Fix voice states being overwritten after a GUILD_SYNC.
This was a two-fold problem. The first of which involved the overwriting of members during a GUILD_SYNC. Since we are requesting a chunk anyway, we have all the member references we need without actually chunking. The second problem came from the order. We were doing a GUILD_SYNC and then doing the chunking requests. We should do the GUILD_SYNC after the chunking in order to just update presences.
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@ -186,6 +186,10 @@ class ConnectionState:
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# remove the state
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del self._ready_state
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# call GUILD_SYNC after we're done chunking
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if not self.is_bot:
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compat.create_task(self.syncer([s.id for s in self.servers]), loop=self.loop)
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# dispatch the event
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self.dispatch('ready')
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@ -200,9 +204,6 @@ class ConnectionState:
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if server.large or not self.is_bot:
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servers.append(server)
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if not self.is_bot:
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compat.create_task(self.syncer([s.id for s in self.servers]), loop=self.loop)
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for pm in data.get('private_channels'):
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self._add_private_channel(PrivateChannel(id=pm['id'],
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user=User(**pm['recipient'])))
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