Drop support for Python 3.4 and make minimum version 3.5.2.
This commit is contained in:
@ -255,8 +255,7 @@ class ConnectionState:
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return channel, guild
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@asyncio.coroutine
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def request_offline_members(self, guilds):
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async def request_offline_members(self, guilds):
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# get all the chunks
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chunks = []
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for guild in guilds:
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@ -265,17 +264,16 @@ class ConnectionState:
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# we only want to request ~75 guilds per chunk request.
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splits = [guilds[i:i + 75] for i in range(0, len(guilds), 75)]
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for split in splits:
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yield from self.chunker(split)
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await self.chunker(split)
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# wait for the chunks
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if chunks:
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try:
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yield from utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0, loop=self.loop)
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await utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0, loop=self.loop)
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except asyncio.TimeoutError:
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log.info('Somehow timed out waiting for chunks.')
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@asyncio.coroutine
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def _delay_ready(self):
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async def _delay_ready(self):
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try:
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launch = self._ready_state.launch
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@ -285,11 +283,11 @@ class ConnectionState:
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# this snippet of code is basically waiting 2 seconds
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# until the last GUILD_CREATE was sent
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launch.set()
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yield from asyncio.sleep(2, loop=self.loop)
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await asyncio.sleep(2, loop=self.loop)
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guilds = self._ready_state.guilds
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if self._fetch_offline:
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yield from self.request_offline_members(guilds)
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await self.request_offline_members(guilds)
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# remove the state
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try:
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@ -300,7 +298,7 @@ class ConnectionState:
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# call GUILD_SYNC after we're done chunking
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if not self.is_bot:
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log.info('Requesting GUILD_SYNC for %s guilds', len(self.guilds))
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yield from self.syncer([s.id for s in self.guilds])
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await self.syncer([s.id for s in self.guilds])
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except asyncio.CancelledError:
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pass
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else:
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@ -336,7 +334,7 @@ class ConnectionState:
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self._add_private_channel(factory(me=self.user, data=pm, state=self))
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self.dispatch('connect')
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self._ready_task = compat.create_task(self._delay_ready(), loop=self.loop)
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self._ready_task = asyncio.ensure_future(self._delay_ready(), loop=self.loop)
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def parse_resumed(self, data):
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self.dispatch('resumed')
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@ -617,13 +615,12 @@ class ConnectionState:
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return self._add_guild_from_data(data)
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@asyncio.coroutine
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def _chunk_and_dispatch(self, guild, unavailable):
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async def _chunk_and_dispatch(self, guild, unavailable):
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chunks = list(self.chunks_needed(guild))
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yield from self.chunker(guild)
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await self.chunker(guild)
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if chunks:
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try:
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yield from utils.sane_wait_for(chunks, timeout=len(chunks), loop=self.loop)
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await utils.sane_wait_for(chunks, timeout=len(chunks), loop=self.loop)
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except asyncio.TimeoutError:
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log.info('Somehow timed out waiting for chunks.')
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@ -662,7 +659,7 @@ class ConnectionState:
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# since we're not waiting for 'useful' READY we'll just
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# do the chunk request here if wanted
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if self._fetch_offline:
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compat.create_task(self._chunk_and_dispatch(guild, unavailable), loop=self.loop)
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asyncio.ensure_future(self._chunk_and_dispatch(guild, unavailable), loop=self.loop)
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return
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# Dispatch available if newly available
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@ -807,7 +804,7 @@ class ConnectionState:
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vc = self._get_voice_client(key_id)
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if vc is not None:
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compat.create_task(vc._create_socket(key_id, data))
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asyncio.ensure_future(vc._create_socket(key_id, data))
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def parse_typing_start(self, data):
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channel, guild = self._get_guild_channel(data)
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@ -886,7 +883,7 @@ class ConnectionState:
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return Message(state=self, channel=channel, data=data)
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def receive_chunk(self, guild_id):
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future = compat.create_future(self.loop)
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future = self.loop.create_future()
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listener = Listener(ListenerType.chunk, future, lambda s: s.id == guild_id)
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self._listeners.append(listener)
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return future
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@ -896,8 +893,7 @@ class AutoShardedConnectionState(ConnectionState):
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super().__init__(*args, **kwargs)
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self._ready_task = None
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@asyncio.coroutine
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def request_offline_members(self, guilds, *, shard_id):
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async def request_offline_members(self, guilds, *, shard_id):
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# get all the chunks
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chunks = []
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for guild in guilds:
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@ -906,30 +902,29 @@ class AutoShardedConnectionState(ConnectionState):
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# we only want to request ~75 guilds per chunk request.
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splits = [guilds[i:i + 75] for i in range(0, len(guilds), 75)]
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for split in splits:
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yield from self.chunker(split, shard_id=shard_id)
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await self.chunker(split, shard_id=shard_id)
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# wait for the chunks
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if chunks:
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try:
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yield from utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0, loop=self.loop)
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await utils.sane_wait_for(chunks, timeout=len(chunks) * 30.0, loop=self.loop)
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except asyncio.TimeoutError:
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log.info('Somehow timed out waiting for chunks.')
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@asyncio.coroutine
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def _delay_ready(self):
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async def _delay_ready(self):
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launch = self._ready_state.launch
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while not launch.is_set():
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# this snippet of code is basically waiting 2 seconds
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# until the last GUILD_CREATE was sent
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launch.set()
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yield from asyncio.sleep(2.0 * self.shard_count, loop=self.loop)
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await asyncio.sleep(2.0 * self.shard_count, loop=self.loop)
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if self._fetch_offline:
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guilds = sorted(self._ready_state.guilds, key=lambda g: g.shard_id)
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for shard_id, sub_guilds in itertools.groupby(guilds, key=lambda g: g.shard_id):
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sub_guilds = list(sub_guilds)
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yield from self.request_offline_members(sub_guilds, shard_id=shard_id)
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await self.request_offline_members(sub_guilds, shard_id=shard_id)
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self.dispatch('shard_ready', shard_id)
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# remove the state
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@ -964,4 +959,4 @@ class AutoShardedConnectionState(ConnectionState):
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self.dispatch('connect')
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if self._ready_task is None:
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self._ready_task = compat.create_task(self._delay_ready(), loop=self.loop)
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self._ready_task = asyncio.ensure_future(self._delay_ready(), loop=self.loop)
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