +836,14 @@ class Client:
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status_enum = status
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status = str(status)
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yield from self.ws.change_presence(game=game, status=status, afk=afk)
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yield from self.ws.change_presence(activity=activity, status=status, afk=afk)
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for guild in self._connection.guilds:
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me = guild.me
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if me is None:
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continue
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me.game = game
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me.activity = activity
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me.status = status_enum
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# Guild stuff
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