Move server parsing code from Client to Server.

This commit is contained in:
Rapptz
2015-11-28 19:17:50 -05:00
parent d440e52a00
commit e10b6c767b
2 changed files with 59 additions and 57 deletions

View File

@ -146,50 +146,8 @@ class ConnectionState(object):
def _get_server(self, guild_id):
return utils.find(lambda g: g.id == guild_id, self.servers)
def _update_voice_state(self, server, data):
user_id = data.get('user_id')
member = utils.find(lambda m: m.id == user_id, server.members)
if member is not None:
ch_id = data.get('channel_id')
channel = utils.find(lambda c: c.id == ch_id, server.channels)
member.update_voice_state(voice_channel=channel, **data)
return member
def _add_server(self, guild):
guild['roles'] = [Role(everyone=(guild['id'] == role['id']), **role) for role in guild['roles']]
members = guild['members']
owner = guild['owner_id']
for i, member in enumerate(members):
roles = member['roles']
for j, roleid in enumerate(roles):
role = utils.find(lambda r: r.id == roleid, guild['roles'])
if role is not None:
roles[j] = role
members[i] = Member(**member)
# found the member that owns the server
if members[i].id == owner:
owner = members[i]
for presence in guild['presences']:
user_id = presence['user']['id']
member = utils.find(lambda m: m.id == user_id, members)
if member is not None:
member.status = presence['status']
member.game_id = presence['game_id']
server = Server(owner=owner, **guild)
# give all the members their proper server
for member in server.members:
member.server = server
channels = [Channel(server=server, **channel)
for channel in guild['channels']]
server.channels = channels
for obj in guild.get('voice_states', []):
self._update_voice_state(server, obj)
server = Server(**guild)
self.servers.append(server)
def handle_ready(self, data):
@ -393,7 +351,7 @@ class ConnectionState(object):
def handle_voice_state_update(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
updated_member = self._update_voice_state(server, data)
updated_member = server._update_voice_state(data)
self.dispatch('voice_state_update', updated_member)
def handle_typing_start(self, data):