Move log levels around to make INFO a little less noisy
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@ -245,7 +245,7 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
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client._connection._update_references(ws)
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log.info('Created websocket connected to %s', gateway)
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log.debug('Created websocket connected to %s', gateway)
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# poll event for OP Hello
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await ws.poll_event()
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@ -259,7 +259,7 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
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await ws.ensure_open()
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except websockets.exceptions.ConnectionClosed:
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# ws got closed so let's just do a regular IDENTIFY connect.
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log.info('RESUME failed (the websocket decided to close) for Shard ID %s. Retrying.', shard_id)
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log.warning('RESUME failed (the websocket decided to close) for Shard ID %s. Retrying.', shard_id)
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return await cls.from_client(client, shard_id=shard_id)
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else:
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return ws
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@ -373,7 +373,7 @@ class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
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# "reconnect" can only be handled by the Client
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# so we terminate our connection and raise an
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# internal exception signalling to reconnect.
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log.info('Received RECONNECT opcode.')
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log.debug('Received RECONNECT opcode.')
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await self.close()
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raise ResumeWebSocket(self.shard_id)
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