Don't expose Client.messages

Not entirely sure why it was exposed in the first place. Most uses with
it essentially boiled down to mis-usage when they meant to use the
/messages endpoint (via Client.logs_from or Messageable.history) or
complaining about the partial data woes that came from it.
This commit is contained in:
Rapptz
2017-05-26 07:17:52 -04:00
parent 9074bea234
commit a47ded6e49
3 changed files with 10 additions and 19 deletions

View File

@ -91,7 +91,7 @@ class ConnectionState:
self._private_channels = {}
# extra dict to look up private channels by user id
self._private_channels_by_user = {}
self.messages = deque(maxlen=self.max_messages)
self._messages = deque(maxlen=self.max_messages)
def process_listeners(self, listener_type, argument, result):
removed = []
@ -209,7 +209,7 @@ class ConnectionState:
self._private_channels_by_user.pop(channel.recipient.id, None)
def _get_message(self, msg_id):
return utils.find(lambda m: m.id == msg_id, self.messages)
return utils.find(lambda m: m.id == msg_id, self._messages)
def _add_guild_from_data(self, guild):
guild = Guild(data=guild, state=self)
@ -310,21 +310,21 @@ class ConnectionState:
channel = self.get_channel(int(data['channel_id']))
message = Message(channel=channel, data=data, state=self)
self.dispatch('message', message)
self.messages.append(message)
self._messages.append(message)
def parse_message_delete(self, data):
message_id = int(data['id'])
found = self._get_message(message_id)
if found is not None:
self.dispatch('message_delete', found)
self.messages.remove(found)
self._messages.remove(found)
def parse_message_delete_bulk(self, data):
message_ids = set(map(int, data.get('ids', [])))
to_be_deleted = list(filter(lambda m: m.id in message_ids, self.messages))
to_be_deleted = list(filter(lambda m: m.id in message_ids, self._messages))
for msg in to_be_deleted:
self.dispatch('message_delete', msg)
self.messages.remove(msg)
self._messages.remove(msg)
def parse_message_update(self, data):
message = self._get_message(int(data['id']))
@ -630,7 +630,7 @@ class ConnectionState:
return
# do a cleanup of the messages cache
self.messages = deque((msg for msg in self.messages if msg.guild != guild), maxlen=self.max_messages)
self._messages = deque((msg for msg in self._messages if msg.guild != guild), maxlen=self.max_messages)
self._remove_guild(guild)
self.dispatch('guild_remove', guild)