Add Client.change_status.
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		| @@ -1023,3 +1023,33 @@ class Client(object): | |||||||
|         response = requests.delete(url, headers=self.headers) |         response = requests.delete(url, headers=self.headers) | ||||||
|         log.debug(request_logging_format.format(response=response, name='delete_role')) |         log.debug(request_logging_format.format(response=response, name='delete_role')) | ||||||
|         return is_response_successful(response) |         return is_response_successful(response) | ||||||
|  |  | ||||||
|  |     def change_status(self, game_id=None, idle=False): | ||||||
|  |         """Changes the client's status. | ||||||
|  |  | ||||||
|  |         The game_id parameter is a numeric ID (not a string) that represents | ||||||
|  |         a game being played currently. The list of game_id to actual games changes | ||||||
|  |         constantly and would thus be out of date pretty quickly. An old version of | ||||||
|  |         the game_id database can be seen `here`_ to help you get started. | ||||||
|  |  | ||||||
|  |         The idle parameter is a boolean parameter that indicates whether the | ||||||
|  |         client should go idle or not. | ||||||
|  |  | ||||||
|  |         .. _here: https://gist.github.com/Rapptz/a82b82381b70a60c281b | ||||||
|  |  | ||||||
|  |         :param game_id: The numeric game ID being played. None if no game is being played. | ||||||
|  |         :param idle: A boolean indicating if the client should go idle.""" | ||||||
|  |  | ||||||
|  |         idle_since = None if idle == False else int(time.time() * 1000) | ||||||
|  |         payload = { | ||||||
|  |             'op': 3, | ||||||
|  |             'd': { | ||||||
|  |                 'game_id': game_id, | ||||||
|  |                 'idle_since': idle_since | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         sent = json.dumps(payload) | ||||||
|  |         log.debug('Sending "{}" to change status'.format(sent)) | ||||||
|  |         self.ws.send(sent) | ||||||
|  |  | ||||||
|   | |||||||
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