Guild Sharding support
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		@@ -101,6 +101,10 @@ class Client:
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    connector : aiohttp.BaseConnector
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        The `connector`_ to use for connection pooling. Useful for proxies, e.g.
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        with a `ProxyConnector`_.
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    shard_id : Optional[int]
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        Integer starting at 0 and less than shard_count.
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    shard_count : Optional[int]
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        The total number of shards.
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    Attributes
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    -----------
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@@ -133,6 +137,8 @@ class Client:
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        self.loop = asyncio.get_event_loop() if loop is None else loop
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        self._listeners = []
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        self.cache_auth = options.get('cache_auth', True)
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        self.shard_id = options.get('shard_id')
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        self.shard_count = options.get('shard_count')
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        max_messages = options.get('max_messages')
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        if max_messages is None or max_messages < 100:
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