PRESENCE_UPDATE now updates the user as well.
This means that it calls on_member_update just like the GUILD_MEMBER_UPDATE event in an effort to keep some backwards compat.
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@ -271,13 +271,18 @@ class Client(object):
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server = self._get_server(data.get('guild_id'))
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server = self._get_server(data.get('guild_id'))
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if server is not None:
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if server is not None:
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status = data.get('status')
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status = data.get('status')
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member_id = data['user']['id']
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user = data['user']
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member_id = user['id']
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member = utils.find(lambda m: m.id == member_id, server.members)
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member = utils.find(lambda m: m.id == member_id, server.members)
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if member is not None:
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if member is not None:
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member.status = data.get('status')
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member.status = data.get('status')
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member.game_id = data.get('game_id')
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member.game_id = data.get('game_id')
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member.name = user.get('username', member.name)
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member.avatar = user.get('avatar', member.avatar)
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# call the event now
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# call the event now
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self._invoke_event('on_status', member)
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self._invoke_event('on_status', member)
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self._invoke_event('on_member_update', member)
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elif event == 'USER_UPDATE':
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elif event == 'USER_UPDATE':
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self.user = User(**data)
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self.user = User(**data)
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elif event == 'CHANNEL_DELETE':
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elif event == 'CHANNEL_DELETE':
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